burst vs big punch
#1
Posted 27 January 2012 - 04:58 AM
The thing was that you had to keep the target in the crosshair all the time, which made it difficult to dodge if you wanted to exploit the weapon's potential. Plus pulse lasers are heavier and less heat efficient. Light AC could at least rock the cockpit. On the same time, with something like an LBX+SSRM combination, you could follow the quick aim -> fire -> dodge scheme.
When do You think short ranged burst weapons make sense? Vehicles and choppers? Or maybe on an assault, where you can't dodge anyway?
#2
Posted 27 January 2012 - 05:57 AM
#3
Posted 27 January 2012 - 06:06 AM
#4
Posted 27 January 2012 - 06:25 AM
#5
Posted 27 January 2012 - 06:31 AM
#6
Posted 27 January 2012 - 06:47 AM
#7
Posted 27 January 2012 - 06:56 AM
If I have the tonnage, I'd probably go with multiple fast-firing weapons, that way I'd have the damage I'd need, but not have ammunition or heat concerns to keep my from taking any shot that presents itsself - because, really, that is the drawback of the PPCs and AC20s - you can't afford to miss, because if you do, you'll find yourself out of ammo before too long. (Or shutdown, which would be worse.)
HOWEVER, on lighter chassis, I can't typically afford to boat a half-dozen RAC-5s. So when it comes to individual weapons, I like a good balance - I want enough damage to break what I want broken, but I want it to be quick enough that I won't just get swamped if I get in a tight spot. As a result, I typically stick to me medium-heavy lasers and AC-5 and -10s, because they keep the balance of damage vs. speed/heat/ammo.
#8
Posted 27 January 2012 - 09:06 AM
I think you're asking about burst vs. damage over time (or DPS).
I used to generally mix it up in order to make burst weapons into DPS (if that makes sense). Especially in MW4.
Run an assault or heavy 'Mech with 3 or 4 large lasers (chained in groups of 2) with as many burst ammo weapons as I could fit, also in smaller groups.
This way I could use ammo weapons like missiles and ACs to rock the enemy and use the lasers for extra DPS in between reloads. Or fire everything a second before I go behind cover for a big burst and some time to cool down.
the DPS weapons in past games have been set up so that they are less tactical to use unless you're standing still (bad) and have TONS of heat sinks. Or their damage is so pitiful they're not worth using (MGuns).
It would be nice for MWO to re-address this.
#9
Posted 27 January 2012 - 09:10 AM
or that the fea is not worthless..
#10
Posted 27 January 2012 - 09:28 AM
No chassis that is designed to ever see another BattleMech should be equipped with one unless it needs an anti-infantry weapon. Then it should have 1 (ONE!).
If PGI is intending that matches are 'Mech vs. 'Mech without infantry, vehicles etc. my vote is that MGuns do not even be included in the game.
If you want to draw attention to yourself, shoot off a flare.
#11
Posted 27 January 2012 - 09:46 AM
#12
Posted 27 January 2012 - 09:46 AM
}{avoc, on 27 January 2012 - 09:28 AM, said:
No chassis that is designed to ever see another BattleMech should be equipped with one unless it needs an anti-infantry weapon. Then it should have 1 (ONE!).
If PGI is intending that matches are 'Mech vs. 'Mech without infantry, vehicles etc. my vote is that MGuns do not even be included in the game.
If you want to draw attention to yourself, shoot off a flare.
I dunno about that, I have seen Belricks Annihilator in mech4 and the things hilarious, 100 tons of nothing but heavy machine guns, max armor, speed and ammo... it also rocks you pretty good.
Omigir, on 27 January 2012 - 09:46 AM, said:
BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRT, I agree.
Edited by Cattra Kell, 27 January 2012 - 09:47 AM.
#13
Posted 27 January 2012 - 09:57 AM
#14
Posted 27 January 2012 - 09:57 AM
#15
Posted 27 January 2012 - 10:00 AM
However you always need that one small pulse laser to widdle down the last points of internal structure when it comes down to the nail biters.
#16
Posted 27 January 2012 - 10:01 AM
Big punch allows you to focus down an armor section better. You can aim your shot so and it will all hit the same place much easier. Taking out one amor section one at a time is better than spreading the damage among many. In between "big punches" you can face away your target and protect and cover your own vunerable sections. Then only turn around when its time to shoot again.
With a low damage per hit but ROF weapons, you have to face your enemy pretty much the whole time. You are not able to hide vulenerable areas without sacrificing damage output. The opponent can easily make you spread your damage all around their mech by moving about.
}{avoc, on 27 January 2012 - 09:28 AM, said:
No chassis that is designed to ever see another BattleMech should be equipped with one unless it needs an anti-infantry weapon. Then it should have 1 (ONE!).
If PGI is intending that matches are 'Mech vs. 'Mech without infantry, vehicles etc. my vote is that MGuns do not even be included in the game.
If you want to draw attention to yourself, shoot off a flare.
The same is true with almost all of the smaller weapons. They were not meant for mech on mech combat...technically.
However, smaller weapons have seemingly more efficient stats in TROs. In the TT it works out, but if you were to directly transfer those stats into the game, the smaller weapons would dominate the larger (case in point: large, medium and small lasers). Giving smaller weapons the same "better" stats but high ROF would balance it out a bit. MW4 gave smaller weapons both crappiers stats and low damage-per-hit w/ high ROF, which lead to smaller weaposn (even medium sized ones) to be left in the mechlab.
Edited by =Outlaw=, 27 January 2012 - 12:36 PM.
#17
Posted 27 January 2012 - 11:13 AM
Cattra Kell, on 27 January 2012 - 09:46 AM, said:
That.. omg that.. I saw something like this back in 2004 once.. At the time I was making a career of kill stealing (people would try and do a 1 hit alpha on an assault, mess it up and I would run in and take the mech before some one else could hit that dark red CT) In my cougar.. so some one gets fed up and they brought out one of those and holy cow my day sucked. That is not nice to light mechs.. at all..
#19
Posted 27 January 2012 - 11:48 AM
#20
Posted 27 January 2012 - 12:12 PM
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