Redraider, on 04 November 2011 - 12:09 PM, said:
Because its the natural evolution of a game to get more realistic. The hitzones in the old board game were added to give a sense of realism to the game, then the electronic versions came along and managed these same hit zones but even then the technology mainly allowed for updated graphics and not extensively improved hit detection. Now the technology exists to create a more realistic version of the game in which a shot that hits your left torso doesn't damage the entire torso armor plate equally just like they wouldn't in real life. It rewards players for aiming and will reduce the "leg whip" tactics.
Just because the technology exists doesn't mean that it should be implemented. Twitch shooters still use a single hit box for the torso, complexity should only be added if it brings something useful to gameplay.
This is because i'm curious, a good explanation would convince me: How would multiple torso hit locations improve the game?