Hellen Wheels, on 07 February 2012 - 04:02 PM, said:
It did seem a bit negative, but your post brought up some aspects of the role of Lone Wolf that (to me) reinforced my opinion that it will be a gimped role and the incentives for playing House / Merc outweigh the benefits of being Lone Wolf.
Like it or not, MWO is a TEAM game...two teams enter, one team wins. Usually, the better organized team (the team that communicates and acts towards their common goal) will win. The team with a Lone Wolf who takes it upon themself to "do what they will" will be at a disadvantage against a team that is cohesive with highly cooperative players.
The Lone Wolf who acts only in their own best interest, to the detriment of the team, will earn a bad reputation. And every Lone Wolf who earns a bad reputation sheds a little bit of bad on every "good" Lone Wolf who plays for the team and not for themself. That's just the way its going to be.
I would like to see a "sandbox" arena for players (not just Lone Wolf) to shoot it out as they want (I think that's called the Solaris Arena or something like that.) Planetside, you'll find yourself toasted and shunned if you take that kind of attitude into a team environment. I'm not saying that your attitude is wrong--its just the wrong attitude to bring to a firefight when your team is depending on you to be part of the team and win--whatever it takes.
I see a lot of potential for misuse and abuse of the Lone Wolf role. I expect there to be some incentive for being a "good" Lone Wolf, just like I expect there to be consequences for being a "bad" Lone Wolf. Most of the incentives and consequences are going to derive from mere reputation.
Just speculating.
=H=
In WoT, I am a "Lone Wolf" in that I don't platoon, and I have less than zero interest in Clan Wars. If nothing else, I can't always make the meetings.
According to some, that puts me about a half-step above a TK-er. The truth is that my odds of survival depend on the abilty of the rest of the team and I to work together. I can't kill the entire enemy team myself, and you'll have a harder time doing it without me, so it's best all around if we cooperate.
You are correct about the unaffiliated being self-serving. However, the affiliated are too. They want "brownie points", promotions, XP, etcetera jsut as bad as I do. And since victory generally yields more rewards than losing, you can be sure that the vast majority of Lone Wolf players will do whatever they have to to win, even if it means fighting alongside a bunch of bigoted House warriors who would gladly TK me in a heartbeat if there were no penalty system.
Also, who is to say that joining a House makes you any less selfish, any more coordinated, any more of a team player, or otherwise any different froma Lone Wolf?
That is speculation!