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Master 'Mech List: Inner Sphere Edition


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#1 Jack Gallows

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Posted 31 January 2012 - 04:31 PM

This thread is for community members to make a master list of what they'd like to see included in game and why (and for each member to keep their own list in their posts). Going to limit this to the Inner Sphere (and this time period) for this post, to keep the lanes clear and have a focused discussion. Remember, some people are not going to like the 'mechs you like so do your best to be kind, this is to promote which 'mechs are fan favorites, as well as having a good place to discuss why people pick certain 'mechs. You can pick more then one per weight class if you'd like, and not picking certain 'mechs doesn't mean you don't like them or wouldn't mind seeing them in game...it's just a list of 'mechs you definitely want.

*EDIT* List of confirmed 'mechs!




-Light-

Flea

Jenner

Raven

Commando

Spider

-Medium-

Centurion

Hunchback

Cicada

Trebuchet

]-Heavy-

Catapult

Dragon

Jagermech

Cataphract

-Assault-

Atlas

Awesome

Stalker

Highlander* (Seen in leaks from PC Gamer but still isn't *confirmed*)





-Theory and predictions-
From Ask the Dev 18 Answers

Q: Any plans on adding a 55ton mech? [Hodo]
A: Yes. [Garth]

Next medium 'mech has to come from this list...

http://www.sarna.net/wiki/Shadow_Hawk
http://www.sarna.net/wiki/Kintaro
http://www.sarna.net/wiki/Dervish
http://www.sarna.net/wiki/Griffin
http://www.sarna.net...28BattleMech%29
http://www.sarna.net...28BattleMech%29
http://www.sarna.net/wiki/Hoplite
http://www.sarna.net/wiki/Cronus

Take out the reseen, and the most likely candidates are Dervish, Kintaro, and the Gladiator. Hoplite can go sit in the cold :D




-Light-

Wolfhound - http://www.sarna.net/wiki/Wolfhound

This really shouldn't come as a surprise, as this little 'mech is a strong and dependable light 'mech on the battlefield. It might be a tad on the slower side, but it makes up for that in teeth, with great armor (for it's weight class) and an all laser armament just makes this little machine a great slugger and all around strong choice for a light 'mech that can really shine. The heat it generates can be a big drawback, so can it's speed when compared to other lights, but it's a solid anchor if you need a good punch instead of recon or information.

Spector - http://www.sarna.net/wiki/Spector

Ok, so this one is a bit of a long shot (if not directly disqualified). It really didn't return to production until after 3049, but it's an old SLDF design that had been used by two different units (altough they denied it at the time.) For many of the same reasons that I like the Wolfhound, this is a strong little light 'mech. Jump Jets and an ECM could really make good use of it's design to take out other light 'mechs quickly, good for countering enemy intel gathering missions or at least harrassing them until yours can do it's work. It's got great mobility, making it a good quick hitter.

Valkyrie - http://www.sarna.net/wiki/Valkyrie

The Valkyrie is probably my favorite light 'mech, with it often swapping places with the Wolfhound at times. I love this 'mech, have since I got my hands on the 3025 tech readout. I know it's one of the Unseen, and I don't really care. I'd want Alex to just remake it, go with it, and create something new. It's got a decent speed, with jump jets and good range with it's LRM-10. Not a bad all around light 'mech that's good at fire support for a light lance, allow it to harrass and help take down targets at range.

Ostscout - http://www.sarna.net/wiki/Ostscout

Because the Raven is overrated! (Don't hurt me, Ravens fans, it's a great 'mech too! Posted Image) The scout 'mech of scout 'mechs, this thing is blindly fast for an IS machine, that can jump a pretty big distance. Want to fight? May want to choose something else, but this thing seriously kicks butt in the recon position. Information is ammuntion, right? The Osctscout is going to get you that info at blinding speed. Was a fan of this before the Raven hit the scene, and wouldn't mind using one to give my team a strong recon unit. Takes a ballsy pilot, as this things armor isn't really going to stand up to much.

Commando (*CONFIRMED*) - http://www.sarna.net/wiki/Commando

It's not a Mechwarrior game without the Commando. This section almost writes itself. Who DOESN'T like the Commando? Decent speed with a good close range loadout make this a fun little brawler, just have to be careful of getting caught by bigger enemies.

Mongoose - http://www.sarna.net/wiki/Mongoose

Fast little recon 'mech, with a beagle active probe (assuming we have them in this era? can't remember,) to help hunt down enemy units. It's faster then the Locust, and can take more punishment (though, not much more.) Would like to see a redesign of this, and wouldn't mind piloting one should I need to fill a scout role for my unit.

-Medium-

Clint - http://www.sarna.net/wiki/Clint

First entry into the medium category is probably my favorite of the weight class (with the Centurion being a close second, effectively being it's bigger brother), and not just because I'm a Davion supported and this 'mech carries an autocannon Posted Image It's got a good speed to it, decent armament, and jump jets letting it be a great workhorse medium 'mech that can fill a number of roles, allowing the pilot to really do a lot with this machine. Great all around pick, just love the mix of speed and firepower.

Centurion - http://www.sarna.net/wiki/Centurion

Well, as this 'mech was already selected for placement in game, I'm a happy camper. It's easy to like this 'mech, even if it's on the slow side. Has a good mix of weapon ranges and is a solid 'mech, and has already been shown that it's dangerous in the hands of a skilled pilot.

Trebuchet (*CONFIRMED*) - http://www.sarna.net/wiki/Trebuchet

The Trench Bucket. While not the most fearsome 'mech on the battlefield, it can do it's job of fire support pretty well for it's size and speed. I don't often like being victim of ammo dependency, but as part of a lance this 'mech is a good stand in for heavier 'mechs if you need a good long range punch (and don't have a Catapult ready.) Mixed with it's decent speed to get into position and other 'mechs to support it, this can be a nasty surprise if enemies aren't expecting it.

Phoenix Hawk - http://www.sarna.net/wiki/Phoenix_Hawk

A pretty strong entry in the medium category, with high speed/mobility and a good armament allowing it to function in multiple roles if needed, I'd love to see a redsign of this 'mech make it into MWO. Send it with a light recon lance to scare the hell out of an enemy Raven or other light 'mech, or just as back up in case your own scout gets into trouble. Even works as a front-line unit due to it's mobility, able to get around opponents or act as bait.

Griffin - http://www.sarna.net/wiki/Griffin

I like the Griffin, even if it really only shines at long range. Love that it has jump jets, even if it's slower then the Phoenix Hawk, and love the PPC/LRM combo making it a pretty good 'mech for getting shots in and getting away. Once the LRM runs out of ammo, the PPC helps keep it in it's role longer, assuming you can avoid getting crowded and taken down in close range.

Dervish - http://www.sarna.net/wiki/Dervish

I kind of like this for the reasons I like the Trebuchet, with the added addtion of jump jets (and a slightly different weapons payload.) Either 'mech would be nice, good medium weight fire support. The Dervish has a bit better of a weapon loadout if you're looking at something that can handle close range fights a bit better, and the jump jets let it get into better positions even if it has smaller LRM racks.

Wolverine - http://www.sarna.net/wiki/Wolverine

This 'mech is so aptly named it hurts. Stock variant is a bit weak on weapons, but considering that it's fast AND mounts jump jets with solid armor makes it a formidable foe. If we get any of the reseen, I want this 'mech in the medium range. There's a few other variants that really allow this 'mech to shine depending on what you're going for. It really shines as a tough to beat medium that takes hits and keeps on going.

-Heavy-

Axman - http://www.sarna.net/wiki/Axman

Alright, so melee combat isn't going to be in at launch (or ever, we don't know,) but here's a nice first pick for the pretty large heavy 'mech weight category. It's slow, but that AC/20 is going to hurt someone who doesn't take it seriously, with that nasty hatchet finishing the job. Add jump jets and this thing can be an utter nightmare in a city environment. Really enjoy this design, but I'd probably skip it in favor of something else if I weren't able to take advantage of the strategic use of it's jump jets, cause the damn thing is pretty slow. Still a decent 'mech, and it'd be fun to pilot one in MWO.

Catapult (*CONFIRMED*) - http://www.sarna.net/wiki/Catapult

The Catapult is already going to be in game, and it's a pretty easy 'mech to figure out. Lots of missles, all the time. Great fire support 'mech that can really ruin someone's day, with jump jets and a decent speed. Needs good support to keep 'mechs from closing in on it and focusing on it. Want to kill someone from a distance, this 'mech is it. Love the concept art for this 'mech, makes me really hopeful for others like the Timber Wolf (when the Clans hit later on,) and others with back canted legs.

Thunderbolt - http://www.sarna.net/wiki/Thunderbolt

There's so many good Heavy 'mechs out there, it's one of my favorite weight classes.The Thunderbolt is one of my favorite 'mechs in this category, even if it'd need a complete visual redisign to get into game. It's got a good mix of weapons for any range, and has a lot of armor to help compensate for the lack of speed/jump jets. Solid all around heavy 'mech that can stand up to a good bit of punishment while able to give a lot of damage back at any range.

Archer - http://www.sarna.net/wiki/Archer

Catapult's bigger brother. Incredibly similar 'mech, minus the jump jets and more missles. Great fire support 'mech, though it'd need a redesign like the T-bolt would. Probably better for the Catapult to be used as I enjoy them a bit more then this, but if you're not worried about mobility, those two LRM 20s hurt.

Warhammer - http://www.sarna.net/wiki/Warhammer

Probably the most iconic 'mech in battletech history (besides the Timber Wolf for Clans, and maybe the Atlas,) this 'mech is just deadly. Doesn't have the best armor, but it can put a serious hurt on anything it's weight or lower quickly. It's an overall great design, and not a lot has to be said about it. If it's good enough for the Black Widow, it's good enough for me! I'd really like to see Flying Debris's take on this, and I'd not hate him if it turned out in a way I didn't like (which..I doubt....FD is amazing.) Really hope to get this 'mech into game, even if it's an unseen, as there aren't many other 'mechs that just scream "Battletech."

Black Knight - http://www.sarna.net/wiki/Black_Knight

I'm a fan of all energy loadouts, as they don't really have to run the risk of running out of ammo even if this thing generates a beastly amount of heat if you don't watch it. Great weapon combination make this a strong combat unit, even if the heat curve has to be watched closely as the fight drags on. Pretty dangerous opponent if it gets close (with decent ranged capabilities,) that can really finish off damaged enemies effectively.

Orion - http://www.sarna.net/wiki/Orion

Have to have General Kerensky's favored 'mech. Good mix of weapon ranges help it stay strong regardless of engagment type, I like the Orion for it's overall effectiveness in it's weight range. Again, another 'mech I'd like to see get the Flying Debris treatment, I really enjoy this 'mech, the AC/10 and LRM combo can be pretty dangerous, with the SRM being a good short range combo. Might carry a lot of dangerous ammo, but the Orion is a good 'mech to me, and I've enjoyed using it in the table top, and might make a really good Commander 'mech if you don't want to play an Assault class. In the end, this 'mech is summed up by... DO WANT.

-Assault-

Awesome (*CONFIRMED*) - http://www.sarna.net/wiki/Awesome

And now for the heavy hitters, the war machines that make even the most hardened pilot go liquid in the gut when he's at the other end of the barrel. The Awesome lives up to it's name, even if it can run hotter then Sol itself. Three PPC's means something is goign to hurt, and woe betide a light or medium 'mech that can't out maneuver the weaponry on this beast. The Awesome is a great assault 'mech, offensive or defensive.

Hatamoto-Chi - http://www.sarna.net/wiki/Hatamoto-Chi

I'll admit, I'm a fan of this 'mechs look for personal reasons. I might be a Davion supporter, but this 'mech is pretty cool. Two PPCs and two SRM launchers make this a dangerous mid to close range 'mech that has a lot of armor and good use of it's CASE to make it a hard 'mech to take down. Wouldn't mind seeing this 'mech in MWO, specially to see how FD would draw the more samurai elements of it's armor.

Victor - http://www.sarna.net/wiki/Victor

Can't be a Davion pilot without loving the Victor. Big *** Gun ™ and jump jets make this a pretty dangerous assault 'mech up close, even if it doesn't carry as much armor as some other assaults. Love that this 'mech can jump and has a good mix of close range weapons, another good city fighter and a strong front line unit rolled into one.

Zeus - http://www.sarna.net/wiki/Zeus

Really enjoy how this 'mech looks, and would really like to see a redesign. I like the range this 'mech can bring, and it's a good combination with the Victor for taking out enemy units. Great 'mech to harras at range and able to stay in the fighting a long time if you use it well, strong front line unit with a good mix of weapons.

Cyclops - http://www.sarna.net/wiki/Cyclops

I'd like to use this as a good commander/fire support 'mech, as that's what it's designed for. Faster then most (not all) assault 'mechs, it doesn't have a bad outfit of weapons to protect itself or help out when needed in a skirmish. That, and I love the AC/20.

Highlander - http://www.sarna.net/wiki/Highlander

This 'mech needs to be in the game. Badly. I absolutely love this assault 'mech, and always have. Gauss Rilfe and jump jets, and it looks awesome? Count me in! Awesome long range assault 'mech that's still dangerous close range, with great mobility for something of it's size. Highlander Burial here I come!

Atlas (*CONFIRMED*) - http://www.sarna.net...28BattleMech%29

It's the Atlas. It's 100 tons of pure death, and it's already in game. When you absolutely need to kill another 'mech, accept no subsititute. (Even you, you little urbie ********! <.<) I can't wait to pilot one of these in a commander role, assuming it's well suited to that. I've always loved this 'mech, because it's always a dangerous foe on the battlefield, and it's just always been amazing looking. Definitely one of my most favorite 'mechs of all time.

Devastator - http://www.sarna.net/wiki/Devastator

What a really strong assault 'mech.Two PPCs and Two Gauss rifles would have me scared to death if I had to toe to toe this thing. Add four medium lasers up close, and something is going to die very very quickly. This neat looking 'mech makes it on my list, even though I don't often look this one up. Even if it's slow, that much firepower in an IS 'mech is hard to overlook, especially at the ranges it can deliver them at.

Closing note, this is for fun and to show the dev's what we'd want to see in the game in terms of 'mechs. Also, I'm well aware that many unseen have been redone to allow their use, but I'd honestly like to just see Flying Debris do completely new designs for them to see what he can come up with.

Edited by Jack Gallows, 26 September 2012 - 01:05 PM.


#2 Tifalia

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Posted 31 January 2012 - 04:50 PM

Crab - http://www.sarna.net/wiki/Crab

My favourite 'mech of the entire BattleTech franchise. Not only is it a very fast Medium-class 'mech, but the fact that it's primary armaments are 2x Large Lsser, 1x Medium laser and 1x Small laser and is also heavily armoured, which means that it can play the role of a scout 'mech with ease whilst being able to cause considerable damage at both near range and long distance without the pilot having to worry about running out of ballistic ammunition (RAC, AC, missles, Gauss etc) and are far cheaper to buy and replace than what most ballistic weapons are. Also, the cost of a Crab is just under 4.1 million C-Bills which means it is a very inexpesive 'mech that most people are able to afford.
Its speed is also one of the Crab's biggest advantages, making it able to avoid most Heavy and Assault 'mechs on the field
The Crab: A versatile 'mech that no 'mech company should be without.

Edited by Tifalia, 31 January 2012 - 04:52 PM.


#3 Elizander

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Posted 31 January 2012 - 04:59 PM

I think the Awesome has like 28 single heat sinks so it really doesn't run that hot even when pumping out damage with all 3 PPCs.

#4 Omigir

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Posted 31 January 2012 - 04:59 PM

so few lights that are worth anything : \ its like they didn't understand 'multi purpose' or something. The clans have a light mechs, and lots of them, that can do anything..

Kits Fox, Cougar, Puma... its like they expected to have to have light mechs that could do anything other weight classes could do but better...

IS they only thought light mechs could be fast and puny.

Accept for the urbanmech, that is a travesty.

#5 Fiachdubh

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Posted 31 January 2012 - 05:03 PM

-Light-

The Raven - http://www.sarna.net/wiki/Raven

Lots of scouty goodness and one of the best looking mechs.


-Heavy-

The Flashman - http://www.sarna.net/wiki/Flashman

75 ton laser boat with decent speed and good armour. Modern varients not as good as the lostech original but these days should be able to improve on that even.


The Bandersnatch - http://www.sarna.net/wiki/Bandersnatch

Another 75 ton mech it has 6 medium lasers, 2 LBX A/C 10s and 3 LRM 5s and a dirty sounding name.

Edited by Fiachdubh, 31 January 2012 - 05:04 PM.


#6 Jack Gallows

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Posted 31 January 2012 - 05:11 PM

View PostOmigir, on 31 January 2012 - 04:59 PM, said:

so few lights that are worth anything : \ its like they didn't understand 'multi purpose' or something. The clans have a light mechs, and lots of them, that can do anything..

Kits Fox, Cougar, Puma... its like they expected to have to have light mechs that could do anything other weight classes could do but better...

IS they only thought light mechs could be fast and puny.

Accept for the urbanmech, that is a travesty.


Considering the technical limitations imposed on the IS light 'mechs compared to Clan 'mechs...what do you expect? That's why there's going to be a seperate thread for Clan 'mechs, due to the technological disparity of the time period. (Not hating on Clans.)

#7 Jack Gallows

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Posted 31 January 2012 - 05:12 PM

View PostFiachdubh, on 31 January 2012 - 05:03 PM, said:

-Light-

The Raven - http://www.sarna.net/wiki/Raven

Lots of scouty goodness and one of the best looking mechs.


This is the real reason I didn't include the Raven in my list, because it's so popular (for damn good reason,) that it's pretty much a shoe in :D

Also, the Bandersnatch doesn't make the timeline cut, so it's not going to see the light of day.

Edited by Jack Gallows, 31 January 2012 - 05:13 PM.


#8 William McNab

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Posted 31 January 2012 - 05:12 PM

-LIGHT-
Spider - superb speed and dual MGs for up close punch. Throw on a Med Laser for crowd control.

#9 Durant Carlyle

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Posted 31 January 2012 - 05:26 PM

-Light-

Locust - http://www.sarna.net/wiki/Locust

Iconic. One of the most-produced designs in the history of the BattleMech.

-Medium-

Enfield - http://www.sarna.net/wiki/Enfield

Good weapons mix, with average speed for a Medium 'Mech.

-Heavy-

Crusader - http://www.sarna.net/wiki/Crusader

Was present in the first BattleTech novel. Good support 'Mech that only gets deadlier when new technologies are introduced.

Marauder - http://www.sarna.net/wiki/Marauder

Iconic. Any legal issues there might have been should be taken care of by now with Project Phoenix.

#10 C0VVB3LL

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Posted 31 January 2012 - 05:28 PM

Must needs Marauder!

#11 MaddMaxx

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Posted 31 January 2012 - 05:30 PM

Perhaps throw the Dragon on that List as it is also already in. That way we have more that we wanted that did get in. :D

(unless your not a Dragon fan of course)

#12 Jack Gallows

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Posted 31 January 2012 - 05:43 PM

View PostMaddMaxx, on 31 January 2012 - 05:30 PM, said:

Perhaps throw the Dragon on that List as it is also already in. That way we have more that we wanted that did get in. :D

(unless your not a Dragon fan of course)


Mayhap I should alter the title, this is meant for people to make their own lists, not add to mine :)

And the Dragon is a fine 'mech.

#13 trycksh0t

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Posted 31 January 2012 - 05:46 PM

Lights - Pretty much agree with everything, but I'll throw a few of my fav's into the mix

Wasp - Fairly quick, jump capabable scout. Definitely not going to win any points for firepower, but enough to tangle with other scouts.

Javelin - Love this thing. Just as maneuverable as the Wasp, pitiful armor though. I use it as a scout/flanker, use it's speed to get behind heavier 'Mechs that are already engaged and put a dozen SRMs in their back.

Firestarter - Another 97 km/h jump capable light (anyone see a pattern here?), so another good scout. Also...4 flamers can be INCREDIBLY annoying to 'Mechs that already have heat issues. Very situational, but quite entertaining.

Mediums -

Enforcer - Since we know the Centurion is in, why not add in the other FedSuns staple trooper, since they were designed to work in tandem. Great medium-range direct fire platform, my personal 'Mech of choice (that or a Dervish.)

Assassin - Pretty solid all around 40-tonner. Crazy quick, decent firepower, use it as a heavier recon or light fire support and it'll shine.

Hermes II - Technically designed as a heavy scout, I prefer to use it as a scout hunter. Fast enough to keep those pesky lights in range of it's AC long enough to cripple 'em, then finish 'em off with the laser.

Blackjack - Solid platform, fairly meh at range, but a pretty good brawler, and the variants are fantastic.

Heavy -

Orion - Incredibly solid multi-purpose heavy, exactly as it should be. Able to engage effectively at any range, with enough armor to take just about anything you can throw at it, it's difficult not to like it.

#14 Mason Grimm

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Posted 31 January 2012 - 09:46 PM

Marauder +1

#15 Jack Gallows

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Posted 01 February 2012 - 06:14 AM

View Posttrycksh0t, on 31 January 2012 - 05:46 PM, said:

Wasp - Fairly quick, jump capabable scout. Definitely not going to win any points for firepower, but enough to tangle with other scouts.


I do like the Wasp, and it's built for a pretty specific purpose of hit and run. Makes a good scout but it's also a dangerous in fighter with those SRMS, and I just prefer a bit more of a range selection on the Valkyrie. They make a good combo though.

View Posttrycksh0t, on 31 January 2012 - 05:46 PM, said:

Firestarter - Another 97 km/h jump capable light (anyone see a pattern here?), so another good scout. Also...4 flamers can be INCREDIBLY annoying to 'Mechs that already have heat issues. Very situational, but quite entertaining.


Didn't include this one on my list just because we haven't learned how flamers are going to work. If Pirahna works in stuff like magscan and thermals, this 'mech might actually be pretty damn useful with a clever pilot at the helm.

View Posttrycksh0t, on 31 January 2012 - 05:46 PM, said:

Enforcer - Since we know the Centurion is in, why not add in the other FedSuns staple trooper, since they were designed to work in tandem. Great medium-range direct fire platform, my personal 'Mech of choice (that or a Dervish.)


I always go for a Dervish or a Clint in this 'mechs place. I don't mind the Enforcer (who doens't love an AC/10 backed by a Large Laser?) but I think I like the speed of the Clint compared to this. Enforcer is still a great solid 'mech though, and I'd still pilot one in a heartbeat if I needed more of a punch then a Clint.

View Posttrycksh0t, on 31 January 2012 - 05:46 PM, said:

Orion - Incredibly solid multi-purpose heavy, exactly as it should be. Able to engage effectively at any range, with enough armor to take just about anything you can throw at it, it's difficult not to like it.


Isn't this just an amazing heavy? If it's put in, I see it becomming a quick favorite for it's multi purpose, I'd use it as a commander and just a front line figther!


View PostMason Grimm, on 31 January 2012 - 09:46 PM, said:

Marauder +1


Probably the main reason I left the Marauder out of my line up is, it's one of those "This is Battletech" kind of 'mechs. It's a purely natural pick for them, assuming they can get past the unseen portion. Seeing what FD did with the Catapult, I have 100% faith he could cook something up that would be absolutely stellar if he wanted to do a redesign for this 'mech.

Edited by Jack Gallows, 01 February 2012 - 06:16 AM.


#16 DragonClaw

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Posted 01 February 2012 - 06:43 AM

i like to see the med. mech the shadow hawk. they make good heavy scouts. and a nice raider.

#17 MaddMaxx

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Posted 01 February 2012 - 07:28 AM

View PostJack Gallows, on 31 January 2012 - 05:43 PM, said:


Mayhap I should alter the title, this is meant for people to make their own lists, not add to mine :P

And the Dragon is a fine 'mech.


Apologies. My bad. I would add a Mech but my ride is unavaliable until 3057 or some such... boooo...

#18 El Loco

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Posted 01 February 2012 - 07:38 AM

Hmm... I really like the lists posted so far. I have dear memories attached to most of the mentioned chassis and would support any of them implemented into the game. Here's my list...

Light:

Panther
This mech is incredible! A PPC on a 35t chassis...wow. Plus, it has jump jets, somewhat increasing the otherwise ridiculously low speed of the 'Mech. And it's a chassis of my favourite IS house^^

Commando
I'm still in love with the intro of MW2:Mercenaries... and this 'Mech has some remarkable variants with good punch for a 20t machine.

Spider
I still remember vividly every single time my brother beat me with this 'Mech in the tabletop using its incredible mobility (fast + jump jets).

Medium:

Enforcer
This 'Mech has a certain touch to it... it carries very good weaponry and is able to survive prolonged battle. I definitely would like to have one of these in my lance.

Hatchetman
I would love to see this chassis even if the hatchet would be useless. It's an iconic design... and I would like to see how the devs would tackle the eject mechanism in this design as it is constructed to eject the head entirely.

Griffin
A PPC... 'nough said. The PPC is my second most favourite weapon (after the gauss rifle) for the pre-clan era. I consider the Griffin a Panther with more armor and and better weaponload (the LRMs can wear down opponents fast and make targeting with your PPC easier).

Trebuchet
It's a support 'Mech... and successful in his task. I like to see it as the can opener for your Enforcer, Griffin, or Centurion...

Hermes II
A little short on the armor, this 'Mech is a racer with dangerous weapons. The hammering of the AC/5 can be quite a nuisance if you have nothing to retaliate. And the speed of the 40t machine allows the pilot to stay away until the opponent is almost down to his bones.

Whitworth
Two LRM-10 and 3 medium lasers as a backup, not bad! Another support 'Mech quite capable of delivering damage on an approaching enemy. The most disturbing thing is the low ammo for the missile launchers, though.
Wraith
I know... wrong timeline (I think the Wraith is not available until 3055), but I love this one! Pulse lasers make it a hard hitting, fast moving power horse that can jump, too!

Wolverine
It just looks freaking cool! It's weaponry is somewhat below average, but in sustained combat this 'Mech manages to stay operational.

Heavy:

Grasshopper
This 'Mech has good weaponry and jump jets for increased mobility. It really is a goody^^

Penetrator
Being released in 3053 this 'Mech isn't too far down the line to be on a jockey's wishlist. I dig the all beam weapons loadout... it's just a really good chassis.

Champion
It's a Star League design, and a nice one. Sure, the small lasers won't do much in combat, and the armor is paper thin, but the lasers and the AC/10 can put a lot of pressure on your opponent, especially if you're able to outmanouver him using the 86km/h effectively.

Assault

Awesome
3 PPC in a really strong machine. One of the lightest assaults, but no pilot ever made the mistake to take him lightly and survived.

Highlander
Amazing... that's the right word for this chassis. Jump jets, and well balanced mix of weapons, although I think the original version is too ammo-dependant.

If I come accross other 'Mechs I'd love to see in the game eventually, I'll edit them into this list. As you can see, I'm heavy on the mediums and that's where I'd like to see a lot more designs.

#19 Shiro

    Member

  • PipPip
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  • LocationBerlin, Germany

Posted 01 February 2012 - 07:40 AM

-Light-
Spider

Commando

Javlin

Panther

Wolfhound

-Medium-
Withworth

Phoenix Hawk

Wolverine

-Heavy-
Thunderbolt

Grasshopper

Crusader

Rifleman

Marauder

-Assault-
Zeus

#20 Subvert

    Rookie

  • 1 posts

Posted 01 February 2012 - 07:43 AM

Cant forget the MadDog (Vulture)

http://www.sarna.net...d_Dog_(Vulture)





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