hmmmm MERC bias in FRR.
#1
Posted 31 January 2012 - 07:58 PM
#2
Posted 31 January 2012 - 09:14 PM
#3
Posted 31 January 2012 - 09:34 PM
Edited by Geist Null, 31 January 2012 - 09:35 PM.
#4
Posted 31 January 2012 - 09:41 PM
#5
Posted 31 January 2012 - 09:48 PM
Alaskan Viking, on 31 January 2012 - 09:41 PM, said:
Yes, but because of some poorly-worded contracts and general dishonesty on the part of certain Merc units during the Ronin War, the Republic got burned badly when they could least afford it. Left a bad taste in their mouths that persists to this day.
They do still use merc units, of course (the Kungsarme is still too small for them not to), but with a few exceptions they tend to be poorly regarded.
#6
Posted 31 January 2012 - 09:59 PM
Edited by Alaskan Viking, 31 January 2012 - 10:00 PM.
#7
Posted 01 February 2012 - 06:18 AM
Geist Null, on 31 January 2012 - 09:34 PM, said:
There are actually a bucketload of merc contracts available, since the KungsArmen is still newly formed and they have to rely on mercs (despite their distain for SOME mercs who fought to the letter of the contract instead of the intent) to deal with all the bandit activity up by the periphery. I don't think (99% sure) there will be any gameplay limitations at all, the most you'd get would be fluff.
Edited by Dihm, 01 February 2012 - 06:19 AM.
#8
Posted 02 February 2012 - 01:09 PM
#9
Posted 18 February 2012 - 09:13 PM
#10
Posted 23 February 2012 - 07:50 PM
Alaskan Viking, on 31 January 2012 - 09:41 PM, said:
Simple answer: Huge cult of personality around war hero and chancellor Tor Miraborg, who was crippled fighting a merc unit in 3036 and has had a pathological hatred of mercenaries ever since. So even if it's in the FRR's best interest to use mercs, they avoid it because Tor doesn't like it.
On a slight tangent, there seems to be very little in BT canon that reflects democracy or sound governance (regardless of how factions are described), and instead most everything revolves around the whims of influential and largely unaccountable individuals, which does a nice job of keeping the I.S. a lively soap opera - and well, if it didn't, I guess none of us would have much to do, besides chase pirates!
Edited by Solis Obscuri, 23 February 2012 - 07:54 PM.
#11
Posted 26 February 2012 - 03:33 PM
#12
Posted 01 March 2012 - 05:07 PM
#13
Posted 03 March 2012 - 06:31 PM
#14
Posted 03 March 2012 - 08:11 PM
natalia uchevnikov, on 03 March 2012 - 06:31 PM, said:
I think that's how the dev's have explained it before. Theirs actually a game mechanic called loyalty points you earn with factions, getting loyalty in on faction will decrease it in others, stuff like that. Those Loyalty Points then open up rewards, I think stuff like certain mechs and better contracts.
#15
Posted 09 March 2012 - 03:28 AM
#16
Posted 09 March 2012 - 05:02 AM
#18
#20
Posted 17 March 2012 - 04:03 PM
Dihm, on 01 February 2012 - 06:18 AM, said:
I like fluff, and bandits are not so bad, after you destroy them.
Edited by plodder, 17 March 2012 - 04:04 PM.
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