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How long has this been on the Media page?



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#21 Ceefood

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Posted 01 February 2012 - 02:42 PM

flamers were terrible in TT rules - you caused more heat to yourself than damage to the enemy & it had the shortest of weapon ranges (same as MG) - if it took heat from the fusion engine then it should have cooled the mech or done no heat IMHO or at least added heat to the enemy mech!!!

one of the compulsory redesign elements for me for any mech in TT was to remove MGs & Flamers & chuck in heatsinks, armour or med laser

#22 GrimJim

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Posted 01 February 2012 - 03:06 PM

We knew this was coming but IMHO this is one of the most versatile weapons for this game. Whereas most arms deal direct or indirect damage, this baby does a number of things:

A- Damage (hardly worth mentioning)
B- Heat (when grouped in the old games it would shut your opponent down)
C- Alter maps (set a forest or building ablaze and change the terrain)
D- Obscurement (smoke from fires disrupts LOS, allows you to flee/crash a battle unseen, and OH WOULDN'T IT BE SWEET if it messed with your sensors barring certain modules!)

Again, any armament that creates tactics beyond "MyBangIsBigger" is very welcome.

Edited by GrimJim, 01 February 2012 - 03:08 PM.


#23 VYCanis

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Posted 01 February 2012 - 03:10 PM

shunting plasma off from your fusion reactor does not cool it down, because now your fusion reactor has to work harder to keep up with that demand atop of maintaining itself and everything else.

Furthermore, that plasma doesn't magically teleport from reactor to flamer, you need some kind of conduit channeling that hot plasma through your mech, sometimes through various actuator joints and probably near coolant lines and ammo feeds to feed the flamer

then there is the matter of actually transferring that heat into your target, which is by no means an efficient process since you are losing heat to the ambient air and the heat you impart is probably only getting soaked in mostly through the target's heatsinks.

The whole flamers heat you up more than your target is simple thermodynamics. They remain useful because you firing that flamer maintain full control of that flamer, your target however has no say in those temperature gains, so that if they are pushing the limits of their mechs and trying to avoid going over the tipping point from annoying heat into dangerous heat, the flamer provides the shove.

what DOESN'T make sense is vehicle flamers having those same issues plus relying on volatile fuel. If anything vehicle flamers should deal next to no heat on the user, since the fuel is being ignited a few inches in front of the barrel usually, and everything behind that is simply a high pressure liquid spraying system.

#24 Skadi

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Posted 17 August 2012 - 03:24 PM

The image doesnt work for me >.>
Wait a second why was this on the front page for me *looks at last posts date*
WHAT IS THIS MADNESS.

Edited by Skadi, 17 August 2012 - 03:25 PM.


#25 Felicitatem Parco

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Posted 17 August 2012 - 06:12 PM

THIS. IS. TERRA!!!!!!!!!!!!!!!!!!!!





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