

#141
Posted 10 May 2012 - 11:45 AM
Perhaps even using these personnel as an action skill. ie. Use your Battlefield Instructor to gain increased XP on the battlefield over a 2H time frame with a 24H cooldown. The more you use him the more his apptitude increases and after a while its 3H,4H,5H ma of 6H + to your XP during matches.
Just an idea.
#142
Posted 22 May 2012 - 09:00 PM
I never really liked the electronic suites. i guess i will have to take a nice, long look at them for this game.
#143
Posted 23 May 2012 - 04:03 PM
#144
Posted 25 May 2012 - 04:44 AM
#145
Posted 01 June 2012 - 09:37 AM
#146
Posted 04 June 2012 - 11:21 AM
#147
Posted 04 June 2012 - 11:28 AM
Melcyna, on 11 March 2012 - 04:37 AM, said:
With this mechanism they have in place... i can:
A. use a scout mech to gain scout XP per say, doing .... uhhh scouty job. (that word so doesn't exist)
B. use the point i gained from that scout XP to unlock an image zoom magnifier from the scout tree.
C. go back to an assault mech and buy an image magnifier for the assault mech utilizing one of it's free module slot?
noting of course that this means i am wasting a module slot on an assault mech for a module that's technically geared for scout role and not assault.
But suppose i have a use for it in the assault mech, i can do just that as i described above?
I also think scout may be the way to go. Speed and rader means picking targets of opportunity plus retreating quickly leading to less early losses. I also predict a pro scout will be every teams need. The more information the better decisions the team can make for the entire battle right.
You'll see me scouting

#148
Posted 12 June 2012 - 06:10 AM
#149
Posted 12 June 2012 - 08:31 AM
#150
Posted 18 June 2012 - 03:25 AM
#151
Posted 19 June 2012 - 12:48 PM
#153
Posted 21 June 2012 - 05:29 PM
#154
Posted 22 June 2012 - 05:23 AM
Kalenn, on 19 June 2012 - 12:48 PM, said:
By doing exactly what scouts ought to be doing, ie: scouting the enemy and providing the team with the enemy location info and targeting telemetry for LRM and what not.
detecting the enemy and providing LRM lock signal for the team presumably gives set amount of XP, same as destroying or blowing off mech parts, so as long as the scout actually do it's job as a scout ie: detecting the enemy for the team and being the eye for the team then he should do fine.
#155
Posted 22 June 2012 - 04:02 PM
#156
Posted 22 June 2012 - 05:39 PM
#157
Posted 23 June 2012 - 04:35 AM
#158
Posted 23 June 2012 - 04:33 PM
#159
Posted 23 June 2012 - 06:38 PM
Pilot Points that are unlocked in the BattleMech Tech Tree are then assigned to the player’s pilot avatar (MechWarrior).
Those who unlocked one of, or all of the 4 mechs...will they have xp in those trees already, unlocking the ability to use the mechs? Does that also mean they will get the appropriate Pilot points? If not, is the opportunity to gain those points effectively lost? Just wondering if anyone had factored that into the equation because I haven't seen it mentioned.
#160
Posted 23 June 2012 - 07:58 PM
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