RG Notch, on 20 August 2012 - 01:39 PM, said:
So being marginalized by being a dunsul in a huge clan is acceptable? I guess people have different definitions of what being marginalized is. Me I feel being either part of a smaller clan that has to play in the lil clan area is being marginalized. To me being one of thousands in a huge clan where I don't actually get to do anything unless the top tier guys aren't available is being marginalized. And if I feel marginalized I will stop playing as well. It's not only the huge clans and the casuals you seem so falsely concerned with who will stop playing and paying.
I have no idea what a dunsul is. What you seem to being saying, repeatedly, is that there should be no place for the casual gamer, and that you don't care what happens to this (very large) player demographic. Allowing large guilds doesn't force you to choose a smaller one. And who says you won't be able to do anything in a large guild? If a large guild can only make use of their top X number of players, there will be no large guilds regardless of what the guild size cap is because forming a large guild would waste your entire player base. Any major organization would then form as many guilds as needed to fit all of their active player base and allow them maximum advantage.
And please, keep telling me what I'm "falsely" concerned with. You clearly know the inside of my head better than I do. I'm a casual player who wants to be involved in CW. Naturally, I'm concerned with the structure of CW and how it relates to casual players. I would be a hardcore player if I had the time, but I don't. Regardless, games that cater to hardcore players have small, fanatical player bases. Games that cater to casual players have sprawling, inclusive player bases, and the hardcore types still always manage to carve out their niche.