WardenWolf, on 21 August 2012 - 02:12 PM, said:
- Early games in the campaign would largely focus on dropship landings, scouting, and some early attempts to capture advanced bases (by the Davions)
- If that went well, the map modes would switch to fighting over resource points and the Davions hunting down supply depots, convoys, etc.
- If things continue to go well, it would transition more to attack / defend missions with the Davions trying to capture major control points and bases, along with Davions trying to take out planetary leaders (escort missions).
If at some point the Davions started to lose heavily, things would slide back and the Kuritans would have missions to destroy or capture Davion footholds, and eventually to taking our Davion dropships as the Davions would be trying to retreat or escape.
With things like that in place, even a single campaign to take a given planet would have a neat incentive system built-in, encouraging players to fight for their factions (or whoever will pay them the most C-bills!). There could be in-game ISN updates as the progress in capturing a world proceeds, and maybe even mention there of players who make monumental contributions during the campaign. These things will all provide great non-tangible rewards and incentives
Yes.
Yes, yes, and yes.
Yes.
This would lend importance to every 12v12 drop and could even lay the groundwork for more complicated match-ups once the matchmaker is more fine-grain and robust.
Early recon missions might have highly imbalanced tonnage limits but would balance that with highly imbalanced experience factors. A 450-ton recon lance drops into heavy territory and must secure a landing zone against an 800-ton defensive force in 12vs12 match. The recon lance is composed of elite and master pilots but the defensive force is nearly raw recruits (no elites, only a few thousand XP per mech).
I don't know about you but I would have huge fun on either side of that equation.