Dihm, on 01 February 2012 - 05:26 AM, said:
Hands/manipulators are incredibly useful. Don't get hung up on the fact that they haven't been functional in 20th/21st century video games. They're highly functional in the canon of Battletech.
"All that canon is not gold" . Midichlorians are technically canon, too.
I still can't quite wrap my hand around the whole punching thing. Human punching works because it's hard tissue meeting soft tissue at speeds, so while the same amount of energy is delivered to both, the soft tissue gives way (and that's why you'll hurt your hand if you punch an area of hard tissue, like the forehead, even if it's you initiating the attack). Mechs are all (barring a cockpit hit, which in turn is unlikely because of how sluggishly it was established they move, a mech punch would be quite anemic for its size, considering their torso twist speeds) armored, hard matter. It's like hitting a brick wall with a brick, except that your brick is thinner (mech "fingers" vs. armor plating).
They're not nimble ninja robots, they're more like ponderous, walking tanks, and tanks don't ram each other - for good reason. It's simply faster and delivers more, and more centralized energy (which makes it more destructive, like the side of a blunt object vs. the point of the knife) to just shoot your gun...
I understand some utility use for giant hands, but mech punching... meh. I'm starting to suspect that part of the reason why it's not in games is because how implausible it would look if actually animated, instead of just described. The Transformers for example, known for engaging in semi-effective fisticuffs, look somewhat plausible while doing so because they otherwise move exactly like "huge humans". With the established way of mech movement, a fistfight of two would look like forklifts awkwardly trying to hug.
Edited by Alex Wolfe, 01 February 2012 - 05:51 AM.