Posted 01 February 2012 - 10:33 AM
33 of the 55 mechs in the original 3025 TRO (Technical Read Outs, books ued for the table game, unseen ) have a hand or hands (I didn't count Lams since they are basically already represented).
8 of the 16 clan mechs in the TRO 3050 (unseen) have hands.
45 of the 79 designs from the Inner Sphere in the TRO 3050 have a hand or hands (unseen, again most of these designs are in the 3025, but I'm just trying to show how often hands get represented in the TRO's, not their overall numbers)
28 of the 38 I.S. designs in the TRO 3055 have a hand or hands (unseen), a lot of the ones who didn't have hands were created by the F.W.L. or it's companies, since the F.W.L. doesn't really fight Elements, I'm sure there is no relation.
10 of the 21 clan mechs in the TRO 3055 have a hand or hands.
11 of the 37 I.S. mechs in the TRO 3058 have a hand or hands.
6 of the 18 Clan mechs in the TRO 3058 have a hand or hands.
10 of the 30 I.S. mechs in the TRO 3067 have a hand or hands.
9 of the 15 Clan mechs in the TRO 3067 have a hand or hands.
A lot of this data is pointless, as what a mech looked like is HEAVILY influenced by the artist. PLOG is basically the artist for all clan mechs in teh TRO 3067. However I noticed a few things. The earlier the TRO's were, the more heavily hands were used on mechs. As the clan war dragged on, hands started to be less represented.
I noticed not many light mechs have hands. Which makes sense, light mechs are used for scouting, a light mech that has to punch is already screwed basically. You seem them in higher numbers approaching medium weight classes. Which makes sense, mediums have to be versatile and handle multiple things. heavies were a mixed bag, and Assault mechs seemed to vary a lot as well. Some of the more iconic mechs have hands, Atlas, Archer, Thunderbolt, designs that were intended to be brawlers had to have them. Sniper mechs, like the Thunderhawk or Warhawk (or any other mech) hands are not as useful.
As for getting rid of hands, ultimately it might make sense in the game beacuse there are presumably no ways to USE them. But for asthetic purposes, a lot of older die hard players would be turned off by removing the hands, just to remove the hands. It doesn't hurt you to have hands in the game simply because a bipedal design reminds someone of G-fighter. It would hurt to take some core elements of a game with a LOT of history, and change some core ideals, just because someone is scared someone will think they watch the Transformers movie. Battletech is and has always been a tactical game. Why would someone be worried about it being cartoony now? Dark Age already failed. The nay sayers were proven right. An Atlas having a hand it can't punch you with will not hurt your game. Seeing an Atlas completely redesigned without hands and spikey shoulder bits, that will hurt my game.
My end point, hands tend to be anywhere from 1/3 to 1/2 of the mechs in the TRO's. I think an about equal comparison the game would be just fine. Feel free to flame me if you disagree.