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Treason: is it within reason
#21
Posted 30 January 2012 - 09:10 PM
#22
Posted 30 January 2012 - 09:35 PM
#23
Posted 31 January 2012 - 12:50 AM
#24
Posted 31 January 2012 - 02:18 AM
Two teams of 12 players. Right after drop, in both teams, half the members switch sides. Before there is any engagement with the real enemy both sides are wiped out and the mission ends.
I'm for friendly fire and therefor team killing. I have no problems with it at all, as friendly fire adds to the realism part of a simulation. And I'm pretty sure, someone will shoot me in my back for that.
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But a game mechanism to activly switch sides during the battle? No, we don't need that!
#25
Posted 31 January 2012 - 02:25 AM
So open to people screwing around...I'm after a mech simulator, not a soap opera simulator...
Lets leave the "human douchebag" element out of it as much as possible, just to make playing the game, you know...fun.
#26
Posted 31 January 2012 - 04:50 AM
Although there is plenty of precedent within the books storyline for traitors and spies...most of you are correct when you say it would add problems we dont need in the game to allow the type of switching i discribed...Several of you were also correct in pointing out that a different and in some ways more insidious type of traitor is already allowed...hope everybody is thinking about the fact that people switching factions will be able to take information about how teams think and plan with them,which can do much more damage in long run to a factions ability to perform. It will also, in some ways, improve those teams that are able to adapt...Thank you for the input and hopefully keep discussion going now that it has been brought up...:-)
#27
Posted 31 January 2012 - 05:10 AM
#28
Posted 31 January 2012 - 07:11 AM
#29
Posted 31 January 2012 - 07:41 AM
That way you dont get people team killing becuase they think they will get something more out of it.
#30
Posted 31 January 2012 - 08:04 AM
That said, I like the IFF / masking idea, particularly if it's a pay-to-play piece of tech. While I don't like the idea of spawning in a lance under disguise... I can see it where one can slip into a fray unmolested until they open fire and or infiltrate an enemies lines for intel or hit-and-run type solo missions...
Actually it would be a pretty fricking interesting role / mission for a light or fast medium pulling off a intel or interdiction type mission and getting back to your side before someone toasts your tushy!
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Edited by DaZur, 31 January 2012 - 08:05 AM.
#31
Posted 31 January 2012 - 09:06 AM
Fiachdubh, on 31 January 2012 - 05:10 AM, said:
That is Political intrigue and has no place on the Battlefield.
If someone on your Team thinks he should shoot you on behalf of the other Team, then he should simply drop into that Battle as a member of the other Team.
#32
Posted 31 January 2012 - 09:16 AM
#33
Posted 31 January 2012 - 09:20 AM
I see this being very complicated to do though, so overall i do not think it is a good idea, but it is a interesting concept.
#34
Posted 31 January 2012 - 09:23 AM
#35
Posted 31 January 2012 - 09:38 AM
Edited by LakeDaemon, 31 January 2012 - 09:38 AM.
#36
Posted 31 January 2012 - 09:54 AM
BUT MAKIN TKs LEGAL, WHO BROUGHT THIS IDEA UP!!!???
I personally hate it, especially in WoT when you have a tking noob on the other/your team that either denies you the ability to make some cash in that round, or just shoots you in the back the first chance he gets. It ****** me off to no end when people try to justify it, this is a battlefield, you can talk all you want, but tell that to my AC20 and PPC.
#37
Posted 01 February 2012 - 04:07 AM
Below is an excerpt of the Devs' words (the entire document is contained in the link above):
"...Is this game going to have lots of servers like a WoW or are you hoping for a single persistent server world like EVE Online?
[MATT C] Each game spawns its own dedicated server, these are not persistent like WoW, as mentioned that would take us into MMO territory. There is persistent game world information, i.e. match results are communicated to affect the balance of power in the Inner Sphere, who owns what planet etc. but there is no true persistent world, more of a persistent meta-game.
[MATT N] Lots of Servers Lots and Lots of servers..."
As this game is not going to be a persistent world MMO (at least, not at launch)...there really is no point to treason/team-killing/griefing from a RPG standpoint...as there are no true RPG elements in this game (again, at least not at launch).
MWO is simply a series of 3D Mech-simulation-matches setup by computer programming...that is it. The other historical information that the Devs are going to include for the Inner Sphere and so on...is just that...information. BT/Inner Sphere history will not be affected by the matches.
My point is this game is already going to be a limited experience. I truly believe it will be an awesome experience; however, it will still be limited nonetheless. As this is a premium F2P game anyway...I don't imagine the customers lining up their time (or their money for the cash shop) to play MWO if this kind of behavior is allowed, or continues to be allowed once discovered. Also, griefing/TKing during a match is career suicide for that particular Mech pilot.
And Yes...I plan on being a Lone Wolf player. This griefing/TKing stuff definitely affects me personally. I don't want some griefer ruining my future chances on a team because they are too afraid to let an unknown player into their match.
Edited by Maximilian Thorn, 01 February 2012 - 04:30 AM.
#38
Posted 01 February 2012 - 04:45 AM
#39
Posted 01 February 2012 - 08:19 AM
Roh, on 01 February 2012 - 04:45 AM, said:
I don't know but will you sell me your name? I want to make an Avatar named Scoobe and have my sons be my wings Ruh and Roh.
#40
Posted 01 February 2012 - 08:29 AM
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