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Why house Liao will win


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#1 Mechwarrior Buddah

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Posted 17 August 2012 - 09:41 AM

(I know; odd from me huh?)

Like em or hate em (Im far more in the hate crowd) theres a very organized group within the Liao, far more organized than any other group Ive seen so far in this game, and far far more cohesive.

Organization and the ability to work together in this game are far more important that really anything else, given this is a team oriented game. A full lance of Atlasses will get ripped apart by a lance of Jenners (just the first example that came to mind, yes I realize this happens most of the time anyways due to slow and tard to turn) if the Jenners are well organized. The reverse is also true, Atlasses over Jenners.


Quote

Will planetary control come down to one/a few games, or will taking over a planet require much more time...like 20 games? –Cyttorak

[MATT C]
At launch planetary control will consist of single matches though over time we intend to add support for sequenced matches.


one match per planet...
Think of the organized Liao vs the random scrubs.

HOW many planets are on the borders? Im kinda hoping there are hundreds (heck even fifty, at a full 15 minute match would only take 12 hours to burn through, and on a game thats up 24/7 thats not much time) or factiolns are gonna sweep and be nearly gone before anyone can even organize a reaction

#2 Viper69

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Posted 17 August 2012 - 09:43 AM

I would think there would be jump times associated with traveling to worlds. There is no way you just blip across the map. Has to be a cooldown after your victory or defeat.

#3 Greyrook

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Posted 17 August 2012 - 09:51 AM

http://static.mwomer...B312F5EBAFC.jpg As you can see, there are scores of systems along the border of every faction, even hundreds along the larger factions. You Rasalhaguians will have the most difficulty though, particularly because of the popularity of Draconis Combine. Remember also, that independent mercenary corporations (which will also be highly organized) are probably going to be courting your favor, since historically you get the first access to clan tech. Hopefully though, you won't have the similarly historical dislike the FRR has for mercs.

Edited by Greyrook, 17 August 2012 - 10:17 AM.


#4 Grey Weasel

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Posted 17 August 2012 - 10:01 AM

View PostViper69, on 17 August 2012 - 09:43 AM, said:

I would think there would be jump times associated with traveling to worlds. There is no way you just blip across the map. Has to be a cooldown after your victory or defeat.

I would certainly hope so. Max jump is 30 light years, then you spend 2 weeks recharging. Also takes time to transit from the jump point and back for your strike, but that would be included in the recharge time, I'd think.

#5 Viper69

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Posted 17 August 2012 - 10:04 AM

The deciding factor will be strike teams. How many jumps can an unit make per attack cycle. Could a large unit potentially strike multiple planets based on the number of pilots they have? I assume depending on the size of your unit you will have a number of virtual jump ships.

#6 Mechwarrior Buddah

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Posted 17 August 2012 - 10:09 AM

View PostGrey Weasel, on 17 August 2012 - 10:01 AM, said:

I would certainly hope so. Max jump is 30 light years, then you spend 2 weeks recharging. Also takes time to transit from the jump point and back for your strike, but that would be included in the recharge time, I'd think.


With the real time in game thing that could prove to have the oppositre problem... How are they handling travel time O.o
I had honestly entirely forgot that Jumpships arent that fast (sci fi relatively speaking lol).

View PostViper69, on 17 August 2012 - 10:04 AM, said:

The deciding factor will be strike teams. How many jumps can an unit make per attack cycle. Could a large unit potentially strike multiple planets based on the number of pilots they have? I assume depending on the size of your unit you will have a number of virtual jump ships.


Better yet will you have to/be able to buy them and therefore field more people same with dropships (but not use them in combat)?

#7 Noahbash

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Posted 17 August 2012 - 10:12 AM

Captain Noahbash reporting, Tactical Coordinations Officer for House Liao.

Thank you 514yer for the compliment, and words of warning to all who would stand to oppose us.

Many reading your post will assume you are referring primarily to the Word of Lowtax (Goons, Squawkers, etc.) They would be seriously misinformed.

House Liao has come together like no other House through our dedicated Teamspeak server and official www.HouseLiao.com website. Behind the closed walls of our secretive recon information center we are collecting intel, organizing training manuals and procedures, and forming alliances that will bring together such tremendous power as to shake the core of the Inner Sphere.

House Liao is coming… will you be ready?

#8 Adridos

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Posted 17 August 2012 - 10:12 AM

Why would you Rasalhaguians be scared of Liao is something I can't seem to understand in the first place, but continue.

#9 Mechwarrior Buddah

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Posted 17 August 2012 - 10:14 AM

View PostAdridos, on 17 August 2012 - 10:12 AM, said:

Why would you Rasalhaguians be scared of Liao is something I can't seem to understand in the first place, but continue.


there was a "why house liao will lose..." thread so I fiugured Id make the opposite O.o
positivity is good

#10 chewie

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Posted 17 August 2012 - 10:15 AM

I see what your worry is.

And agree, it isn't exactly desirable. Not because of who it is, but because 1 drop decides the fate of that 1 planet.

Perhaps, we shall see something like the old 3025 set-up, where 1 successful win on a planet equates to a % of the planet being won rather than the whole thing. Granted, that percentage covered the whole sector which that planet was the capitol of.

I think we shall have to wait and see how it pans out. As was previously stated, there are in some cases, hundreds of worlds along a border.

#11 Viper69

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Posted 17 August 2012 - 10:16 AM

View Post514yer, on 17 August 2012 - 10:09 AM, said:

Better yet will you have to/be able to buy them and therefore field more people same with dropships (but not use them in combat)?


I would think renting them would be appropriate to the canon. Nobody but big houses and or the most wealthy of merc units owned jump ships Jumpships were a very rare thing so I think having to pay per jump would make more sense. This way the attacker has a vested interest in the attack should it fail he has the burden of paying weather he wins or loses.

#12 Mechwarrior Buddah

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Posted 17 August 2012 - 10:21 AM

View PostViper69, on 17 August 2012 - 10:16 AM, said:


I would think renting them would be appropriate to the canon. Nobody but big houses and or the most wealthy of merc units owned jump ships Jumpships were a very rare thing so I think having to pay per jump would make more sense. This way the attacker has a vested interest in the attack should it fail he has the burden of paying weather he wins or loses.


as I remember the mercs bought dropships tho; wonder if they ever impliment that
Given that I think dropships will be essentially load in screens, maybe it just opend up the ability to drop more ppl on as planet or get more reinforcements (in dropship mode)

#13 Viper69

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Posted 17 August 2012 - 10:24 AM

Would be nice to have a mode to defend your drop area while you made a withdraw from planet. If you lost the match that dropship was taken out of cycle and or removed from your roster for a cooldown time.

#14 Viper69

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Posted 17 August 2012 - 10:26 AM

Ooof I sense a mud stomping was had.

#15 Mechwarrior Buddah

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Posted 17 August 2012 - 10:27 AM

View PostOutrider01, on 17 August 2012 - 10:25 AM, said:

stuff


I didnt name them for a reason -.-

#16 FeveR

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Posted 17 August 2012 - 10:28 AM

I'm actually very surprised at the information contained within that first post. How can that be accurate? The defending party would not even have time to react to a new incursion before losing a planet. Delays in transport time don't make a ton of sense either. What are people going to do in the meantime -- play around in the mech bay? This game has been designed around dropping as much as possible from what I've seen. I suppose they could show upcoming flash points on the map and then allow players to instantaneously choose battles ranging across the entirety of House territory. That seems even more unrealistic though.

I feel like they're going to have to take a different approach than one battle planet caps.

#17 Ocrumsprug

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Posted 17 August 2012 - 10:30 AM

[REDACTED]

Nonsense, the Word of Lowtax has nothing but admiration and the highest levels of respect for our fellow House Liao members.

Edited by Viterbi, 17 August 2012 - 12:47 PM.
Removed deleted quoted content


#18 Mechwarrior Buddah

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Posted 17 August 2012 - 10:30 AM

View PostFeveR, on 17 August 2012 - 10:28 AM, said:

I'm actually very surprised at the information contained within that first post. How can that be accurate? The defending party would not even have time to react to a new incursion before losing a planet. Delays in transport time don't make a ton of sense either. What are people going to do in the meantime -- play around in the mech bay? This game has been designed around dropping as much as possible from what I've seen. I suppose they could show upcoming flash points on the map and then allow players to instantaneously choose battles ranging across the entirety of House territory. That seems even more unrealistic though.

I feel like they're going to have to take a different approach than one battle planet caps.


Especially given the in game time = real time measurment. Imagine deciding to start a fight on a planet then literally waiting two weeks till the fight

#19 Viper69

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Posted 17 August 2012 - 10:31 AM

Guess it depends on the accuracy of the improbability drive.

#20 FeveR

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Posted 17 August 2012 - 10:32 AM

[REDACTED]

Ouch -- the Goons aren't so bad once you get to know them a little.

Edited by Viterbi, 17 August 2012 - 12:48 PM.
Removed deleted quote






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