chaosmarine113, on 16 August 2012 - 07:30 PM, said:
I am agreeing with pringles on almost everything and btw have no idea what a goon is so i guess im not one just to let you all know. Pringles is bringing great ideas to the table. However, I also enjoy the idea of having houses/corps batling it out for x number of hours but have a minimum number of games that have to be won, in an attempt to stop ignoring battles. (im talking a good number, not like 3or4 maybe past the 10 range?) I am a casual gamer and his ideas on the nonlimited corps I thought were brilliant. I will also say i dont have community warfare expierience so I am not speaking from a position of exp but of what sounds fair and stable
Hat off to you pringles and many others!
yep, as important as it is to cater to groups, units, guilds whatever you want to call them, they also need to make systems for average 3 hour a week players or whoever else plays the game who might not want to join one but still fight for his faction. I really hope they do some sort of subsystems aimed at each demographic of player
example:
Battlefront System -
Zerg Battlefront - constant battles, max of 2 entering together, earn Faction point rewards etc. Minimal Impact on the overall scheme of things.
Canon Unit Battlefront - still constant battles, max of 4 entering together but must be in same canon unit, pay FP to join a canon unit with more prestigious lore wise ones costing more. Most important for battling for overall faction rewards and in a separate front from the player controlled space.
Player Unit Battlefront - Separate planetary systems from the overall war that are player unit occupied. Player Units have to farm FP to launch invasions on planets, costing exponentially more to launch one on someone in the same faction and causing a slight FP hit to all participating invaders. These are time zone specific real match environments and not ever present. Sort of the "competitive match" zone of the game for more serious players. It's not as important for overall factional dominance but is more personally rewarding to the winners.
So you have some ways for new players to participate, more experienced players to join canon units and battle it out in the important matches 24/7, and a way for more serious players to have matches and control territory in their own areas. Merc corps would be similar but battle it out between each other for periphery planets instead of ones between houses.
People would also be able to be a member of a canon unit and a player unit at the same time, for a max of 2 possible units you can belong to. Canon units could have their own sections on the forums and private chat in game for organizing and giving people a sense of belonging if they don't want to or can't join a player unit.
Edited by RoyalWave, 16 August 2012 - 08:06 PM.