LOSE THE FISTS!!!
#101
Posted 01 February 2012 - 09:01 AM
#102
Posted 01 February 2012 - 09:02 AM
Anemic my ***.
#103
Posted 01 February 2012 - 09:08 AM
Paladin1, on 01 February 2012 - 09:02 AM, said:
Anemic my ***.
Might be incredibly silly, but I've always wanted to be able to chuck Urbanmechs at people with an Atlas. Physical attack, AC hit, and gets the Urbanmech in distance a lot faster. Plus, probably knocking over the 'mech you threw it at, win!
#104
Posted 01 February 2012 - 09:13 AM
Paladin1, on 01 February 2012 - 09:02 AM, said:
Anemic my ***.
You know that there's a world of difference between explosive power meaning to cause damage and deliberate, slow use of power to lift something?
It's not about how much the arm weighs, but about how fast it can be moved, in this context torso twist speeds and ranges (a punch's strength comes from hips). You think any hypothetical superfat dude can throw a good kick?
Edited by Alex Wolfe, 01 February 2012 - 09:14 AM.
#105
Posted 01 February 2012 - 09:25 AM
#106
Posted 01 February 2012 - 09:26 AM
Paladin1, on 01 February 2012 - 09:25 AM, said:
Ugh.
You need power to lift. Lifting can be as slow or as fast as you want, the end result is the same. A punch has to be fast, or it's just a push. That was the whole point. I'm hazarding a guess that mechs, despite their lift capabilities, with movement speeds shown in media so far would be mostly incapable of moving their upper limbs with speeds sufficient to constitute a punch. Not DFA, not ramming, not lifting that's the issue here, punching. No can do.
Am I being more clear now?
Edited by Alex Wolfe, 01 February 2012 - 09:31 AM.
#107
Posted 01 February 2012 - 09:31 AM
#109
Posted 01 February 2012 - 09:36 AM
Alex Wolfe, on 01 February 2012 - 05:30 AM, said:
I would hold that this bit is wrong. Battletech armor is described as very hard, light and FRAGILE composite material. It's meant to ablate under the high energy attacks of modern weapons and prevent penetration, but is also known to shatter on its own if a mech moves or twists in an awkward manner. This kind of material would be pretty useless for manipulators so I would have to assume the hands (and feet) are made out of a material more like the mechs skeleton, aluminum and titanium alloys; hard, heavy and malleable.
This would mean that a melee attack with the hand or foot would be quite likely to do more significant damage to the target then the attacker.
Edited by Slyck, 01 February 2012 - 09:37 AM.
#110
Posted 01 February 2012 - 09:36 AM
Alex Wolfe, on 01 February 2012 - 09:26 AM, said:
You need power to lift. Lifting can be as slow or as fast as you want, the end result is the same. A punch has to be fast, or it's just a push. That was the whole point. I'm hazarding a guess that mechs, despite their lift capabilities, with movement speeds shown in media so far would be mostly incapable of moving their upper limbs with speeds sufficient to constitute a punch. Not DFA, not ramming, not lifting that's the issue here, punching. No can do.
Am I being more clear now?
With how fast they can move their legs, and accurately, it's more of an aim thing and how well constructed a 'mech chassis would be to deliver a punch. Legs generally don;t have weapons or anything else in them, and are free to be designed how they need to to move and run/etc. Running/walking is required, punching isn't really, so they aren't designed solely for that purpose, but something added to help facilitate more uses.
A battlemech punch is probably pretty fast when it comes to moving a piece of metal that quickly, and there's also a reason they don't do more damage then something like an AC/10. It's also why it's not a common move compared to taking things down with weapons, but it doesn't invalidate it's usefulfness or make fists on a 'mech pointless.
#111
Posted 01 February 2012 - 09:37 AM
Alex Wolfe, on 01 February 2012 - 09:26 AM, said:
You need power to lift. Lifting can be as slow or as fast as you want, the end result is the same. A punch has to be fast, or it's just a push. That was the whole point. I'm hazarding a guess that mechs, despite their lift capabilities, with movement speeds shown in media so far would be mostly incapable of moving their upper limbs with speeds sufficient to constitute a punch. Not DFA, not ramming, not lifting that's the issue here, punching. No can do.
Am I being more clear now?
No, you're still missing the point. If a `Mech can move it's legs fast enough to propel itself at the speeds shown in canon (remember, attached at the hip), then it can propel it's arms fast enough to enable a punch, even if that punch is using the waist to increase the momentum. Sure, an Atlas can only top out at around 15 meters per second, but that's 15 meters per second of 100 tons of pain. That's not slow and it's really not something that I want to get punched by.
#112
Posted 01 February 2012 - 09:38 AM
Alex Wolfe, on 01 February 2012 - 09:26 AM, said:
You need power to lift. Lifting can be as slow or as fast as you want, the end result is the same. A punch has to be fast, or it's just a push. That was the whole point. I'm hazarding a guess that mechs, despite their lift capabilities, with movement speeds shown in media so far would be mostly incapable of moving their upper limbs with speeds sufficient to constitute a punch. Not DFA, not ramming, not lifting that's the issue here, punching. No can do.
Am I being more clear now?
A locust can run how fast and you are worried about a punch speed? The legs and the arms are powered by myonmer so don't think about slow hydrolic style movement, rather think about electronic muscles since that is what myonmer is.
I think punches could be effective, but it would be very situational. The illustration showing the atlas bending the enemies gun barrel away might be a better use.
I don't think fists hurt anything and hope they put in all the melee content and mechs that make BT unique.
#113
Posted 01 February 2012 - 09:45 AM
Paladin1, on 01 February 2012 - 09:37 AM, said:
The "hips" in this case mean the "torso twist" part. Yes, the slow "whiiiiiirrr whiiiiiir" one from games. That's for a stationary punch.
And if you're mentioning such speeds... then yes, but if you're charging into someone like this, then it's ramming (which I have no objections toward), fist-first, not punching. All is good then.
Paladin1, on 01 February 2012 - 09:37 AM, said:
You mean pushed by .
Edited by Alex Wolfe, 01 February 2012 - 09:46 AM.
#114
Posted 01 February 2012 - 09:53 AM
Even without calculating the fact that it's a rotating object, you're dealing with 1,125 tons of kinetic energy in one punch. That's just ONE punch. That Atlas picture where he's punching the Warhawk isn't looking so improbable now, is it?
#115
Posted 01 February 2012 - 09:56 AM
Paladin1, on 01 February 2012 - 09:53 AM, said:
Even without calculating the fact that it's a rotating object, you're dealing with 1,125 tons of kinetic energy in one punch. That's just ONE punch. That Atlas picture where he's punching the Warhawk isn't looking so improbable now, is it?
Some... interesting... physics, seeing as the unit for measuring kinetic energy is joules, not "tons" .
Not that I don't believe you, but any chance of seeing the actual calculations? I suck at physics, besides practical applications.
Edited by Alex Wolfe, 01 February 2012 - 09:59 AM.
#116
Posted 01 February 2012 - 10:00 AM
#117
Posted 01 February 2012 - 10:05 AM
Alex Wolfe, on 01 February 2012 - 09:56 AM, said:
Not that I don't believe you, but any chance of seeing the actual calculations? I suck at physics, besides practical applications.
Okay, you got me. I went a little fast on that post but here's the actual calculations.
The kinetic energy for a non-rotating object of mass m (10 tons per arm) traveling at a speed v (15 meters per second) is 1/2 mv2.
If you punch the numbers in, you'll find that you're dealing with a serious amount of force.
#118
Posted 01 February 2012 - 10:06 AM
Kommunist Kodiak, on 31 January 2012 - 06:27 PM, said:
I think the most appropriate response that I could give to this argument is:
no U!
Kommunist Kodiak, on 31 January 2012 - 07:29 PM, said:
Once we remove all the mech hands and add wheels then we can all play... World of Tanks.
#119
Posted 01 February 2012 - 10:11 AM
Alex Wolfe, on 01 February 2012 - 05:30 AM, said:
they're more like ponderous, walking tanks, and tanks don't ram each other - for good reason.
IIRC during the Battle of Kursk red army tanks did in fact "ram" German tanks to get on top of them and effectively take them out of the battle.
#120
Posted 01 February 2012 - 10:14 AM
Paladin1, on 01 February 2012 - 10:05 AM, said:
The kinetic energy for a non-rotating object of mass m (10 tons per arm) traveling at a speed v (15 meters per second) is 1/2 mv2.
If you punch the numbers in, you'll find that you're dealing with a serious amount of force.
But 15/s is still ramming (Atlas is running, not actually swinging), and you'd need to take more mass there (as it's the entire mass of the Atlas, however some of it is directed into the ground, it's not full 100 tons hitting). The fist would serve as the surface area of the hit, so the area where the force is applied.
For an actual punch you'd need the Atlas swing speed (60 degrees/second, was it?), the mass of more than the arm again (the point of a good punch is to put the "body" behind it), but then again some of it is dissipated into the ground.
In short, it's complicated and I wouldn't be caught dead trying to calculate it. My estimate: a lot, but barring a huge weight difference, the other guy's armor and gyro will hold.
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