
Reflecting over how this game will eventually lay out and the marketing plan going into it... it's a beautifully planned approach from my assessment. Think about it:
- Free-to Play = Requires no commitment but will build a instant player-base that hopefully will stay-and-pay for the nifty upgrades..
- Rolling timeline with pay-out = The longer one plays, the more technology & Mechs get release, creating player who will hang around for the long-haul just to see what the next "surprise package" will be.
- Pre-release dev. build-up ( The highly anticipated Wednesday ) = Another example of the wonderfull dangling carrot... What new Mech, what new blog, what new Q&A, What new IS news etc. Always "something" happening.
- Interesting subject material & highly fractured / competative player base = The various house, various factions and units not to mention the clan invasion and all sundry of clans therin... All create a very enticing and engrossing soup that effectively has "something for everybody".
- Lastly, the "re-boot" of the genre, the updated art direction = We've all seen the passionate debate this has caused. While some may see this debating as caustic, it could not be further from the truth! In the same vein as tabloids and gossip mags keep b-list celebrities in the lime-light (Not that I'm comparing the game to b-list celebs) but these running debates and discussion so long as they stay in the pot and out of the fire... do nothing but build interest, draw out discussion and exchange of ideas that keep this game relevant so early in the development cycle and prior to release...

Edited by DaZur, 31 January 2012 - 06:02 AM.