Enviro-Nerfing
#1
Posted 27 January 2012 - 02:22 AM
Planets should have more than just hot or cold, weather effects could play a major role in the game. Imagine CHOOSING (Information Warfare) to make an assault during a hurricane. The moisture would make lasers less effective, the wind would make ACs difficult to aim, lightning would/could impeed radar. Now instead of taking a standard assortment of mech you use lights and mediums only that are designed specifically to avoid detection and get in close. Your Lance is able to get in close, real close. You have the backsides of your enemies and you lay waste with a well timed AC fireline.
Not only weather effects, but what about something that would leave satellites useless? Imagine, again "Choosing", launching during a sandstorm. This would effectively weaken lasers and again accuracy of AC's. Not only that, but the Thermal satellite shows nothing but blurs from the heat reflecting off the blaring sand whirling through the air. It shows large patches where mechs maybe, but not an exact location. Switching the satellite to magnetic scans you pick up nothing but the heavy Iron deposites under the hillsides. Watching the scans closely, you keep your eyes observant for any changes in the Iron "deposites". Using your commander module you're able to pull up old scans for comparision. This allows you to find the roving enemy lance. Not able to pin down the exact location of the enemy, you change the artillery from a narrow focused field of fire to much wider spread. Knowing it wouldn't do the damage you'd like, but knowing it'd keep the enemy at bay. This was exactly what your pilots needed, a chance to regroup and reform.
Sorry for the colorful description... I'm a writer by trade and this just seemed the best way for me to "explain" how I envisioned what I was talking about. I'd love to know what the community thinks about it and if it would be possible to do half of these things using the games engine.
#2
Posted 27 January 2012 - 03:18 AM
If done right, anything that adds tactical variety and immersion to the game could only be a plus point... unless all you want out of it is a homogenized and sterile arena style of combat... I just hope that at least a few of these ideas are taken on board and are viable with the game engine.
#3
Posted 27 January 2012 - 03:30 AM
#4
Posted 27 January 2012 - 03:45 AM
streamers to trees he was like a venus fly trap! when they came to investigate and their radar went all crazy from the ribbons in the trees
was one of the nastiest traps I remember reading!
#5
Posted 27 January 2012 - 04:13 AM
atmospheric dependence of the Laser and PPC (the higher humidity should have an impact on damage at maximum range),
and wind considerations for ballistic weapons.
As for terrain, I hope each map would allow different tactics, not only long range or short range ... (Frostbite was my fav. map in MW4
#6
Posted 27 January 2012 - 08:00 AM
Personally I think it should be included when they take into account thermal shear/bloom/dispersion for lasers.
Edited by Nik Van Rhijn, 27 January 2012 - 08:01 AM.
#7
Posted 27 January 2012 - 08:19 AM
#8
Posted 27 January 2012 - 12:17 PM
#9
Posted 27 January 2012 - 03:25 PM
Nik Van Rhijn, on 27 January 2012 - 08:00 AM, said:
Personally I think it should be included when they take into account thermal shear/bloom/dispersion for lasers.
I don't know, but I think basic stuff as:
Wind direction and speed + calculated wind speed 90° to shooting direction.
(both information could be very important; the first one would allow to get in better position by using more energy weapons so that enemy would need to fire with increased lead fire, the second one will leave some space for skill )
I think at ~ 800 m, aim lead due to running target will prevail compared to wind consideration (depending on targets speed and range)
Targeting computer as module could calculate lead aim automatically.
I agree shear/bloom/dispersion of lasers (and also of PPC; considering PPC works on LIPC principle ) will be mandatory then (balance).
Edited by Liam, 27 January 2012 - 03:28 PM.
#10
Posted 28 January 2012 - 06:58 PM
Maverick Howell, on 27 January 2012 - 12:17 PM, said:
I disagree, I think if they just randomized the weather it makes it seem like the people commanding each drop aren't paying any attention to the forecast.
#11
Posted 28 January 2012 - 08:03 PM
#12
Posted 28 January 2012 - 08:33 PM
MaddMaxx, on 27 January 2012 - 08:19 AM, said:
An interesting mod in Skyrim is one where the rain, snow and leaves are toned down to 512x512. It really helps on lower end machines and you have to be very **** retentive to notice the difference. Since these are such small objects they could be made even smaller (ex. 256x256) for MW:O with little to no adverse effect on immersion. Those with high end machines can toggle more details in their storms.
Caveat: Of course no one should be able to disable so much of the weather that they can see through dense rain. "Chunky fog" could replace any graphic intensive weather for low end machine users.
#13
Posted 28 January 2012 - 11:53 PM
in fact one of the record hot days of the year! immediatly effecting heat sinks before you even turned em on!!
I would so kill the information technicion if I made it back!
Edited by chill1ray, 29 January 2012 - 11:07 PM.
#14
Posted 29 January 2012 - 03:07 AM
#15
Posted 29 January 2012 - 03:11 PM
Might take some extra programming, but it will certainly make it feel like a sim.
#16
Posted 29 January 2012 - 08:23 PM
#17
Posted 29 January 2012 - 09:10 PM
But theres two schools of thought involved with weather.
Is it predetermined or completely random.
will we be notifed of the match to come having rain then hail, or be at the mercy of dynamic weather and potentially have fourum user rant that they only lost due to weather.
what if we could be notified the the weather might change, allowing us to have loadouts prepared. but not have it set in stone that it gonna rain all match and not go all blizzard half way through.
#18
Posted 29 January 2012 - 09:13 PM
#19
Posted 29 January 2012 - 10:35 PM
chill1ray, on 28 January 2012 - 11:53 PM, said:
hot days of the year! immediatly effecting heat sinks before you even turned em on!!
I would so kill the information technicion if I made it back!
But the weather guys make mistakes all the time.
#20
Posted 30 January 2012 - 01:48 AM
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