My Video Game Dream: Battletech: Total War
#21
Posted 16 August 2012 - 09:19 PM
#22
Posted 16 August 2012 - 09:19 PM
+Be able to costumize more our mechs...like i would like to have 2 gauss on the atlas on each sides...but that would cost a lot to be able to do it...since one side torso weapon structure will change. I think that it could be nice. It would be like to modified a car... lol
#23
Posted 17 August 2012 - 10:00 AM
Mine had FPS, and RTS with total war.
Either way, not going to happen.
#24
Posted 17 August 2012 - 10:02 AM
#25
Posted 17 August 2012 - 10:53 AM
#26
Posted 17 August 2012 - 11:34 AM
is BRILLIANT!!
this could very much be a future game. i can see it so clearly. it all makes sense!
oooh devs ♫
#27
Posted 17 August 2012 - 11:36 AM
Rawne, on 16 August 2012 - 04:52 PM, said:
Battletech, the terribly developed DoW series, anything
Oooooh, 40k Epic - *companies* of infantry and armor, titans striding across the battlefield.
#28
Posted 17 August 2012 - 01:10 PM
Adridos, on 17 August 2012 - 10:02 AM, said:
The problem with this is that modding capabilities of the engine are too limited to make a mod that has different mechanics on this scale, while making animated mechs and importing them into teh game is possible, it would not be able to function anything as desired. A mod of this scale requires source code and lots of manpower.
#29
Posted 17 August 2012 - 01:43 PM
so shut up and take all my money
#31
Posted 17 August 2012 - 02:01 PM
#32
Posted 17 August 2012 - 07:33 PM
Alaric Wolf Kerensky, on 16 August 2012 - 07:48 PM, said:
The turn-based strategic model from TW would fit battletech quite well considering travel/recharge times for jump ships and the resulting pace of military operations. Combat would be better off if based around smaller numbers of units of course ala mechcommander.
I honestly think the Jihad would be the best time period to set such a game in, as there are both a relative ton of factions and infrastructure like mech factories were being built, captured, and destroyed somewhat regularly compared to other periods in battletech.
They should call it MechLord.
#33
Posted 17 August 2012 - 08:09 PM
#34
Posted 17 August 2012 - 11:48 PM
http://mwtactics.com/
Not realtime battles but I'm going to assume it will have some sort of conquerable strategy map to go with the turn based fights.
#35
Posted 17 August 2012 - 11:56 PM
I want this, I really want this. XD
#36
Posted 18 August 2012 - 12:34 AM
#37
Posted 18 August 2012 - 07:07 AM
120mm, on 17 August 2012 - 11:48 PM, said:
http://mwtactics.com/
Not realtime battles but I'm going to assume it will have some sort of conquerable strategy map to go with the turn based fights.
It looks alright but the new mech designs are kinda meh and its not particularly close to what I imagined.
Mota Prefect, on 18 August 2012 - 12:34 AM, said:
Um......it IS in the general discussion. Or was that a joke?
Edited by Hyzoran, 18 August 2012 - 07:08 AM.
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