If there was one game I would absolutely want to see and play more than anything else in the world it would be a Battletech Universe Strategy game loosley based on the Mechanics of Total War, a large scale Strategy game with both an indepth Turn Based political map of the Star Systems and Planets and Real Time battles during enagagements. Tanks and Infantry as well as mechs and aerospace fighters and VTOL can be built and upgraded, and mechs can have customized loadouts. The game should feature all forms of units (Spaceships, Naval Forces, Mechs, Infantry, Battlearmor, Tanks, aerospace, VTOL, etc. I think battletech makes a perfect setting for a Total War game.
Dropships and certain other classes of spaceships are required to transfer Landtroops from planet to planet, both carriers and dropships should be able to carry aerospace.
Every Planet should have 6 or so battlemaps (depending on the size of the planet) that factions must capture to gain control of the planet (however just having a few under your control will give you the ability to utilise it's resources, however income and political stability will be very low and must be recovered after several turns of control.
Battlemaps could be around 15x15km per map perhaps more, and feature several bases and civilian cities and diverse landscape to add to the tactical element.
Comstar could function similar to the Pope in M2TW and the Shogunate in S2TW, any inner sphere nation that gets out of favor with Comstar could have their Hyperpulse services denied (Thus greatly reducing income, logistics, space fleet speeds, public order, etc.) and Comstar can influence other InnerSphere nations to attack certain factions in order to keep good relations and not lose Hyperpulse services themselves.
The clans themselves could serve as an event on the campaign after a certain amount of turns (and playable after unlocking them

Perhaps Units should be setup somewhat like this:
Lance = 1 unit (Lances can vary from moderately expensive to extremely expensive depending on mechs and equipment)
Every lance can be customized completely with any available chassis and theres a limit per lance (like say 400 tons or so.)
12-24 Tanks per unit (Mildly expensive per unit)
30-50 Infantry per unit (Extrememly cheap per unit)
24-36 battlearmor per unit (Somewhat cheap to mildly expensive depending on BA)
with a unit cap of 40+ per army.
etc.
Other good things that should be included are good Mechwarrior style soundtrack and mod support of course.
Maybe sometime in the future after both Rome 2 and MWO are a year or so into their lifetime both PGI and CA would work together to make a Battletech total war? (Very unlikely but one could dream.
IMO Battletech makes a perfect setting for a Total War game, (Although doesnt follow Total War Mechanics strictly, if such a game exists there might be some major engine changes)
I think this would be a great game.
Do you agree?