SneeakyAsian, on 30 January 2012 - 03:38 PM, said:
Kinda bouncing of Guardian Wolf's idea of hot drops, I was thinking of the use of Drop Ships. Not limited to the standard Union-class you see in the background (or at least I think it is, someone confirm for me), but to all other types.
But there could be different uses. Not only as a spawner but also transport and fire support.
P.S. In general I'm totally up to the total warfare with not only mechs but artillery, airsupport and stuff.
I think, from what's left of it, that it looks like it would be taller than it is wide and tapers toward the top of the image - so I would guess that it's an
Overlord rather than a
Union... but that could be just me.
Personally, I think the Commander should be able to issue a limited set of orders to the DropShip to use it
mainly as a transport and an information warfare tool, specifically:
- deploy scout drones (if/when implemented) from it to get a more detailed real-time bird's eye view of the map
- deploy Commander-directed NPC support vehicles (tanks, attack VTOLs, etc) if/when they are implemented
- load the lance/company (or some subset thereof) on-board and launch to move units to a distant location quickly
- scan for units (both friendly and potentially hostile) with better sensors than any BattleMech
- act as a relay point for non-LOS communications between lance/company-mates
- deploy overpowering ECM in short bursts
- limited/slow re-arming and armor (but not weapons/equipment/internals) repair
I don't think Commanders (or any player, for that matter) should be able to directly call on a DropShip's weapons (or be able to use the DropShip itself as a weapon, such as landing it on top of enemy mechs) - I see that as quickly turning into "fly the DropShip over the enemy or to the enemy spawn point and rain unmatchable death from above".
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/dry.png)
Perhaps DropShips' landing sites should be limited to each team's side of the map (say, 1/2 of the distance between the center of the map and the edge of the map on the team's side)?
And, of course, the DropShips (which tend to be fairly well-armored (though not as much as one might think!) and well-armed) should defend themselves if actively attacked by players...
Your thoughts?