SneeakyAsian, on 30 January 2012 - 03:38 PM, said:
Kinda bouncing of Guardian Wolf's idea of hot drops, I was thinking of the use of Drop Ships. Not limited to the standard Union-class you see in the background (or at least I think it is, someone confirm for me), but to all other types.
But there could be different uses. Not only as a spawner but also transport and fire support.
P.S. In general I'm totally up to the total warfare with not only mechs but artillery, airsupport and stuff.
I think, from what's left of it, that it looks like it would be taller than it is wide and tapers toward the top of the image - so I would guess that it's an
Overlord rather than a
Union... but that could be just me.
Personally, I think the Commander should be able to issue a limited set of orders to the DropShip to use it
mainly as a transport and an information warfare tool, specifically:
- deploy scout drones (if/when implemented) from it to get a more detailed real-time bird's eye view of the map
- deploy Commander-directed NPC support vehicles (tanks, attack VTOLs, etc) if/when they are implemented
- load the lance/company (or some subset thereof) on-board and launch to move units to a distant location quickly
- scan for units (both friendly and potentially hostile) with better sensors than any BattleMech
- act as a relay point for non-LOS communications between lance/company-mates
- deploy overpowering ECM in short bursts
- limited/slow re-arming and armor (but not weapons/equipment/internals) repair
I don't think Commanders (or any player, for that matter) should be able to directly call on a DropShip's weapons (or be able to use the DropShip itself as a weapon, such as landing it on top of enemy mechs) - I see that as quickly turning into "fly the DropShip over the enemy or to the enemy spawn point and rain unmatchable death from above".
Perhaps DropShips' landing sites should be limited to each team's side of the map (say, 1/2 of the distance between the center of the map and the edge of the map on the team's side)?
And, of course, the DropShips (which tend to be fairly well-armored (though not as much as one might think!) and well-armed) should defend themselves if actively attacked by players...
Your thoughts?