The people's vote on Battle Armor
#21
Posted 01 February 2012 - 03:02 PM
#22
Posted 01 February 2012 - 03:33 PM
Edited by =Outlaw=, 01 February 2012 - 03:33 PM.
#23
Posted 02 February 2012 - 07:26 AM
=Outlaw=, on 01 February 2012 - 03:33 PM, said:
Outlaw has a good idea here. I could see that as a workable solution, but hopping out of your Mech after ejecting and being in a suit of BA is pretty well off canon, so that is a non-starter. If they do have them in game, I think they should stick very close to the two missile salvos, though.
#24
Posted 02 February 2012 - 09:19 AM
StaggerCheck, on 02 February 2012 - 07:26 AM, said:
Outlaw has a good idea here. I could see that as a workable solution, but hopping out of your Mech after ejecting and being in a suit of BA is pretty well off canon, so that is a non-starter. If they do have them in game, I think they should stick very close to the two missile salvos, though.
Completely agree with you, a SRM2 with a single reload is deadly enough without them giving it an extra reload. at least, as long as they let the elementals do swarm/anti leg attacks on mechs. I have to say it would be awesome to watch a squad of elementals jump onto an Awesome that had been pinning the rest of the star down, set charges in its legs, then bail off as they knock its legs out from under it.. or they go for a group attack on the cockpit, continuing till the pilot is dead or they get shookoff.
all this BA got me looking to my favorite varients, and looking at the dates made me a sad panda, I'd have towait six years for Gnomes, and then another two for Salamanders(these will be an laser boats worst nightmare, SRM1 Inferno and two flamers).
#25
Posted 02 February 2012 - 03:01 PM
Edited by Gremlich Johns, 02 February 2012 - 03:02 PM.
#26
Posted 06 February 2012 - 09:18 PM
An Atlas swatting at 'em with his fists 'cause the infernos overheated his weapon systems, as his colleagues in light support 'mechs(think Locust) attempt to repel the buggers in close quarters melee with .50 CALs, Sml Lsrs, and SRMs. But wait, whats this? Whats that you say mister Atlas? One of the tiny little one ton devils has climbed up onto your back? Oh don't mind him, he's just the chimney sweep... You say you can hear the sound of endo steel being sheered off coming directly above your cockpit? And you smell burning plasma? Your lancemates the few who are not similarly engaged are screeming over the comm for you to eject? But you are a 100 ton behemoth, and they are so tiny in comparison to you... Quineg? Quineg?
Edited by Logan Solo Sinclair, 06 February 2012 - 09:20 PM.
#27
Posted 07 February 2012 - 12:25 AM
It's like being on fire..
Stop, Drop, and *Squish* Roll.
The only problem with that is Harjel is so hard to clean off.
Edited by jbone, 07 February 2012 - 12:26 AM.
#28
Posted 07 February 2012 - 01:49 AM
#29
Posted 07 February 2012 - 02:19 AM
Gremlich Johns, on 02 February 2012 - 03:01 PM, said:
Yeah really... Maybe 'cause BA's small laser has more DPS than mech's LARGE laser?! Also, MW:LL version of BA is much smaller than it should be - player in BA can easily use standart doors, while elemental is almost 3m height and ~1000 kg mass.
Look at elental BA nad man comparsion:
and then at Elementan and Heahy Mech Comparsion:
from MW4 - it's almost knee-height! And remember MW:LL, where BA is feet-height.
And don't forget those micro-toads can get into mech cockpit...
Edited by Lima Zulu, 07 February 2012 - 02:23 AM.
#30
Posted 07 February 2012 - 04:47 AM
I would put my vote in for AI battle armors.
Also, the Battle Armor size that you're seeing in the Mechbay of the Mektek's patched up MW4 is not the correct size. Their size in the mech bay is increased so you can see them, they're actually very small in the games, which is the way they should be. An elemental is a larger than average clan warrior specifically bred to be that way and make use of an Elemental suit.
Edited by Mautty the Bobcat, 07 February 2012 - 04:50 AM.
#31
Posted 07 February 2012 - 10:21 AM
Strum Wealh, on 31 January 2012 - 02:30 PM, said:
Who says each B.A. unit has to represent a player?
Perhaps B.A. squads/platoons/companies/battalions - along with AeroSpace flights/squadrons/wings/regiments, infantry fire-teams/squads/platoons/companies/battalions, and vehicle lances/companies/battalions/regiments (and their respective Clan equivalents) - might (eventually?) be implemented as NPC support units to be summoned and directed by Commanders via the Battle Grid...?
I think this might be the best way to play it...
To not include Elementals in the game would not feel right, but to have 25 actual players in one star could prove trivky to co-ordinate from the commanders POV. And, although they are dangerous en masse, the individuals can be swatted with rekative ease.
Having them as NPCs would end up the best option IMO, the same with IS BAs later on.
Apologies for the numerous spelling mistakes, my phone sucks for tyoing...
#32
Posted 07 February 2012 - 10:29 AM
The girl scouts and boy scouts are my reserves
I just won't tell you about my q-ships that look like Mammoths.
Nothing says dead dropship like a trio of NL45's
Looks like it's time to change the transponders again and put a fresh coat of paint on.
#33
Posted 07 February 2012 - 11:22 AM
The infamous Bounty Hunter (a legacy character and pretty much BT's equivalent of a cross between Boba Fett and The Phantom) is never seen without his/her unique PA(L) (Power Armor - Light) suit.
PA(L) suits range from 0 to 400 kg.
A PA(L) suit (80 kg for the chassis) with no additional movement equipment, max. armor (two points of standard armor at 50 kg per point), armored gloves (for maximum dexterity), and no built-in weapons (belts with holsters can be worn separately) masses on the order of 180 kg.
The same PA(L) suit with 2 points of basic stealth armor (at 55 kg per point), an additional extended life support system (25 kg), and an additional ECM suite for additional stealth (100 kg) - what I personally imagine to be something close to the Bounty Hunter's suit - comes in at something to the order of 315 kg.
So... after Battle Armor canonically becomes available to the IS at large (3051-3052), would/could players be granted the ability to acquire a streamlined PA(L) (with no other weapons than a small sidearm) that would fit inside a BattleMech cockpit, similar to what seems to be the case for the Bounty Hunter?
(Also, note that this would be in contrast to the light, medium, heavy, and assault "proper BA" units that I still think should be AI-only units to be summoned and directed by the Commanders, if implemented at all...)
#34
Posted 07 February 2012 - 11:58 AM
jbone, on 07 February 2012 - 10:29 AM, said:
I thought it was stated that the current year in the game is 3049? Operation Revival commences in August of this year...
Omigir, on 07 February 2012 - 01:49 AM, said:
I agree with all of this statement... BEERCANMECH joke included
Lima Zulu, on 07 February 2012 - 02:19 AM, said:
Also Agree... Lots of fun to be had, but it is not accurate nor to scale, making it one out of at least three things it needs to be if implemented in MWO...Imho.
Philipe von Rohrs, on 07 February 2012 - 10:21 AM, said:
To not include Elementals in the game would not feel right, but to have 25 actual players in one star could prove trivky to co-ordinate from the commanders POV. And, although they are dangerous en masse, the individuals can be swatted with rekative ease.
Having them as NPCs would end up the best option IMO, the same with IS BAs later on.
/\----V Both raise what is imo the fourth thing BA would need to have in MWO-Proper tactical in game use without being unbalanced.
Mautty the Bobcat, on 07 February 2012 - 04:47 AM, said:
Everyone likes Bounty hunters... Unless they are scum
Strum Wealh, on 07 February 2012 - 11:22 AM, said:
#35
Posted 07 February 2012 - 12:51 PM
Battle armor, I'm in the wait and see camp.
#36
Posted 07 February 2012 - 03:02 PM
Really, the only ways I can see a true integration is if they expand the types of matches or combat scenarios to include infantry and vehicle combat (no battlemechs involved for that particular game) or if they incorporate the ability for a Commander slot on one of the teams could choose to replace one slot for a battlemech and pilot for say an additional 4 players who can opt to play battle armor only.
#37
Posted 07 February 2012 - 03:07 PM
#38
Posted 07 February 2012 - 03:11 PM
Edited by Logan Solo Sinclair, 07 February 2012 - 03:12 PM.
#39
Posted 08 February 2012 - 08:03 PM
I think that the potential of having a really fun and sought for mechanic like BA is to great to trivialize over game inbalance. Devoloping takes a lot of time, thought and creativity. I'm pretty sure the dev's and the forum could find a great way to implement player controled BA. I'll certainly keep this debate going and will put some serious thought into what can be acheived.
EDIT: I dont agree with respawning as a BA. Gotta start as one.
Edited by Conjure, 08 February 2012 - 11:03 PM.
#40
Posted 15 July 2013 - 07:10 AM
Give me Partisan Tank or give me death:
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