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Hotdrops if they are ever added


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#1 ManDaisy

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Posted 01 February 2012 - 02:08 PM

MUST HAVE A LIMIT or else you will end up with too many rambos.

Get killed? wait for next hotdrop. Team runs outta hotdrops, auto loses. Also Hotdrops should not reuse the same mech. If its dead its dead for the game, instead now deploy with something else from your mechbay. Now there is a reason for multiple mechs.


Edit: Each mech you lose must be repaired as normal. So if you hotdrop 5 times, and lose your 5 different mechs you dropped with you will ahve to repair them ALL! MUAHAHHAHAHAHHAA.

Someone pro who only lose 3 of his 5 mechs during game makes a profit, some rambo who losses all his mechs in a game even if their team wins makes a loss thru repair cost.

In fact in addition to this idea, hotdrops like said else where should be a commander dictated event, commander chooses drop location, when, where, instead of limit per game, limit on how many reinforcing mechs left in Open bid for match. Commander may choose to call hotdrop to switch fresh mechs with beaten mechs, "have fall comrades" rejoin the battle using up mechs from dropship. As long as there are mechs left inside the dropship, hotdrops can be called. Unless they concede.

Dropship holds X mechs, players may from their own mechbays, store X mechs inside dropship until it is full. That is the bid for the match in temrs of respawns. Commander Dies then no hotdrops. Auto lose if annihalated.

Important, beaten up mechs in dropship STAY BEATEN UP. Player has all the mechs he owns put in dropship destoyed he cannot rejoin unless shared mech and average the loss option is on. Player may choose not to reinforce as well, in that case people cannot use his mechs in the dropship that he put their unless shared mechs is on.

Edited by ManDaisy, 01 February 2012 - 02:50 PM.


#2 Randal Waide

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Posted 01 February 2012 - 02:21 PM

I thought if you lost your mech, you lost it. Time to buy a new mech? Speaking of that, how will the market be handled I wonder?

#3 Maverick Howell

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Posted 01 February 2012 - 02:22 PM

Hot drops should be either none or few for some limited mechs. preferably the lighter mechs like scouts. infact making it a special thing for scout mechs only would be cool. that way you wont have a giant atlas dropping into your spawn and unleashing hell in your face. maybe limit the drops to about halfway across the map to keep them away from the enemy teams side so as not to over whelm the opposition.

#4 Lycan

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Posted 01 February 2012 - 02:25 PM

Hot Drops?

Maybe I misunderstand but I thought "Hot Drops" were just that. You dropped into a hostile LZ directly. Not landing several klicks away and hoofing it.

I don't know how MWO is going to handle it but, if they aren't having respawn (which, as far as I know, has been neither confirmed nor denied) then what you bring with you on your dropship is what you got to work with.

From the misty old memory of long ago TT Battletech games, we usually either landed or dropped with the forces we thought were going to be adequate to do the job.

We didn't have several dropships/jumpships orbiting the planet waiting to send down reinforcements if things were looking dicey.

#5 Patrio Sioux Daltum

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Posted 01 February 2012 - 02:27 PM

I like Maverick Howell's idea. Hotdropping could easily result in rushes which are no fun. Either make hotdrops limited for scouting or make hotdropping mechs vulnerable - Unable to return fire, shot down easily, etc. That way force them to choose their hotdrops carefully and with caution and make another landed dropship the spawn point or something like that. So the dropship could cover you and eliminate camping.

I like Overlords!

#6 ManDaisy

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Posted 01 February 2012 - 02:32 PM

hotdrops, again, not using the same mech each time only being able to drop with whats left in your mechbay after a mech loss, that with having to pay repair cost for each mech lost = massive repair bill for respawn games : ) Only those that don't die will turn a profit. Also players should be able to switch mechs by entering dropship, say they cant repair anywhere and thei mech is beat to ****. Drops should be allowed to be called to swap damaged mechs with fresh ones.

Edited by ManDaisy, 01 February 2012 - 02:36 PM.


#7 Maverick Howell

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Posted 01 February 2012 - 02:36 PM

View PostPatrio Sioux Daltum, on 01 February 2012 - 02:27 PM, said:

I like Maverick Howell's idea. Hotdropping could easily result in rushes which are no fun. Either make hotdrops limited for scouting or make hotdropping mechs vulnerable - Unable to return fire, shot down easily, etc. That way force them to choose their hotdrops carefully and with caution and make another landed dropship the spawn point or something like that. So the dropship could cover you and eliminate camping.

I like Overlords!



<3 thanks!

#8 Neovenator

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Posted 01 February 2012 - 03:20 PM

My preference would be to have zero 'hotdrops' or effective respawns in a match. You get the mechs you started the match with, if your mech goes down you are out of the match.

What I would like to see is giving the Commanders something akin to resource points from the MechCommander games and you could call in repair trucks for your mechs (you would have to keep them safe behind your lines or they could be destroyed or captured), authorize artillery and air strikes (with the scouts being observers and designating the artillery/airstrike targets) and the like.

The type of hotdrop I would like to see is when dropships unload mechs above the battlefiled and you would have to control your mechs decent and therefore starting position on the game map. This could lead to scattering (your unit decends poorly and is all over the map) or even damaged mechs to start (poor piloting, landing to fast or hard, impacting an object....)

#9 Alaric Wolf Kerensky

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Posted 01 February 2012 - 04:25 PM

Your idea is respawning. Which by no means should be in the game. If you manage to screw up and get yourself killed, you deserve to be dead. You just lost a freaking BATTLEMECH. If you have read any of the novels, you are familiar with how valuable a single 'Mech is. By losing one, the game should punish you. My vote is for no respawns, and as a result, "Hot-Drops" are not really necessary.

#10 Alaric Wolf Kerensky

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Posted 01 February 2012 - 04:29 PM

View PostPatrio Sioux Daltum, on 01 February 2012 - 02:27 PM, said:

I like Maverick Howell's idea. Hotdropping could easily result in rushes which are no fun. Either make hotdrops limited for scouting or make hotdropping mechs vulnerable - Unable to return fire, shot down easily, etc. That way force them to choose their hotdrops carefully and with caution and make another landed dropship the spawn point or something like that. So the dropship could cover you and eliminate camping.

I like Overlords!


HELL NO to landed dropships on the field. You say they would eliminate camping, when in reality it would bolster camping, because half of the players are bound to be cowards, and would hide underneath their dropship's guns for eternity so they could get easy kills if the enemy came after them. The game would lose a lot of fun with DS.

#11 Alaric Wolf Kerensky

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Posted 01 February 2012 - 04:35 PM

View PostLycan, on 01 February 2012 - 02:25 PM, said:

Hot Drops?

Maybe I misunderstand but I thought "Hot Drops" were just that. You dropped into a hostile LZ directly. Not landing several klicks away and hoofing it.

I don't know how MWO is going to handle it but, if they aren't having respawn (which, as far as I know, has been neither confirmed nor denied) then what you bring with you on your dropship is what you got to work with.

From the misty old memory of long ago TT Battletech games, we usually either landed or dropped with the forces we thought were going to be adequate to do the job.

We didn't have several dropships/jumpships orbiting the planet waiting to send down reinforcements if things were looking dicey.


"Hot drops" are often when 'Mechs get dropped into a combat zone, but not necessarily into direct combat. It is a form of rapid deployment for attackers, but generally you would not want to drop a 'Mech right onto an enemy force, because it becomes an easy target, all you gotta do is follow it down and knock it off the thrusters to make a pancake of scrap metal. If people want to have drops, then they need to add the risk of an easy death as well, because I plan to make you become a projectile.

#12 Lycan

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Posted 01 February 2012 - 08:10 PM

View PostAlaric Wolf Kerensky, on 01 February 2012 - 04:35 PM, said:


"Hot drops" are often when 'Mechs get dropped into a combat zone, but not necessarily into direct combat. It is a form of rapid deployment for attackers, but generally you would not want to drop a 'Mech right onto an enemy force, because it becomes an easy target, all you gotta do is follow it down and knock it off the thrusters to make a pancake of scrap metal. If people want to have drops, then they need to add the risk of an easy death as well, because I plan to make you become a projectile.


You'll get absolutely no arguement from me on that.

I wouldn't mind seeing the "hot drop" as an option for initial deployment, as it would spice up things. But if you want to come in that way, then the defenders should be able to take pot shots at you as your coming in.

If you're unlucky enough to get nailed during the drop, well . . . better luck next time. (How ever, on that note, you should also get a little bit of bonus XP or what ever they're going to use, for surviving the drop).

#13 FinnMcKool

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Posted 01 February 2012 - 08:25 PM

EERRR GET IT Right HOT DROP = dropped in the Middle of a fire fight
seems like those who want respawns see that the vast majority are against it so they try to call it hotdrop instead? maybe some kids got dropped a few times to many??


I think we need someone to write a vocabulary or no ones going to know what each other is talking about.

and by the way I say no to respawns.

and i have i ever mentioned my preverance for player controled dropships (ya they do the dropping hence the name dropship)
this would make hot drops plausible (dropping mechs off in the middle of a hot zone) picking them up when things get bad???
With this Idea the ship would have to land for the mechs to get out, the dropship could be destroyed by not very EZ.
also it has weapon systems that the pilot would control.



Please consider using McKools Cattle Raiders for your Dropship needs
McKools Cattle Raiders now offering by popular demand a "before Drop" Coffee Espresso and Latte Bar.
Remember Finn as your designated driver, always there for you, always sober.

and dont forget Free steak Dinner for those who make the ride home.

P.S. emptie coffee cans are available to take with on those extra long missions.

McKools will not be held responsible for burns acquired from spilled coffee during missions, Finn recommends you up grade your mech with anti-spill cupholders, Any accidents from bladder overfill or sudden release is the express responsibility of mech pilot.


Remember its a cruel universe out there.

Edited by FinnMcKool, 01 February 2012 - 08:29 PM.


#14 ShoveI

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Posted 01 February 2012 - 08:46 PM

isn't there another forum topic discussing this almost exact thing?

#15 FinnMcKool

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Posted 01 February 2012 - 09:04 PM

a few I think.. err this does make me crazy.







Please consider using McKools Cattle Raiders for your Dropship needs
McKools Cattle Raiders now offering by popular demand a "before Drop" Coffee Espresso and Latte Bar.
Remember Finn as your designated driver, always there for you, always sober.

and dont forget Free steak Dinner for those who make the ride home.

P.S. emptie coffee cans are available to take with on those extra long missions.

McKools will not be held responsible for burns acquired from spilled coffee during missions, Finn recommends you up grade your mech with anti-spill cupholders, Any accidents from bladder overfill or sudden release is the express responsibility of mech pilot.


Remember its a cruel universe out there.

#16 Alaric Wolf Kerensky

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Posted 01 February 2012 - 09:28 PM

View PostFinnMcKool, on 01 February 2012 - 08:25 PM, said:

and i have i ever mentioned my preverance for player controled dropships (ya they do the dropping hence the name dropship)
this would make hot drops plausible (dropping mechs off in the middle of a hot zone) picking them up when things get bad???
With this Idea the ship would have to land for the mechs to get out, the dropship could be destroyed by not very EZ.
also it has weapon systems that the pilot would control.


Dropships would add a TON of extra work for the Devs, as well as causing a large increase in performance issues due to a deeper world generation to allow the dropship some height while flying. After that, two things:

1: The landing/takeoff cycle for a dropship is rather slow, those MASSIVE things do not handle like a race car. Extracting 'Mechs off a battlefield is basically suicide for a dropship, as while not only becoming a target, it has to open the bays to load the 'Mechs, making large gaps in the armor for a flight of LRMs to fly in and cook off an ammo dump.

2: Military-grade Dropships, both combat and transport, are exceedingly valuable. They are generally kept as far from the fighting as possible, because losing one will make a major pain in the ***, due to loss of material and personnel, as well as losing your ride off whatever rock you are on. While quite durable, a company or lance of 'Mechs can be very dangerous to a dropship, especially with the soft bottom armor, and the even more juicy engines so exposed from below. A few good shots with some PPCs, and a single catastrophic engine failure is going to turn your big egg into a large meteor from engine thrust imbalance.

#17 FinnMcKool

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Posted 01 February 2012 - 10:01 PM

Did I mention the coffee? come on how old is Tribes 2 and they could do it.

I get what your saying and i agree mostly but i still want them.


OK. I know I probably wont get what I want, thats ok, snerf snerf well, thats ss hempm OK. , the Devs . what about them? they are people to,
Im sure that if people where to start talking like that (Oh the Devs just dont have the skill, or the Devs dont have the abilitys) that that ,., snerf would really hurt!
You know what? I think the DEVs can do it ,If they want to have player controlled dropships than we should let them..so there. Did you Devs get that its ok go ahead and make the dropships, and more power to you, dont let them Hatters put you down.






Please consider using McKools Cattle Raiders for your Dropship needs
McKools Cattle Raiders now offering by popular demand a "before Drop" Coffee Espresso and Latte Bar.
Remember Finn as your designated driver, always there for you, always sober.

and dont forget Free steak Dinner for those who make the ride home.

P.S. emptie coffee cans are available to take with on those extra long missions.

McKools will not be held responsible for burns acquired from spilled coffee during missions, Finn recommends you up grade your mech with anti-spill cupholders, Any accidents from bladder overfill or sudden release is the express responsibility of mech pilot.


Remember its a cruel universe out there.

#18 Sam Slade

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Posted 01 February 2012 - 11:07 PM

I'd make the 'Hotdrops' work as follows:
1). Area to be dropped into must first be scouted
2). The Command Mech must make the call... if the Command mech goes down or doesn't have a coms link with a Scout Mech then Hordrops are not possible.
3). Make 'Hotdrop' a pilot skill required by both the Commander and the Pilots executing the drop.
4). Include precision issues: i.e. the Hotdrop Ship may not come down exactly where you wanted depending on skill levels and perhaps enemy jamming/electronic warfare.
5). Make the the destruction of incoming Hotdrop Ships possible: obviously this would require a significant degree of fire power, accuracy and Command direction.
This may or may not fit with canon BT mechanics but that's not really the point. The ability to deploy or redeploy a reasonable and possibly task specific force almost anywhere on the battlefield could be gamebreaking. A small squad of troops armed with long range effective weapons on high ground in a solid flanking position is going to pin down an enemy... just as a heavy A/C equipped troops dropping into your artillery is going to play merry hell with a battle plan.
Hotdropping has to be handled really carefully... look at what Choppers did to infantry warfare.

#19 MeDammit

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Posted 02 February 2012 - 11:39 AM

One person cannot do justice to a dropship for piloting and gunnery. Piloting alone maybe. But gunnery from all directions of a multisided craft against multiple opponents? I couldn't do it. I also don't know anyone who would want to pilot the dropship while everyone else gets to jump out and play. And if you get your mech destroyed, i don't care if you have 30 more on your own personal overlord. You are out of the fight. Wish your buddies well and hope they win so you can salvage and repair your mech.

#20 Alaric Wolf Kerensky

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Posted 02 February 2012 - 02:22 PM

Precisely MeDammit. I am glad someone here understands that.





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