Normally I despise on line multiplayer games. While human players offer a usually varied and dynamic playing experience bots can't match, it is also the very human elements of childish actions, ego, attitude, trashtalk, griefing etc that cross over into the game that makes these games so uninviting. Personally I'm not a social person and dislike people in general. I play games as escapism from the real world and if I wanted to play as part of a team I'd get off my butt and play sports of some kind.
Having said that, this is a battletech / mechwarrior game and I'm a huge fan of the franchises so I'm willing to at least give it a go. However I have no intention of partaking in the politics and rivalries of house / merc groups or other players. Lone wolf is the only way I will play this game as it suits my style. Some of the attitudes expressed in recent posts about the quality of lone wolf players and their relationships with in particular regard to commander units have been pretty annoying and insulting and tend to only reinforce my views expressed above. I will play this game once released my way, for my in game experience, not for someone elses. I actually personally belive there is too much emphasis on team work being built into this game and as a result will put many potential players off. That may be fine for the so called MW purists or elitists but I can see such attitudes being a hinderence to the growth and longevity of this game. I have no intention of pulling dirty tricks on 'team mates' or giving a gift win to the opposition, nor am I stupid enough to blindly charge the enemy, or put my mech in harms way just so someone elses win / loss ratio is in the green. This may also be a pet peev but I don't like the idea of giving XP to other units in the game based upon my actions, ie commanders. If you want XP go get it yourself and not at my expense. This may sound harsh and infringes on the basic principals this games to be built on, but I really don't like giving free XP to level up potential future enemies.
That is also not to say I won't follow some orders that make sense, but I will be playing more a role of mobile hunter / defender that can fill gaps as I see them. Maybe a long range commander killer (hehe). Since I don't have or will use coms, giving me orders will be pretty useless anyway. I'll probably shadow 'team mates' at times and add support if needed but at the end of the day if I feel a hefty repair bill for my mech is coming since I'll have to pay out of my own pocket, I will have no qualms about pulling my support to somewhere else in the line or running the hell away. I will not let anyone use me as a bullet magnet though I have every intention of using other 'team mates' as meat shields when the lead starts flying.
With the expanded information roles information recently released, I find that it's contents benefit lone wolf players. We will be able to pick different modules - once unlocked - that will give us more independence from relying on other units in game. I was worried that only certain modules would be available for only certain roles and thus highly limiting for a successful lone wolf, thankfully this sounds not to be the case.
While most of this post will seem pretty negative and may in fact reinforce the general disdain felt towards the possible motives of lone wolf players and lack of team spirit, I'd rather it be read as a comment on how not everyone will play as "politically accepted or expected." without crossing into cheating and griefing. It is only a game after all, and players will do as players do.
Edited by sabotssnake, 04 February 2012 - 10:21 PM.