Durant Carlyle, on 03 February 2012 - 12:41 PM, said:
[...]
My only remaining one would be fairness, as those mobile device accounts cost a lot of money per year, and there are a lot of people who cannot afford that. And no, that's not akin to having a joystick or a second monitor, as it's an ongoing cost rather than one-time.
That matter actually is a bit "broader" than just personal costs. As on PGI's side
some cost would occur as well (even if it is "only" one extra server, not factoring in extra development costs). It's not like someone there waves a magic wand and
*poof* the info/data is available on any smartphone on the planet. So that cost has to be paid for. And how is that going to happen?
I see two possible models:
1. People who want to use their smartphone/tablet PC/gadget/whatever in the way outlined above in the thread are charged for that. Directly or via cash shop doesn't matter that much. Thus you pay for the service you
personally make use of. No big problem with that, it's their money and as long as it cannot be abused to give in-game advantages...
2. PGI just takes the costs of that system/setup from the general income of the game. So basically everybody paying for anything in MWO would subsidize this. Which I am frankly quite opposed to. Why should the whole (paying) playerbase pay for the few people who use a smartphone applet? (And yes, on the international scale I expect it to be a minority.) Even those that possibly don't even own a smartphone?
And don't even think about the option to have all that run along on the game server as well, I don't care for
any extra lag because someone totally has to use his iPhone or whatever as an ersatz Playstation.Apart from the fact that in that case sooner or later there
would be attempts to lag the game out for ulterior motives. As the RoI for the development costs has to be factored into the price for using that applet as well, I can hardly wait to see the reactions of people having to pay perhaps 30$/month for it and its infrastructure...