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Kodiak's 3D Models


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#21 Mautty the Bobcat

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Posted 17 February 2012 - 09:10 PM

The Vulture looks amazing, I'm excited for the final render of it! ^^

Executioner is off to a good start too, it already is looking good as a basic model. A render of a Vulture x Executioner duel would be amazing, not sure if you'd be up for doing the work for something like that though(I don't know how extensive your 3D modeling capabilities are, no offense intended), the models themselves arebeautiful and having a combat scene in my mind would look just as amazing basing it off the work you've done.

Edit: I just realized, that this is laying around in the media section o.o
Spoiler

Edited by Mautty the Bobcat, 17 February 2012 - 09:10 PM.


#22 Kodiak Jorgensson

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Posted 18 February 2012 - 05:09 AM

thanks, i have a test render of some basic lasers on the Mad Dog. they just need a texture to make it look less solid which will be added soon as the executioner is rigged and textured. thanks for viewing :P (HD Image)

Posted Image

#23 Stormwolf

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Posted 18 February 2012 - 05:16 AM

Totally loving that Mad Dog, I should probably finish that Timber Wolf I have lying around.

#24 Der BruzZzler von Wiesndoof

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Posted 18 February 2012 - 05:44 AM

View PostKodiak Jorgensson, on 17 February 2012 - 06:08 PM, said:

Posted Image


Nice! :P
I'm excited...

#25 Mautty the Bobcat

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Posted 18 February 2012 - 12:11 PM

The green one looks perfect for a clan laser, not sure what's up with the purple other than being a test?

#26 Kodiak Jorgensson

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Posted 24 February 2012 - 05:09 AM

View PostMautty the Bobcat, on 18 February 2012 - 12:11 PM, said:

The green one looks perfect for a clan laser, not sure what's up with the purple other than being a test?


its supposed to be blue like the older MW series not sure why it came out violet :\ i'm going to spend some time on makeing some lasers see what can or cant be done. will have some shots of the executioner model sometime through the weekend or the week tocome.

thanks for viewing ;)

#27 HanaYuriko

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Posted 24 February 2012 - 08:08 AM

Are you going straight TRO build, or will you add your own details and touches?

As for the violet laser, I see the blue hue around it. I'm guessing the object you used was discolored by the ambient scene lighting.

Edited by HanaYuriko, 24 February 2012 - 08:09 AM.


#28 Kodiak Jorgensson

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Posted 01 March 2012 - 06:40 AM

View PostHanaYuriko, on 24 February 2012 - 08:08 AM, said:

Are you going straight TRO build, or will you add your own details and touches?

As for the violet laser, I see the blue hue around it. I'm guessing the object you used was discolored by the ambient scene lighting.


im sticking to the TRO artwork mainly because im finatical over the classic designs, but i will be changeing elements where and when its needed. the executioner is an odd mech, theres no room for a torso twist or leg movement becasue of the "shelve" like structure that proturudes fromt he lower half of the torso. so im currently looking at ways to keep the TRO artwork but to allow it to move more logicaly.

sorry that i havent posted for a while my progress has slown down, and i will post what ever i can as soon as possible. thanks for viewing and the questions :)

#29 Kodiak Jorgensson

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Posted 06 March 2012 - 01:25 PM

ok so the legs have been blocked out, starting to shape them, detail will come later, but iam considering changeing them quite a bit, they dont seem to fit and the movement for them would be fairly limited and doesnt make any sense logicly also they appear to be a bit short but i like that, gives the mech a more bulky look. anyway crit/sugestions/opinions are welcome.

Posted Image

#30 Kodiak Jorgensson

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Posted 18 March 2012 - 05:11 PM

sorry aobut the long delays in progress, i decided to pick up 2 other projects as i go along, probalby wasnt a wise idea to be fair but we'll see in the end :( anyway i decided to move away form the legs on the executioner and im currenctly working into the right arm, i havent done much really but heres a quick render f how its looking so far. hope you guys like it Posted Image

thanks for viewing ill try to keep the thread updated with new progress as often as i can ;)

p.s suggestions constructive crit is welcome

#31 Kodiak Jorgensson

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Posted 23 May 2012 - 08:25 AM

a long overdue update, sorry guys i have been away starting other projects, but i haven't forgotten the Executioner model, progress got slow when i was working on the legs, but i pulled them together, heres a quick render hope you guys like it, still working on the model the back of the mesh is bare so just need to add some small details. again constructive crit and comments welcome, thanks for viewing

Posted Image

#32 Der BruzZzler von Wiesndoof

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Posted 23 May 2012 - 09:13 AM

Amazing! What a beast. :lol: 5 Stars!
95 tons of pure famous clan technology and one of the most effective OmniMechs out there. I really like it. Just a few clans (Ghost Bears, Smoke Jags and Burrocks) have access to produce this monster. Pls make some nice Ghost Bear or Smoke Jaguar repaints!

#33 Kodiak Jorgensson

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Posted 23 May 2012 - 11:03 AM

View PostThe_Birdeater, on 23 May 2012 - 09:13 AM, said:

Amazing! What a beast. -_- 5 Stars!
95 tons of pure famous clan technology and one of the most effective OmniMechs out there. I really like it. Just a few clans (Ghost Bears, Smoke Jags and Burrocks) have access to produce this monster. Pls make some nice Ghost Bear or Smoke Jaguar repaints!


thanks for the kind comments much aprecciated :lol:, curently looking through camospecs to see which CGB colour scheme and unit to use with this mech. i was thinking of a dark blue and white scheme. i will post some updates when i start textureing the mesh, again thanks for the comments please keep viewing i might be slow with updates but ill try my best to get them up cheers :blink:

#34 Kodiak Jorgensson

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Posted 28 May 2012 - 01:28 AM

started to do a test paint of my executioner. thaught id throw up an image to show it off hope you all like it. crit/sugestions are welcome

Posted Image

#35 Sparks Murphey

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Posted 28 May 2012 - 04:41 AM

The Executioner is looking really great, and your Mad Dog was spectacular!

How did you do your laser beams? I've yet to find a system in 3ds Max that comes out as well as you've got.

#36 Kodiak Jorgensson

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Posted 28 May 2012 - 07:46 AM

thanks ;), basicly the lasers are simple low poly cylinders with a material applied to them which is a solid colour and has the specualrity set to 100% and then a lens effect called glow was added from the enviroment tabs to render off the haze arround the cylinders. this is the tutorial i followed to get the laser effects, hopefully you will find it usefull ^_^



#37 Nikko Cortez

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Posted 31 May 2012 - 07:24 PM

Nice work!!! :) What program is this? I have experience in Autodesk's ACAD 04'-10' and may work on a few models.

#38 Adridos

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Posted 01 June 2012 - 03:48 AM

View PostNikko Cortez, on 31 May 2012 - 07:24 PM, said:

Nice work!!! ;) What program is this?



3DS Max. One hell of an expensive thing it is. :)

#39 Sparks Murphey

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Posted 01 June 2012 - 06:54 AM

View PostAdridos, on 01 June 2012 - 03:48 AM, said:


3DS Max. One hell of an expensive thing it is. :lol:

If you're a student, they give out free 5-year licenses: students.autodesk.com


View PostKodiak Jorgensson, on 28 May 2012 - 07:46 AM, said:

thanks :), basicly the lasers are simple low poly cylinders with a material applied to them which is a solid colour and has the specualrity set to 100% and then a lens effect called glow was added from the enviroment tabs to render off the haze arround the cylinders. this is the tutorial i followed to get the laser effects, hopefully you will find it usefull ;)


Ta muchly! I think the specularity was the ingredient I was missing, I take a look at this clip tomorrow when I'm not so dead tired.

#40 Kodiak Jorgensson

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Posted 01 June 2012 - 11:35 AM

View PostNikko Cortez, on 31 May 2012 - 07:24 PM, said:

Nice work!!! B) What program is this? I have experience in Autodesk's ACAD 04'-10' and may work on a few models.


thanks :(

i use 3DS Max to model and UV for textureing i use Mudbox and Photoshop, i love being able to paint directly onto my mesh with mudbox :ph34r: and theres a really cool feature that will faltten the mesh to the UV space so you can paint on it in a 2D form.

View PostAdridos, on 01 June 2012 - 03:48 AM, said:



3DS Max. One hell of an expensive thing it is. :D


only a smidgen expenssive :blink: nah 3K is alot of money for a peice of software o.o

View PostSparks Murphey, on 01 June 2012 - 06:54 AM, said:

If you're a student, they give out free 5-year licenses: students.autodesk.com




Ta muchly! I think the specularity was the ingredient I was missing, I take a look at this clip tomorrow when I'm not so dead tired.


5 year license. i only got 5 activations with mine, on my last one now because my comp and laptop screwed up a couple of times ><

also your welcome for the link :P





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