Paul Inouye, on 31 January 2012 - 10:30 AM, said:
Oh reallllly?
CASE STUDY: Weighted Stats to Calculate a MVP in a FPS
All of the following scores are weighted between 0.00 and 1.00.
K/D ratio: 0.15
Saviour Kills: 0.20
Objectives Taken: 0.20
Objectives Defended: 0.20
Orders Followed: 0.10
Kill Assists: 0.15
As indicated in the above set of stats, I weighted teamplay higher than simple kills.
Hm, maybe it is me, but that is only 6 factors there, isn't that a bit too simple? Unless you want it mainly for MM purposes instead of ranking ones. I would have expected at least hit/miss ratio and battle survival rate to be factored in. as well.
Also an interesting question would be if this is handled globally or on a "pilot per Mech" basis. Interesting discrepancies are to be discovered in some games when you swap out the vehicle/role for tae same player and look what happens to his stats. So for a MWO model, an excellent player in a Centurion could be barely mediocre in the Catapult. Thus the whole MVP concept might need to be applied per Mech type and not globally to reflect true capabilities there. IMHO.