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What happened to the quality of computer games of old?


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#261 Bansheedragon75

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Posted 25 August 2012 - 05:09 AM

In my OP I listed among others Legend of Pegasus (LoP) as an example on how games have gone downhill in terms of quality gaming.

A few people responded saying they were interested and I recommended they wait with buying it.
I would like to alter that recommendation and say "do not waste your money on this game."


They have spent some time since the very broken release making a show of patching and trying to fix all the issues with the game, but hose fixes are barely worth the effort, as some of the major gamebreaking issues like crashes still happen frequently despite them saying numerous times they fixed it.
I'm also getting the impression that they are slowing down their patching of the game, they used to send out patches every 1-3 days, not there has been no patches for 10 days and there is no new information about whats happening.

A post on the Kalypso LoP forms shows that none of the major game review sites have given it a better score than 4
See here for details: http://forum.kalypso...d.php?tid=16358

Whats worse is that a large number of players have demanded a refund, yet Kalypso outright refuses to give a refund and has instead offered players the choice of 1 of 2 other titles they have on steam, both of which dont come close in value to LoP not even when combined.

I'm sure you can all understand my reasons for posting this now, the only way we can get any real quality games is by showing developers and publishers that if they cant bother with making a proper game, we will not waste our money on their ****.

This game is absolutely not worth the 45 Euro they are asking for the game, take your money elsewhere is my recommendation.


If you are looking for a 4X space RTS, I got my eye on another game in development called Stardrive which kinds reminds me of MOO2 when watching the trailer.

#262 SiSoB NightWish

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Posted 25 August 2012 - 05:22 AM

I for one know its got alot to do with the target age market. generation y teenagers today. (now I sound like my dad) but market today is kid s at school quick reward gaming. Last great game I played bf3. Solid game time I played 1500 hours life time wise 4 years. Time to reach top rank? 3.9 years, give us something to work for again please!

#263 SiSoB NightWish

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Posted 25 August 2012 - 05:30 AM

Expansion so and sequls 124yes character all the way though

View PostHidran, on 13 August 2012 - 07:55 AM, said:

While that is true, there are still games today that work perfectly. Like starcraft II for example. Bugs were a once in a lifetime thing with that game. And it did not disappoint in the least. Edit: and I think this is almost strictly a console problem. Even with recent Japanese games, they have opted for pretty graphics, not-so-pretty gameplay. Thats why the new Xenoblade chronicles was successful. They had minimum graphics with maximum gameplay.
Baulders gate still playing that though again 16th time different ways and characters every time.

Edited by SiSoB NightWish, 25 August 2012 - 05:33 AM.


#264 Funkmachine

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Posted 25 August 2012 - 05:31 AM

Sup, i work in the industry, and the cold hard truth is that its not about the games anymore. (sorry for grammer in advance, english not my first language)

Game Dev teams are given strict deadlines to make games now. Ten years ago it was much more Flexible when it came to Deadlines, basicly because there was no deadline, there was no were near the same competition there is now and people just made games that they were passionate about.

Nowadays its all about the person financing a project, they say when and dev teams have to do what they can.

Im starting a game company next year, its gona be different. First thing im gona do, make dungen keeper 3. ;)

That being said there is still some game companies that do it right, release near perfect games.

Peace Gamers

Edited by Funkmachine, 25 August 2012 - 05:38 AM.


#265 greyknight86

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Posted 25 August 2012 - 05:48 AM

i think the problem now a days is that most of the games the pc gets happen to be console clones, which as we know brings bad optimized graphics and a hole host of problems, but in my 20 years of gaming (only 26years old) games have sort of got bad the only games that i will say arent bad and this not becuse im on the mwl forums but ive not come across a bad mech warrior game ive liked them all i even loved the mech commander series but some games most FPS have pulled games down, the oldest game in my collection is Beneath a Steel Sky love it even though the graphics are bad but its got the missing link that games now dont have, but we have to remember thta unlike in the early 90's and late 90's there wasnt that much between a top spec and bottom spec pc (some of us might remember the voodoo cards lol) but now the range between top and bottom are massive.

Edited by greyknight86, 25 August 2012 - 05:50 AM.


#266 greyknight86

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Posted 25 August 2012 - 05:56 AM

View PostFunkmachine, on 25 August 2012 - 05:31 AM, said:

Sup, i work in the industry, and the cold hard truth is that its not about the games anymore. (sorry for grammer in advance, english not my first language)

Game Dev teams are given strict deadlines to make games now. Ten years ago it was much more Flexible when it came to Deadlines, basicly because there was no deadline, there was no were near the same competition there is now and people just made games that they were passionate about.

Nowadays its all about the person financing a project, they say when and dev teams have to do what they can.

Im starting a game company next year, its gona be different. First thing im gona do, make dungen keeper 3. ;)

That being said there is still some game companies that do it right, release near perfect games.

Peace Gamers

been waiting years for dungeon keeper 3 about time lol

Edited by greyknight86, 25 August 2012 - 05:57 AM.


#267 Quietruck

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Posted 25 August 2012 - 06:10 AM

Here's how game manufacturers can get away with poor release quality of there games, part of the reason is the human nature of the buying public. http://youtu.be/e-LE0ycgkBQ

#268 Sgt Corpse

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Posted 25 August 2012 - 06:41 AM

Simple non bitter answer is that as games get more complex, it makes them harder to make bug free. As the proliferation of the internet made it easier to patch games after release, it was harder to convince the sales/marketing folks that they needed to push the release date (=spend more money) to seal everything up.

As video games become big money industries, more people want to jump in a get some of that "easy money". Yeah I lived in Silicon Valley my whole life and saw the kinds people that flocked there during the "dot.com days" and ended up flooding the restaurant industry after it all crashed (they had no other skills than convincing people they were smart). The music industry faced the same problem when people perceived that as the "easy way to make it big"/

The solution for me was that several years ago I stopped buying games. I would rent console games, or download demos for anything that seemed like it might be good. If I was lucky enough to find something with legs (almost all 1p games have no repeat play worth mentioning, even if they let you play through as different "character types" it gets boring fast). Typically the only games that are worth buying are one played on-line against other players. That is only way a game can stay fresh. The only exception that I've seen to this in years is Skyrim cause it's soo bloody huge and deep.

That's why I am looking forward to MWO so much and while I'm still an avid TF2 player. I also play a lil LOTRO with the wife, largely for the community of friends I have there and it's just a beautiful worls they've created (even if the graphics are not "Top-Nocth".

Remember that by definition, the average person ain't so smart. So you don't have to aim too high to sell a lot of games (again just like the music industry). But if you want to make a game that's legendary you need to appeal to the HIGHEST common denominator without alienating the "common man".

In my few years at Atari, I learned just how much the Video Game and Music industries are alike. As a musician, I love what the internet has done in terms of taking some of the power away from the record companies. But in the Gaming industry, the internet has just made it easier for rinky **** developers to produce tons of lousy games that we must dig through to find the golden nuggets. It has also allowed some rinky **** developers to make some super neat indie games, but you usually have to wait for word of mouth to help you find them in the endless supply of ****.

#269 Melcyna

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Posted 28 August 2012 - 10:33 PM

View PostDragonlord, on 23 August 2012 - 04:48 AM, said:


Not the original disc per SE, but the content from the original disc, copied to the HD apparently.
It would not recognize the files I used, either installed or otherwise.

Something is not right there because SS2Tool which i am guessing is what you are trying to use since that's the one that contains everything necessary for SS2 including official patch plus the Win7 compatibility patch only requires the presence of shock2.exe

shock2.exe is the main executable of System Shock 2, so it's impossible that you don't have that file no matter what version of System Shock 2 is yours.

#270 Nakuru

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Posted 28 August 2012 - 10:54 PM

There are, in fact, still a number of games being released of exceptional quality. The catch is they may not be so easily visible as they used to be, with large companies pumping out sequels and franchises left and right to cash in on a quick buck. The number of games released each year today is far greater than ten years ago, and the largest franchises tend to get the biggest hype and advertisement. This can cause some real gems to go all but unnoticed since they don't have the visibility. Sometimes you have to actually look around to find ones that stand out above the rest in terms of quality, and sometimes the best ones are staring you right in the face.

Plus, people have differing opinions of what a great game is. Some people look almost entirely at the graphics, calling a game bad just because it doesn't look ultra realistic. Others call a game bad just because it's a FPS, RPG, RTS, or whatever genre it is that they either don't like or aren't good at. Some people can't handle the games that require deep thought to play, or don't like the simpler ones. Everyone has their own preferences for games, and sometimes certain genres get left out because the game companies neglect them. Let's face it: Game companies are out to make money. If they make a great game, awesome. If they don't, but lots of people still bought it, that's fine by them. They still got paid.

It's a sad truth, but that's the way it is. There are still great games to be played, but you just have to look harder to find more of them. There are many games released each year, and the good ones can sometimes be hidden behind the ones that just look good.

And if you find the great new ones, tell people about it. Tell everyone you know just how good the game you found is. As more people want to play it, more will want to buy it. And if more buy it, that company will stick around longer and hopefully continue to make great games. And if it's an underappreciated genre, then more people might enjoy it after trying it and get it to expand. That's all we can do as gamers to help make games better.

#271 Mordino

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Posted 29 August 2012 - 08:21 AM

Kickstarter is a key. :] Well I hope atleast. Waiting for Xenonauts(oh my oh my).


Quote

First thing im gona do, make dungen keeper 3.


I`ll be your biggest fan sir! If you`ll pull this off. :)

Edited by Mordino, 29 August 2012 - 08:21 AM.


#272 Bansheedragon75

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Posted 30 August 2012 - 01:59 PM

View PostMelcyna, on 28 August 2012 - 10:33 PM, said:

Something is not right there because SS2Tool which i am guessing is what you are trying to use since that's the one that contains everything necessary for SS2 including official patch plus the Win7 compatibility patch only requires the presence of shock2.exe

shock2.exe is the main executable of System Shock 2, so it's impossible that you don't have that file no matter what version of System Shock 2 is yours.


Got my hands on the Original CD with the game and followed the instructions for installation to the letter.
Problem persists, The install button is still grayed out.

I dont know whats wrong here, posted on the SS forums about the issue hoping that someone knows what is wrong.

Edit:

Finally got it working, after asking on the SS forums again, it turns out I need to have the SS2tool direct to the folder where the SShock.exe file is.
Nothing in the instructions or FAQ said anything about that, all they said was that I should copy a ceratin folder and then install SS2Tool.

Edited by Dragonlord, 30 August 2012 - 07:22 PM.


#273 Melcyna

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Posted 01 September 2012 - 01:38 PM

View PostDragonlord, on 30 August 2012 - 01:59 PM, said:


Got my hands on the Original CD with the game and followed the instructions for installation to the letter.
Problem persists, The install button is still grayed out.

I dont know whats wrong here, posted on the SS forums about the issue hoping that someone knows what is wrong.

Edit:

Finally got it working, after asking on the SS forums again, it turns out I need to have the SS2tool direct to the folder where the SShock.exe file is.
Nothing in the instructions or FAQ said anything about that, all they said was that I should copy a ceratin folder and then install SS2Tool.


Seriously???

Posted Image

Uhm... i am not sure how THAT could possibly be any more direct in what it ask...

i mean it literally ask you to point it towards the location of the main exe file in the installation itself... in english...

Edited by Melcyna, 01 September 2012 - 01:43 PM.


#274 daehawk

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Posted 01 September 2012 - 02:03 PM

I agree about games of old. even the types of games not just the quality. I could be a space trader or research and dive sunken ships for treasure.

As for those who wanted Legends og Pegasus to be cool I'll suggest you go look at StarDrive. There was a Kickstarter and he got more than he wanted. It's now either in alpha or out of alpha.

#275 Malooko

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Posted 05 December 2012 - 09:17 PM

View PostMelcyna, on 13 August 2012 - 02:04 PM, said:

He's probably referring to the fact that MOO3 is SO BAD, that MOO fans prefer to believe it never existed.


Unless Volition acquire the license for it from Interplay (last i recall it's still in the hands of Interplay)

that's probably not gonna happen.

And for that to happen, THQ have to pull itself out of the dire strait it is in right now, and even then chances are very low they will ever agree to Freespace 3 in the current age of games where the genre is considered high risk.


Have you heard about a game, I think its called Star Citizen? It was mostly publicly-funded and looks awesome. Kinda looks similar to Freespace.

#276 TIEZINE

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Posted 05 December 2012 - 09:51 PM

I think the game industry is about to start changing again, preferably (I know my spelling isn't great) going back to paying attention to more story driven, polished and {ahem} COMPLETED games. I checked out Star Citizen that Malooko posted on, totally agreed it looks amazing. Not only looks amazing but has $6,000,000 behind it and GROWING from the community itself, as well as having Chris Roberts, of Wing Commander series, attached to it. I miss the old WC and TIE Fighter, Xwing, TA, Doom, Descent, where did all the love of the game go?

#277 xenoglyph

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Posted 05 December 2012 - 10:16 PM

Favorite Chris Roberts game: Strike Commander

#278 Ricama

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Posted 06 December 2012 - 02:41 AM

It is annoying that big games are targeting the general populace instead of those seeking a challenge in games. It also feels like every 10th post on just about any game's general page is requesting the game be made even easier too.





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