Fighting for the houses should be "safer". Repair costs should be included, but there should be less overall reward or slower reward progression as the house takes most of what is won but keeps you in fighting shape. Promotion comes with victory and faction rewards come with promotion. The warrior will be allowed to be more aggressive because the house will take care of them as long as they win. Geared more toward the casual gamer.
Merc corps rewards should be quicker but more costly to replace. Repair costs should be higher beyond salvage (bidding should include the option to have salvage). Operating costs will be higher. You will need to either hitch a ride or save up to purchase operation cost savers. A merc owned drop ship would lower drop costs. A merc owned jump ship would lower transport costs and allow for more contracts to be bid on. Having these would raise overall operation costs but allow the corp to be more active and greatly increase overall income. After a certain point merc corps costs should increase dramatically...a lance of mercs can operate out of a bar and might have very few support staff but have to hire a drop ship and be at the mercy of houses for jump ship access. A company would have a headquarters and more staff thus costing more and more. This would naturally limit merc corp size but still allow for the highly successful and active corp. to grow rather large. The more hardcore player would gravitate toward this area. No guts no glory.
The casual gamers would always have a home with their IS house. A casual guild could operate there with less worry about overhead and enjoy the game for the fun of it. While the hardcore would be drawn more toward the greater personal reward and recognition for growing and maintaining a merc corp. Both could be successful in the amount of time they invest.
It all breaks down to the IS houses will always rule (well until the clans arrive). No merc corp is going to take over the universe. The merc corps have their place in the grand scheme of things and should be rewarded for taking the risk with personal glory and fame.
When a merc corps takes a planet for a house the planet will belong to the house not the merc corp. The merc corp will get paid, pack up, and leave for another job. I am not sure why people keep thinking the merc corps will ever hold territory. Outter planets might take 100s of victories to take but as you move further into a territory and the house focuses it forces you might need 1000s of victories over the other faction to claim the planet. To take it back they might only need 100s. So while you are sleeping your faction might lose out and the map will be back to where you started the next day.
Edited by Aaoogaa, 20 August 2012 - 10:50 AM.