Jump to content

Lone Wolf - The Best of Both Worlds for Casual Players?


61 replies to this topic

#41 whiskey tango foxtrot

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • 1,075 posts
  • LocationWith the Wolfs

Posted 08 February 2012 - 08:19 AM

View PostLorcan Lladd, on 07 February 2012 - 05:08 AM, said:

I'm going to go Lone Wolf because that's just how I see MechWarriors - the romanticized pilots whom owned their 'Mechs and made a living in the battlefields of the Succession Wars.

Roger that.........also men and women of high honor who do and mean what they say.

#42 Opus

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,671 posts
  • LocationI am not here. why the **** are you looking here?

Posted 08 February 2012 - 08:36 AM

View Postwhiskey tango foxtrot, on 08 February 2012 - 08:19 AM, said:

Roger that.........also men and women of high honor who do and mean what they say.


Agreed

Seems I see more and More lone wolfs like ourselves everyday. But lone Mechpilots should have a code of ethics, to not dodge a contract/or quit during a fight. they should be blacklisted for future jobs with who ever hires them.

But if I'm hired for a job, and the job it's self is turns out to be a lie and unethical, I should have some protections.

Edited by Opus, 08 February 2012 - 08:37 AM.


#43 Xenois Shalashaska

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 343 posts
  • LocationWestern Australia

Posted 08 February 2012 - 08:16 PM

I believe for myself lone wolf is the way to go. If im given & objective which completes my mission then im bugging out & leaving the Lance that hired me. If for instance im contracted for defensive role & have availability to salvage then im going for the money in salvaging enemy mechs. Essentially attacking all mech attackers. I would also be tempted to destroy the lance that hires me if they didn't provide fire support & treated me as cannonfodder.

It will depend on combat situation on the field. There will be no way if im out gunned 3 to 1 that im dying for a house mech lance when i must earn my own credits & dont receive any LP rating.

Im hoping when the game launches they have set contracts on hiring lone wolf players with actual lone wolf player setting out the agreement of the contract bennifets like covering repairs, ammo usauge & first pick on salvage.

For myself as lone wolf player i dont intend to help the houses fighting over territory but exploit for mech components to strengthen my own regime. I would simpley become a pirate if allowed.

Edited by Xenois Shalashaska, 08 February 2012 - 08:18 PM.


#44 Jervinator

    Member

  • PipPip
  • 33 posts

Posted 08 February 2012 - 10:44 PM

View PostHellen Wheels, on 07 February 2012 - 04:02 PM, said:


It did seem a bit negative, but your post brought up some aspects of the role of Lone Wolf that (to me) reinforced my opinion that it will be a gimped role and the incentives for playing House / Merc outweigh the benefits of being Lone Wolf.

Like it or not, MWO is a TEAM game...two teams enter, one team wins. Usually, the better organized team (the team that communicates and acts towards their common goal) will win. The team with a Lone Wolf who takes it upon themself to "do what they will" will be at a disadvantage against a team that is cohesive with highly cooperative players.

The Lone Wolf who acts only in their own best interest, to the detriment of the team, will earn a bad reputation. And every Lone Wolf who earns a bad reputation sheds a little bit of bad on every "good" Lone Wolf who plays for the team and not for themself. That's just the way its going to be.

I would like to see a "sandbox" arena for players (not just Lone Wolf) to shoot it out as they want (I think that's called the Solaris Arena or something like that.) Planetside, you'll find yourself toasted and shunned if you take that kind of attitude into a team environment. I'm not saying that your attitude is wrong--its just the wrong attitude to bring to a firefight when your team is depending on you to be part of the team and win--whatever it takes.

I see a lot of potential for misuse and abuse of the Lone Wolf role. I expect there to be some incentive for being a "good" Lone Wolf, just like I expect there to be consequences for being a "bad" Lone Wolf. Most of the incentives and consequences are going to derive from mere reputation.

Just speculating.
=H=


In WoT, I am a "Lone Wolf" in that I don't platoon, and I have less than zero interest in Clan Wars. If nothing else, I can't always make the meetings.

According to some, that puts me about a half-step above a TK-er. The truth is that my odds of survival depend on the abilty of the rest of the team and I to work together. I can't kill the entire enemy team myself, and you'll have a harder time doing it without me, so it's best all around if we cooperate.

You are correct about the unaffiliated being self-serving. However, the affiliated are too. They want "brownie points", promotions, XP, etcetera jsut as bad as I do. And since victory generally yields more rewards than losing, you can be sure that the vast majority of Lone Wolf players will do whatever they have to to win, even if it means fighting alongside a bunch of bigoted House warriors who would gladly TK me in a heartbeat if there were no penalty system.

Also, who is to say that joining a House makes you any less selfish, any more coordinated, any more of a team player, or otherwise any different froma Lone Wolf? That is speculation!

#45 whiskey tango foxtrot

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • 1,075 posts
  • LocationWith the Wolfs

Posted 09 February 2012 - 03:41 PM

View PostOpus, on 08 February 2012 - 08:36 AM, said:


Agreed

Seems I see more and More lone wolfs like ourselves everyday. But lone Mechpilots should have a code of ethics, to not dodge a contract/or quit during a fight. they should be blacklisted for future jobs with who ever hires them.

But if I'm hired for a job, and the job it's self is turns out to be a lie and unethical, I should have some protections.

You're word and you're honor is all you have..... I do this, I expect no less from others......(S)

#46 renegade mitchell

    Member

  • PipPipPipPipPipPip
  • 332 posts
  • LocationNY

Posted 09 February 2012 - 03:58 PM

Just an FYI, going lone wolf puts you at a great disadvantage. Not many organized units will except you in their matches. What I see is lone wolves going up against stacked teams. Best you join a unit. :o

#47 SilentObserver

    Member

  • PipPipPipPipPip
  • 163 posts

Posted 09 February 2012 - 04:07 PM

View PostRenegade Mitchell, on 09 February 2012 - 03:58 PM, said:

Just an FYI, going lone wolf puts you at a great disadvantage. Not many organized units will except you in their matches. What I see is lone wolves going up against stacked teams. Best you join a unit. :o


Assuming the organized units are dropping light because they snubbed the lone wolves, I'll fight em.

#48 whiskey tango foxtrot

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • 1,075 posts
  • LocationWith the Wolfs

Posted 09 February 2012 - 04:15 PM

You know........some times we're just keeping our options open..........sometimes one of us equals three of you.......sometimes the fight is all you got.......whatever it is we will fight with honor and fury....the lone wolf keeps his word.........(S)

#49 Outlaw2

    Member

  • PipPipPipPipPipPipPip
  • 526 posts
  • LocationIn a van...

Posted 09 February 2012 - 04:22 PM

View PostJervinator, on 08 February 2012 - 10:44 PM, said:


In WoT, I am a "Lone Wolf" in that I don't platoon, and I have less than zero interest in Clan Wars. If nothing else, I can't always make the meetings.

According to some, that puts me about a half-step above a TK-er. The truth is that my odds of survival depend on the abilty of the rest of the team and I to work together. I can't kill the entire enemy team myself, and you'll have a harder time doing it without me, so it's best all around if we cooperate.

You are correct about the unaffiliated being self-serving. However, the affiliated are too. They want "brownie points", promotions, XP, etcetera jsut as bad as I do. And since victory generally yields more rewards than losing, you can be sure that the vast majority of Lone Wolf players will do whatever they have to to win, even if it means fighting alongside a bunch of bigoted House warriors who would gladly TK me in a heartbeat if there were no penalty system.

Also, who is to say that joining a House makes you any less selfish, any more coordinated, any more of a team player, or otherwise any different froma Lone Wolf? That is speculation!


Seriously cry me a river :o
This melodrama over lone wolf persecution is getting silly. Wether you are a random lone wolf or a random house player, if you are a smack-tard player, I'll get the same urge to TK you.

Don't confuse being in the same faction with being in the same clan/unit/guild. Two very different things. I could care less if some random yahoo picked the same faction as I did. There is no magical commradery that is suddenly created. He'll be a stranger as much as the next "lone wolf" neutral.

Edited by =Outlaw=, 09 February 2012 - 04:25 PM.


#50 ManDaisy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,272 posts
  • LocationKing Of Flower Beds

Posted 09 February 2012 - 04:24 PM

Thing is lot of the player base is gonna be new to battletech. Might not hear from much of em now but when word gets around the population is gonna be more 14-15 year old do whatever we want then most of ... the older group. Lone wolves can't be ignored. Something has to be there to separate the non team oriented guys from the team players so there isn't any excess chaos for either side. If not your just forcing oil and water together Orange juice, milk, soda, and a lactose intolerant guy together.

Edited by ManDaisy, 09 February 2012 - 04:27 PM.


#51 whiskey tango foxtrot

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • 1,075 posts
  • LocationWith the Wolfs

Posted 09 February 2012 - 04:38 PM

View PostAegis Kleais™, on 09 February 2012 - 04:25 PM, said:

The Lone Wolf is master of their domain. They go where they want, do what they want, and follow no predefined order. They carve their own path. This is a good fit for casual players as they don't need to manage the day to day business operations you might find in a Merc Corp or House.

For me, I could care less about politics and will instead put my skills up for the highest bidder to benefit from. I'm hoping down the line, if players get really good and infamous, they could be poached by other Merc Corp head hunters, ie.

Let's say there's a rule in place that no more than 1 lance from a MC can take place in a 12v12 battle (and that the corp cannot be on both sides of the fight)

For any given contract, there could be a Merc-Corp head agreed upon point system that starts out at 1.0 which they assign to a player. Once that player has that value, it can only be changed with the approval of the Merc Corp head and the player.

If a successful ©100,000 contract is fulfilled, the global rule is that 25% go to the Merc Corp coffers and the other players have the proceeds split by the point system.

©75,000 dispersed to:
Player 1 at 1.0
Player 2 at 1.15
Player 3 at 1.4
Player 4 at 1.7

Add the points together: 5.25. Take a player's point, divide it by the total, ie (1/5.25 = 19%) 19% of ©75,000 is ©14,250.


Player 1 at 1.0 gets ©14,250
Player 2 at 1.15 gets ©16,425
Player 3 at 1.4 gets ©19,950
Player 4 at 1.7 gets ©24,375

There could also be per-player bonuses and what not... really, quite a lot of ways to have performance-based payouts.

agreed a system of sorts makes sense, i'm sure it will be in one of the pillars some where ,not bad for a mac.....lol

#52 renegade mitchell

    Member

  • PipPipPipPipPipPip
  • 332 posts
  • LocationNY

Posted 09 February 2012 - 04:47 PM

View PostSilentObserver, on 09 February 2012 - 04:07 PM, said:


Assuming the organized units are dropping light because they snubbed the lone wolves, I'll fight em.


Good luck with that. :o

#53 whiskey tango foxtrot

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • 1,075 posts
  • LocationWith the Wolfs

Posted 09 February 2012 - 04:49 PM

View PostAegis Kleais™, on 09 February 2012 - 04:44 PM, said:

*looks at his title* yeah, that's probably Paul's doing...

Being my arch-nemesis, I have to be on the look out for his crafty French Canadian wiles.

I'M Paul ??????????......not in you're wildest fantasy

#54 whiskey tango foxtrot

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • 1,075 posts
  • LocationWith the Wolfs

Posted 09 February 2012 - 04:50 PM

View PostRenegade Mitchell, on 09 February 2012 - 04:47 PM, said:


Good luck with that. :o

Bring the heat.

#55 renegade mitchell

    Member

  • PipPipPipPipPipPip
  • 332 posts
  • LocationNY

Posted 09 February 2012 - 04:53 PM

What I see of lone wolves here. Just look at MW4, Zonematch or the zone. A team consisting of lone wolves stand no chance against a legit established team. In previous MW games we had leagues, where established teams competed with one another. Lone wolves were more in opens. I say again, lone wolves join a unit you feel comfortable in, a unit you can have fun in, and make friends. Left alone you are toast.

#56 renegade mitchell

    Member

  • PipPipPipPipPipPip
  • 332 posts
  • LocationNY

Posted 09 February 2012 - 04:54 PM

View Postwhiskey tango foxtrot, on 09 February 2012 - 04:50 PM, said:

Bring the heat.


How about a BBQ. :o

#57 whiskey tango foxtrot

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • 1,075 posts
  • LocationWith the Wolfs

Posted 09 February 2012 - 04:56 PM

View PostAegis Kleais™, on 09 February 2012 - 04:52 PM, said:

Huh? I never made that accusation.

To my knowledge, you're a fine, upstanding member of this community; in sheer polar opposites with someone whose akin to Paul.

Apologies, (:o .........my bad

#58 whiskey tango foxtrot

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • 1,075 posts
  • LocationWith the Wolfs

Posted 09 February 2012 - 04:57 PM

View PostRenegade Mitchell, on 09 February 2012 - 04:54 PM, said:


How about a BBQ. :o

I'll bring the sauce and beer.........(S)

#59 renegade mitchell

    Member

  • PipPipPipPipPipPip
  • 332 posts
  • LocationNY

Posted 09 February 2012 - 05:01 PM

View Postwhiskey tango foxtrot, on 09 February 2012 - 04:57 PM, said:

I'll bring the sauce and beer.........(S)



I will bring the women! :o

#60 Hellen Wheels

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,326 posts
  • LocationDraconis March

Posted 10 February 2012 - 06:12 PM

As a declared Lone Wolf, I have read and re-read the comments here, and I think I can boil the discussion down to just a few main points.

Upside : Freedom of action.

Downside: Loss of initial swag from not playing House / Merc.

Unknown factor: Devs indicating that they will build Lone Wolf role later to make up the difference.

To me, everything points to Lone Wolfs being gimped at the outset, but possibly getting more swag as Devs make up the difference with game tweaks post-launch.

Looking more forward, I foresee that newbies (at log in) will be made to accept Lone Wolf status upon entry as a default, at least until they are prepared to declare House or Merc....and in the interim, they might just have to fight alongside (or against) other Lone Wolfs with some "reputational status" on the line, to be able to gain the reputation to be able to even join House or Merc.

That is, down the road, newbs will just have to be Lone Wolf until they pass that recruitment stage.

As usual, I Am
Just Rambling
=H=





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users