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Treason: is it within reason


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#21 osito

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Posted 30 January 2012 - 09:10 PM

that has no place in this game it will drive people away. On the plus side if you do that i am pretty sure once your name gets around that player will be getting shot out of his mech in the opening salvo every time. why risk it kill him.

#22 RoninV3

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Posted 30 January 2012 - 09:35 PM

This type of behavior will break a game but you can't limit it either however, the community in general like in real life will regulate traitors and turncoats. Thats why real Mercs are professionals who honor their contracts so they can continue to work in the business. Believe me word gets around about a persons behavior, don't believe ask Blackwater how thier doing? As far as House warriors who do it, thier own people will deal with them.

#23 John Clavell

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Posted 31 January 2012 - 12:50 AM

I think the problem is where does 'Treason' become just plain old 'Griefing'?

#24 Egomane

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Posted 31 January 2012 - 02:18 AM

I can clearly picture it ...

Two teams of 12 players. Right after drop, in both teams, half the members switch sides. Before there is any engagement with the real enemy both sides are wiped out and the mission ends.

I'm for friendly fire and therefor team killing. I have no problems with it at all, as friendly fire adds to the realism part of a simulation. And I'm pretty sure, someone will shoot me in my back for that. :D
But a game mechanism to activly switch sides during the battle? No, we don't need that!

#25 Mchawkeye

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Posted 31 January 2012 - 02:25 AM

Nope. Terrible idea.

So open to people screwing around...I'm after a mech simulator, not a soap opera simulator...

Lets leave the "human douchebag" element out of it as much as possible, just to make playing the game, you know...fun.

#26 100mile

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Posted 31 January 2012 - 04:50 AM

Sometimes a provacative statement of belief, even when not truly your beleif, is necessary to bring a groups true feelings or awareness of a potential problem to the surface...I have read alot of the forums on here and i wasn't seeing anything like this being discussed..was afraid it was being taken for granted that evrybody would fight "fair and honorably"...I felt that a statement against this wouldn't have generated any real discussion...

Although there is plenty of precedent within the books storyline for traitors and spies...most of you are correct when you say it would add problems we dont need in the game to allow the type of switching i discribed...Several of you were also correct in pointing out that a different and in some ways more insidious type of traitor is already allowed...hope everybody is thinking about the fact that people switching factions will be able to take information about how teams think and plan with them,which can do much more damage in long run to a factions ability to perform. It will also, in some ways, improve those teams that are able to adapt...Thank you for the input and hopefully keep discussion going now that it has been brought up...:-)

#27 Fiachdubh

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Posted 31 January 2012 - 05:10 AM

Are not lying, deciet and betreyal core tennents of the BT universe? (Storywise anyway)

#28 Man From AUNTIE

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Posted 31 January 2012 - 07:11 AM

I am in the HELL no camp. Now that thought about a module that spoofs the IFF like the spy in TF2 is intriguing,

#29 Omigir

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Posted 31 January 2012 - 07:41 AM

I can only see this happening as a PGI arranged 'RP' element. Kind of like how EvE runs RP events for people within the game to play in which gets translated int In world events and news feeds.

That way you dont get people team killing becuase they think they will get something more out of it.

#30 DaZur

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Posted 31 January 2012 - 08:04 AM

I agree the whole treason / TK'ing is a slippery slope which eventually leads to griefing which leads to ruining a game...

That said, I like the IFF / masking idea, particularly if it's a pay-to-play piece of tech. While I don't like the idea of spawning in a lance under disguise... I can see it where one can slip into a fray unmolested until they open fire and or infiltrate an enemies lines for intel or hit-and-run type solo missions...

Actually it would be a pretty fricking interesting role / mission for a light or fast medium pulling off a intel or interdiction type mission and getting back to your side before someone toasts your tushy! :D

Edited by DaZur, 31 January 2012 - 08:05 AM.


#31 MaddMaxx

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Posted 31 January 2012 - 09:06 AM

View PostFiachdubh, on 31 January 2012 - 05:10 AM, said:

Are not lying, deciet and betreyal core tennents of the BT universe? (Storywise anyway)


That is Political intrigue and has no place on the Battlefield.

If someone on your Team thinks he should shoot you on behalf of the other Team, then he should simply drop into that Battle as a member of the other Team.

#32 Mason Grimm

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Posted 31 January 2012 - 09:16 AM

I vote NO for this type of "intrigue". It simply doesn't belong on the battlefield.

#33 CoffiNail

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Posted 31 January 2012 - 09:20 AM

The only type of 'turn coats' I could see are Mercenaries. Where the MERC corp could possibly be paid better by another house and switches sides middle of the battle, perhaps have it set so they need to accept a contract and the force trying to use the Mercs and have then turn the tide of battle would need to shell out the CBills, so it is a balancing factor, you know Black Fire's MERCs are helping the davions, well you pay out a sum of cbills for your Liao forces and out do the contract the Davions have done and the MERCs change hands.

I see this being very complicated to do though, so overall i do not think it is a good idea, but it is a interesting concept.

#34 CeeKay Boques

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Posted 31 January 2012 - 09:23 AM

This is not the season for treason to be within reason, we don't find it pleasin'.

#35 Tannhauser Gate

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Posted 31 January 2012 - 09:38 AM

I like all the poltics and intrigue too but those should exist on the community side of the game while the game itself should be about the perfect, air tight, simulation of mech combat in BT. Because anything that can be abused by a tard or a griefer.. will be. So, no.

Edited by LakeDaemon, 31 January 2012 - 09:38 AM.


#36 guardian wolf

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Posted 31 January 2012 - 09:54 AM

Seriously, IFF, spoof device, yes I can live with that,

BUT MAKIN TKs LEGAL, WHO BROUGHT THIS IDEA UP!!!???

I personally hate it, especially in WoT when you have a tking noob on the other/your team that either denies you the ability to make some cash in that round, or just shoots you in the back the first chance he gets. It ****** me off to no end when people try to justify it, this is a battlefield, you can talk all you want, but tell that to my AC20 and PPC.

#37 Maximilian Thorn

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Posted 01 February 2012 - 04:07 AM

http://mwomercs.com/...developer-qa-1/


Below is an excerpt of the Devs' words (the entire document is contained in the link above):

"...Is this game going to have lots of servers like a WoW or are you hoping for a single persistent server world like EVE Online?


[MATT C] Each game spawns its own dedicated server, these are not persistent like WoW, as mentioned that would take us into MMO territory. There is persistent game world information, i.e. match results are communicated to affect the balance of power in the Inner Sphere, who owns what planet etc. but there is no true persistent world, more of a persistent meta-game.

[MATT N] Lots of Servers Lots and Lots of servers..."

As this game is not going to be a persistent world MMO (at least, not at launch)...there really is no point to treason/team-killing/griefing from a RPG standpoint...as there are no true RPG elements in this game (again, at least not at launch).

MWO is simply a series of 3D Mech-simulation-matches setup by computer programming...that is it. The other historical information that the Devs are going to include for the Inner Sphere and so on...is just that...information. BT/Inner Sphere history will not be affected by the matches.

My point is this game is already going to be a limited experience. I truly believe it will be an awesome experience; however, it will still be limited nonetheless. As this is a premium F2P game anyway...I don't imagine the customers lining up their time (or their money for the cash shop) to play MWO if this kind of behavior is allowed, or continues to be allowed once discovered. Also, griefing/TKing during a match is career suicide for that particular Mech pilot.

And Yes...I plan on being a Lone Wolf player. This griefing/TKing stuff definitely affects me personally. I don't want some griefer ruining my future chances on a team because they are too afraid to let an unknown player into their match.

Edited by Maximilian Thorn, 01 February 2012 - 04:30 AM.


#38 Roh

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Posted 01 February 2012 - 04:45 AM

I am sort of shocked. People are responding to this with a certain level of seriousness. Isn't this just a troll thread?

#39 CeeKay Boques

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Posted 01 February 2012 - 08:19 AM

View PostRoh, on 01 February 2012 - 04:45 AM, said:

I am sort of shocked. People are responding to this with a certain level of seriousness. Isn't this just a troll thread?


I don't know but will you sell me your name? I want to make an Avatar named Scoobe and have my sons be my wings Ruh and Roh.

#40 Vertous

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Posted 01 February 2012 - 08:29 AM

This is what IFFs are for :P :P !!!





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