Why house Liao will win
#21
Posted 17 August 2012 - 10:33 AM
#22
Posted 17 August 2012 - 10:35 AM
514yer, on 17 August 2012 - 10:30 AM, said:
Especially given the in game time = real time measurment. Imagine deciding to start a fight on a planet then literally waiting two weeks till the fight
Exactly. It just doesn't compute.
Viper69, on 17 August 2012 - 10:33 AM, said:
Well yes -- this is more accurate
#23
Posted 17 August 2012 - 10:40 AM
http://mwomercs.com/...munity-warfare/
Edited by Geist Null, 17 August 2012 - 10:41 AM.
#24
Posted 17 August 2012 - 10:49 AM
and i really hope there will be system which will make it impossible to attack with assault mech lances only all the time. i'd soon be sick of playing with an atlas lance against an atlas lance all the time. having a good mixture of tonnage will make the fights much more interesting in my opinion.
i hope these points will take a role in the community warfare planning.
#25
Posted 17 August 2012 - 10:52 AM
#26
Posted 17 August 2012 - 11:03 AM
well except the mercs who will fight on the winning side (Liao) because that is the smart side when you want to get paid.
#27
Posted 17 August 2012 - 11:03 AM
A second part is that Romano Liao is a psychotic b**** with tendencies to 'purge' undesirable elements or to engage in actions with the similar maturity of a child throwing a tantrum.
#28
Posted 17 August 2012 - 11:05 AM
Outrider01, on 17 August 2012 - 10:25 AM, said:
Ridicule us all you want, victory is all that matters.
As for why we haven't imploded... the non-goon units of House Liao are also working hard to become a well organized and cohesive unit as well.
While the rest of you peons are talking **** about the Goons, we are following their lead and learning a great deal about organization, tactics, and mech builds. We are also learning to WORK TOGETHER AS A TEAM, and this is what will decide the outcomes of war.
#29
Posted 17 August 2012 - 11:26 AM
Jmb, on 17 August 2012 - 11:03 AM, said:
So if you focus on the flaily end of goondom then the match-up with Liao is pretty good...
Less so with the semi-pro end but ya gets ya chuckles where ya can.
#30
Posted 17 August 2012 - 12:10 PM
With 'diminishing returns' in this context I mean things like maintenance, upkeep or just constant effort that grows the farther you get, the stronger you become, the more you possess.
But who cares? If it sucks, avoid it and do something else. It's a game. If the devs care, it'll be alright, if they don't, you won't be able to prevent it anyway.
Personally, I hope they keep it in check and set some limits so the whole thing stays halfway true to the original story.
Even with thousands of players, it's probably only a fraction of the game world's military.
It's nice if the players can create content. But if that content is one-sided, boring or ridiculous, it's worth is void.
Edited by John Norad, 17 August 2012 - 12:17 PM.
#31
Posted 17 August 2012 - 12:24 PM
#32
Posted 17 August 2012 - 01:58 PM
Geist Null, on 17 August 2012 - 10:40 AM, said:
http://mwomercs.com/...munity-warfare/
so youre saying there wont be capturable terrain? Cause that dev blog looks like there is, and if there is, hell just look at the EVE map an youll get the idea
http://go-dl1.eve-fi...e/influence.png
basically north to south counterclockwise? Yeah thats Goons and friends
Valaska, on 17 August 2012 - 10:52 AM, said:
a win =/= a win?
Cause if its one fight per planet thats still one you lost there bud
Jmb, on 17 August 2012 - 11:03 AM, said:
A second part is that Romano Liao is a psychotic b**** with tendencies to 'purge' undesirable elements or to engage in actions with the similar maturity of a child throwing a tantrum.
Somehow, given we have free reign to **** our founders mechs, I doubt this will be an issue
John Norad, on 17 August 2012 - 12:10 PM, said:
With 'diminishing returns' in this context I mean things like maintenance, upkeep or just constant effort that grows the farther you get, the stronger you become, the more you possess.
I refer ytou again to the influence map. That is implimented there by ppl taking back the space you take and I think the only reason they dodnt own all of it is cause they came here lol
#33
Posted 17 August 2012 - 01:59 PM
514yer, on 17 August 2012 - 01:58 PM, said:
http://go-dl1.eve-fi...e/influence.png
basically north to south counterclockwise? Yeah thats Goons and friends
Only border worlds are capturable. Oh, and Goonswarm used to be a lot bigger.
#34
Posted 17 August 2012 - 02:02 PM
Adridos, on 17 August 2012 - 01:59 PM, said:
Only border worlds are capturable. Oh, and Goonswarm used to be a lot bigger.
I dont remember them being bigger
BoB was the last big One as I remember.
http://youtu.be/d7IxkhIXwPE
I dont remember them being more than half of 0.0
-.- only the border worlds?
Thats far less cool than I thought it would be
Is that only the borders for now or what cause a map with changable lines is what I was hoping for not said milimeters
ah no its not actually
Quote
Faction Worlds – Are fought over by Faction players. These planets buffer core and border worlds, and do not play a significant role in major historical events. Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction.
Border Worlds – Are fought over via a contract bidding system by player run Mercenary Corporations. These planets change hands on a regular basis, and have no impact on historical events. Rewards for controlling a boarder world are significant and go directly to the occupying Merc Corp.
It’s important to state now, that worlds can change from Border to Faction to Core, or any combination thereof, at any time by the development team. This will be necessary to facilitate dramatic changes in faction territory control as we progress through some tumultuous times within the BattleTech® universe.
Faction Worlds
The battle for control over faction planets is a simple war of attrition. The faction with the most influence over a particular planet occupies it. By virtue of simply competing in online matches, faction players contribute influence points to target planets.
Border Worlds
Mercenary Corporations can bid and fight for occupation rights of border worlds throughout the Inner Sphere. Merc Corps must bid on a planet’s occupation rights via a system of contracts generated by the game.
A match or series of matches are set up between the defending Merc Corp and the challenger. The victor is determined from the results of each match, and takes control of the planet. They are rewarded with an immediate contract payout, and will continue to earn rewards while they occupy the planet.
From the link
Edited by 514yer, 17 August 2012 - 02:07 PM.
#35
Posted 17 August 2012 - 02:09 PM
Edit:
Covenant of the Phoenix! Found it! They're actually a merc corp though, although they plan to align with Steiner.
The site - http://www.covenantofthephoenix.com/
Edited by LogicalTightRope, 18 August 2012 - 11:12 AM.
#36
Posted 17 August 2012 - 02:10 PM
My guess is that there will be a set time frame when House A is fighting House B and the matches between them are tallied for a final winner after X hours or days. Seems to be the only way to handle drop in, 24-hour warfare. In such a case a House that can organize and keep large numbers of voice connected groups "in the field" will have the advantage.
But can any house "win"? Win what? I don't believe that the devs plan to allow a single house to unify the inner sphere in deifance of the canon history. There might be some type of arbitary resource or victory points that can be ammassed to "win" I suppose.
Edited by SuomiWarder, 17 August 2012 - 02:11 PM.
#38
Posted 17 August 2012 - 02:23 PM
LogicalTightRope, on 17 August 2012 - 02:09 PM, said:
What group is that?
The only name I ever hear thrown around is Lowtax (edit to correct) lol
Edited by 514yer, 17 August 2012 - 02:27 PM.
#39
Posted 17 August 2012 - 02:40 PM
#40
Posted 17 August 2012 - 02:42 PM
Noahbash, on 17 August 2012 - 11:05 AM, said:
Ridicule us all you want, victory is all that matters.
As for why we haven't imploded... the non-goon units of House Liao are also working hard to become a well organized and cohesive unit as well.
While the rest of you peons are talking **** about the Goons, we are following their lead and learning a great deal about organization, tactics, and mech builds. We are also learning to WORK TOGETHER AS A TEAM, and this is what will decide the outcomes of war.
Well said Noah,
While everyone else is wasting time and energy worrying and talking about the unmentionables,
House Liao mech warriors from house lore & canon units and our revered merc allies, are using our energy to strategise via tactics and training, to aide us in our plan to stomp muddy mech paths to the capitals of the other 4 houses, in preparation for the long awaited clan invasion.
Oh, my what a brick wall we have planned for when that day arrives.
Free drinks on me at the screaming calf ! Come check out the new digs !
And to add a note: since we have no idea and no confirmation as to just exactly how the faction wars will or will not happen, the rest is just speculation.
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