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Dev. Request: Scale & perceived mass


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#21 Phades

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Posted 01 February 2012 - 02:40 PM

View Post=Outlaw=, on 01 February 2012 - 02:34 PM, said:

A light mech in an assualt ran up to you?..and he was still too short??? The scale is worse than I thought....

Nah, more along the lines of overly limited firing arcs and FOV.

#22 Alaric Wolf Kerensky

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Posted 01 February 2012 - 02:59 PM

View PostPhades, on 01 February 2012 - 02:40 PM, said:

Nah, more along the lines of overly limited firing arcs and FOV.

I think he meant that the light was INSIDE an assault 'Mech... then ran up to the other assault. B)

#23 Phades

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Posted 01 February 2012 - 03:12 PM

And he didn't get stepped on? Lol, how would that happen?

#24 Kasiagora

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Posted 01 February 2012 - 04:47 PM

I've seen in the fluff before that some light mechs like the Wasp are only slightly more than half as tall as an Atlas. Maybe they're going for more of a fluff/cannon/story scale than the scale of the miniatures, which everyone has said has flaws and inconsistencies.

#25 Outlaw2

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Posted 01 February 2012 - 05:14 PM

If an atlas was a 7ft, 400 lb pro-wrestler, a wasp would be a 4-1/2 ft, 80 lb,11yo boy. So if the Atlas was 14m, the wasp would be about 9m. All within the range of 8-14m from the catalyst quote.

Edited by =Outlaw=, 01 February 2012 - 05:15 PM.


#26 Alex Wolfe

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Posted 01 February 2012 - 05:27 PM

I must say that the accurate feel of a mech's mass is one of the things that impress me the most with the new redesigns. Atlas is huge and beefy, Catapult and Dragon have a somewhat heavy build to them with stompy legs - but not too much, as befits the lower bracket of heavy mechs; Centurion is more sleek, Hunchback kind of bulky but short so it evens up; and Jenner, while small and lean, still looks like it weighs 35 thousand kilo instead of 35, a war machine even at its relatively light weight.

Loving it. I'm hoping they will differ in size as well as built, similarly to Mechwarrior 4 mechs (where, if you were in a 70+ ton manwalker, light chickenwalkers looked... well, like regular chicken because of the height difference).

Edited by Alex Wolfe, 01 February 2012 - 05:40 PM.


#27 Blackfire1

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Posted 01 February 2012 - 05:37 PM

Conept art is NEVER drawn to scale. Wait till release.

#28 DaZur

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Posted 02 February 2012 - 05:32 AM

View PostBlackfire1, on 01 February 2012 - 05:37 PM, said:

Conept art is NEVER drawn to scale. Wait till release.


"NEVER" is such a definitive statement. :P

Actually as a previous poster demonstrated via his side-by-side comparison, The concept art thus far "at least" meets visual expectation in regards to perceived mass and scale... Obviously no way to try qualify this as we have no in-game frame-of-reference but based on Paul's commentary, the devs. apparently understand the subject matter and got our backs. B)

#29 Slyck

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Posted 02 February 2012 - 08:50 AM

Do you think 14m is tall enough to step on a church?

#30 Mason Grimm

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Posted 02 February 2012 - 08:53 AM

Posted Image

Yes

#31 Slyck

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Posted 02 February 2012 - 08:57 AM

Excellent, I'm calling my Atlas "Gozer the Gozarian."





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