Why there should be PVE, and what it should be like:
#121
Posted 20 August 2012 - 05:13 PM
#122
Posted 20 August 2012 - 11:36 PM
#123
Posted 20 August 2012 - 11:50 PM
Maethos, on 19 August 2012 - 10:52 PM, said:
Thanks OP & Aleric for a good chat and of course to all who took time to post/or read.
To stay true to canon, those are about the odds it should be. The Clans were scary because their 'Mechs easily outmatched those of the same tonnage. Although you may not like the idea of IS pilots having to "gang up" on Clan 'Mechs, it is the way it was done. One on One Inner Sphere pilots could not stop the Clans. 10 vs 16 matches would create a very unique flavor and strategies. I fully expect to see the majority of IS units LRM boat.
#124
Posted 21 August 2012 - 12:19 AM
I think the most common argument for people who prefer PvP ultimativly to PvE is the general lack of flexibility and skill of the AIs. My answer to that is and will be for ever: At least the damn bots stick to their rolle and do their job as they are intended. Players do not in most case. I played several diffrent games where pvp is vital part of the gameplay and observed three major problems with Players that grow exponetialy when it comes to PvP.
#set beironic [irony true] :
1. OMFG ROFLCOPTER OLOLOLL --> Troll Kidys. Like the great Barlow of WoW once said: "... premature 13 year olds who were able create an account through a bug in the counterstrike steam software. Their names are Facemeltor, Allysniper or Shadowdeath and they are playing in the Guild Lords of Ownage..."
This type of player either enjoys derespectfull and general asocial behavior towards others or when losing feeling to be entitled to win.
2. Statistic junkys and elitists: This Guys push and post their irrelevant little statistics and DMG record sheets in the face of everybody. Regardless if ons intrested or not. This guys are the reason why there is suddenly only one usable build for an entire character class, (at least in their opinion) and why everybody using something else and still is winning is atomaticaly a cheater.
3. Exploiter: In MW4 this guy would have piloted the jump capable Highlander with only 2 MP, 2 Tonns of Armor, 4 Gauss of diffrent sizes and 1 Clan ER PPC.
This kind of guy would have been banned even by goonswarm for exploiting the expoits in exloits too much.
#unset ironic
#125
Posted 19 September 2012 - 08:27 PM
#126
Posted 20 September 2012 - 08:35 AM
pve missions should be objective based, like in mechwarrior 2 : mercs, or mechwarrior 4 : mercs.
pve maps should have random objective locations as well as random start areas.
you should be able to que for pve solo or in a group.
pve missions should reward much less then pvp missions.
#127
Posted 20 September 2012 - 08:47 AM
#128
Posted 20 September 2012 - 10:04 AM
Another idea to keep things rolling would be some PVP matches based around the events of the battletech universe and storyline. So invasions or Wolcott and Strana Mechty with participants from the faction members would be really fun. Huge events run by the DEVs would be great.
#129
Posted 20 September 2012 - 10:25 AM
I think it should be a bit like Global Agenda's co-op levels. Not their open world MMO type areas but the mission portion where you group up with four other people and complete a mission with a boss and all that.
Would be quite cool.
#130
Posted 20 September 2012 - 10:26 AM
Angelkiller777, on 17 August 2012 - 11:48 PM, said:
Now I would love to see the clans introduced as PVE opponents first. Trying to defend IS territory from their assaults would be a lot of fun.
Or even to have them randomly hot drop into PVP games...
Clan drop ship streaks over head...
The opposing team suddenly reads as friendlies on your IFF...
<Mech power up detected>...
Timber Wolf splashes down 300M from you...
Both teams get XP based on how long they can survive.
This - minus the other team suddenly conning as friendlies - sounds slightly like the Abyss in Aion. (PvPvE - three way battles, two player sides, one NPC.) So it's not unthinkable.
(As a side note, this is a way to get "some" PVE without ignoring PVP - as there are some missions that send you there that you *can* complete solo or with your own team vs NPCs.... but with threat of interruption from others.)
I also agree a PVE "training ground" would be sensible - as well as a player-customized training ground ("I'm having trouble in my assault mech vs a bunch of scouts, how can I deal with it? Let me try out configurations and tactics..." - while AI won't be as good as actual players, it can give you a place to try things out without risk.)
#131
Posted 20 September 2012 - 10:54 AM
#132
Posted 20 September 2012 - 12:34 PM
Hennessey, on 17 August 2012 - 08:21 PM, said:
This post officially breaks my Forum cherry for any game I've ever played . This however, is a topic that I feel deserves a lot of discussion as it seems to me that this will be the difference between a fast paced shooter with quirky (and endearing) mechanics, or an MMO that truly brings something new to the online community. That being said here is why I believe PVE, if done correctly, would make this the game we all want it to be (even the hardcore PVPers):
When I started playing Mechwarrior, oh let's see... about 17 years ago (has it been that long?), the PVP option was mind-blowing to say the least, but only because I had earned the right to be there. I had battled odds of 1:10 and come out on top. I had figured out the best methods for exacting precision kills against fierce (albeit by today's standards 'stupid') AI Mechs. I then defeated their leader at the end of the campaign in a Mech that towered over me and could melt me in one blast.
And for all of this preparation, I entered PVP and got my proverbial handed to me.
After a while it stopped being fun to PVP, and I was forced back into campaign to try to perfect the lessons I had been embarrassed with in PVP. Things like Alpha strikes that didn't cause me to overheat every single time. Things like Jump Jetting and putting a boot on someone's nose .
Things that I had never needed to use in campaign, but would never have a chance to test out in PVP as I was getting obliterated, and no one was willing to help me learn.
Enough nostalgia. My point is by adding an engaging PVE feature to the game, those lulls in between epic clan clashes (that will eventually only take place on Friday night after everyone is home from work), will be filled by you and couple of friends, a hundred of your clan mates, or even a PUG, fighting your way through some random planet only to come up on a GINOURMOUS SPIDER-MECH TOUTING 10 MECHS WORTH OF FIREPOWER, AND NEVER SEEN BEFORE ANYWHERE BY ANYONE IN THE GALAXY ('cept the last time you did it of course ). Then comes the satisfaction that I was pining for the whole time I was getting smashed in PVP: taking that **** down in a collaborated group effort and rejoicing in the spoils as the Boss explodes like a CBill pinata .
Then what really matters in community games like this starts happening:
Later, when you go back to base and add that guy to your friends list who ran in front of you and took a PPC blast for you because he knew it was his duty as an assault Mech. Or the other guy/girl/w/e who orchestrated the main assault by rearing back the Cata's to stay just distant enough to fire off LRMs while the brawlers went in to pound ground.
I'm sure some people (let's be real.... the one person who actually read this far) is asking themselves: "How is this any different than PVP? Er, besides the giant spider thing of course..."
The simple answer is: No fear of defeat.
I'm not saying that a PVE system should be without costs. And, I'm definately not saying that it should be worth so much as to feel mandatory. What I am saying is that there are a lot of people out there who simply won't play a PVP only game because they don't want to feel guilty when they read posts from some brat 12 year old who racks in 6 hours a day EVERY DAY after school, and feels inclined to tell you what a "eFFIn' FAT WERTHLUSS newb L2P POS" you are simply because your clan lost a territory/match/couple bucks
And yes, that will still happen, but if the rewards/loss isn't so great in PVE, then it will happen less.
So, if you're still with me... What does PVE do for PVP?
Keeps it alive for one.
There will come a time, when you/your friends/your clan just aren't having fun fighting the same people week in week out (winning or losing), because one of them has beef with you about a ridiculously long post you made about PVE a while back... This can be a breaking point for a game if there are no alternatives. Not to say that the PVP is weak!!! Hell, I love what they've done so far, and feel it was worth every penny (already) spent just to get a glimpse. However, I don't want this particular franchise to be an 'almost' simply because people are afraid PVP will suffer if PVE is added.
Secondly PVE can be a way for PVPs to hone their skills, come up with new tactics, try out new cadets/builds/CATCH PHRASES! And they can do it all with the comfort of knowing that nobody but them was there to see the SPIDERNATEROVER-9000 decimate their entire clan (difficulty scaling with number of people is a must for a setup like this, so that 1 person can do it or 100), and in the end they thanked him; Simply because he showed them that having an entire team of Jenners simply was not going to cut it .
TLDR; I have played other MMO's and I know there are people who would live entirely in PVP. There are just as many who would live entirely in PVE. I think we should be very supportive of that If we're going to make this game as good as it possibly can be, because once it comes down to it, the people that really love this game like I do, are going to do both, and I think we're the majority.
The sign at the store said "The sale of dead horses has been suspend due to lack of stock"
But one should be present none the less *insert here*.
Again, another thing I hope never happens, pve (cringe)
#133
Posted 20 September 2012 - 01:09 PM
Personally, I would love some simple PVE stuff. It doesn't have to be a campaign or anything fancy. It could be as simple as a map/zone that you drop into that contains a hostile base (ammo/parts cache) defended by simple turrets, but tanks, etc. would be nice as well. Capturing the base provides (fictional) resources to your House / Merc Group / whatever. You, of course, earn a few C-bills, similar to the amount you would earn in a PVP drop. You could even get a ton or two of ammo as an extra bonus.
This allows 1) a sort of training / practice environment 2) an extra avenue for C-bill grinding and 3) allows players who are tired of getting rolled in PUGs to still have fun in their Giant Stompy Robots and keep playing MWO without having anger induced aneurysms. This is somewhat similar to what they have in BGO, but without the golden ammo.
Anyway, that's my $0.02
Edited by Magik0012, 20 September 2012 - 01:11 PM.
#134
Posted 20 September 2012 - 01:27 PM
#135
Posted 20 September 2012 - 02:04 PM
Everything I would like to say about PvE has pretty much been posted already, but as a co-owner of a small indie development studio in the UK, I do need to add that a PvE campaign is not a trivial addition. With the graphical fidelity that everyone has come to expect, as well as intelligent map and mission design, the resources required are enormous. Someone would have to pay for that and that someone would be us, the players - a F2P game cannot be all things to all people. As an aside, AI is, frankly, a trivial part of the development process and these is no need to expect AI that harks back 20 years; after all, 'mechs are just walking tanks with limited turret rotation as far as coding is concerned and it is a fairly simple task these days to build code which ranges from walkover to impossible to beat. The iterations are very well known.
Basically, I wanted an up-to-date version of MW2 with all the things we used to have, but I'm not going to get it. Not yet anyway, so I guess I'll have to put up with the odd bit of abuse from the random 13 year old, sat there picking his spots, spewing bile into the ether. I have to say, though, in all the games I've played, I have only encountered two people I would have liked to have revoked their Beta access on the spot, but they didn't ruin it for me. Looks like the MWO community, so far, is better than many, many other games. (Don't poke your head into the Beta forums if you want that image ruined though!)
Anyway, here are some quotes from Russ Bullock, dated last month from Dualshockers which basically state that, yes, there will be a tutorial area and, no, there won't be PvE unless the current PvP model is successful. Fair enough.
Great thread, with only one troll comment so far. I'd love to know why Landron thinks PvE is 'stupid and pointless' rather than 'just because it is', because there may be some revelation there that makes us all think 'You know, he's right. Let's stop asking for PvE.' *cough*
Quote
R: Well I think you said it. All plans for a single player product are shelved for the time being, as we are focused solely on PVP combat. The fact that it has been a full decade or more since the last true MechWarrior title means that we’re on a mission to revive the brand and bring it to modern gamers. However with a successful launch MechWarrior Online, I’m hopeful that a big new single player title would be just around the corner; the future holds the answer.
Quote
R: I think the answer is similar to this question as the last. Having said that, I think this could possibly be a first step in bridging towards a more full traditional single player experience. It’s safe to say that the PvE question is one of the most popular and it is probably one of the very first things we will explore once our core game is complete and we go Open Beta.
Edited by ceili, 20 September 2012 - 02:15 PM.
#136
Posted 20 September 2012 - 02:57 PM
#137
Posted 20 September 2012 - 05:24 PM
The Basilisk, on 21 August 2012 - 12:19 AM, said:
I think the most common argument for people who prefer PvP ultimativly to PvE is the general lack of flexibility and skill of the AIs. My answer to that is and will be for ever:
I don't think that's the main argument against it at all. The problem is pulling resources away from the core of the game, PvP. Plus, it's not a winning formula for these type of games. Throwing bots into a map for practice is one thing, but fully fleshed out PvE content? No thanks. No skill based shooter, sim, tactical, etc game of this nature has successfully implemented a PvE world into a core PvP game. Those who have tried, Global Agenda, failed. The main complaint against that game is that the devs should have picked one route or the other, instead of trying to appease both sides by incorporating PvE into a PvP style game.
You won't see PvE content in PlanetSide 2, no one complains there. If PS2 is good enough to be strictly PvP, then why not MWO?
#138
Posted 20 September 2012 - 05:43 PM
Some of the PVE boss encounters could lead to unlock special mechs, weapons or perks. For instance clan tech later in the game could be accessed only if you beat certain pve scenarios.
#139
Posted 20 September 2012 - 06:26 PM
#140
Posted 20 September 2012 - 06:47 PM
Hennessey, on 17 August 2012 - 08:21 PM, said:
This post officially breaks my Forum cherry for any game I've ever played . This however, is a topic that I feel deserves a lot of discussion as it seems to me that this will be the difference between a fast paced shooter with quirky (and endearing) mechanics, or an MMO that truly brings something new to the online community. That being said here is why I believe PVE, if done correctly, would make this the game we all want it to be (even the hardcore PVPers):
When I started playing Mechwarrior, oh let's see... about 17 years ago (has it been that long?), the PVP option was mind-blowing to say the least, but only because I had earned the right to be there. I had battled odds of 1:10 and come out on top. I had figured out the best methods for exacting precision kills against fierce (albeit by today's standards 'stupid') AI Mechs. I then defeated their leader at the end of the campaign in a Mech that towered over me and could melt me in one blast.
And for all of this preparation, I entered PVP and got my proverbial handed to me.
After a while it stopped being fun to PVP, and I was forced back into campaign to try to perfect the lessons I had been embarrassed with in PVP. Things like Alpha strikes that didn't cause me to overheat every single time. Things like Jump Jetting and putting a boot on someone's nose .
Things that I had never needed to use in campaign, but would never have a chance to test out in PVP as I was getting obliterated, and no one was willing to help me learn.
Enough nostalgia. My point is by adding an engaging PVE feature to the game, those lulls in between epic clan clashes (that will eventually only take place on Friday night after everyone is home from work), will be filled by you and couple of friends, a hundred of your clan mates, or even a PUG, fighting your way through some random planet only to come up on a GINOURMOUS SPIDER-MECH TOUTING 10 MECHS WORTH OF FIREPOWER, AND NEVER SEEN BEFORE ANYWHERE BY ANYONE IN THE GALAXY ('cept the last time you did it of course ). Then comes the satisfaction that I was pining for the whole time I was getting smashed in PVP: taking that **** down in a collaborated group effort and rejoicing in the spoils as the Boss explodes like a CBill pinata .
Then what really matters in community games like this starts happening:
Later, when you go back to base and add that guy to your friends list who ran in front of you and took a PPC blast for you because he knew it was his duty as an assault Mech. Or the other guy/girl/w/e who orchestrated the main assault by rearing back the Cata's to stay just distant enough to fire off LRMs while the brawlers went in to pound ground.
I'm sure some people (let's be real.... the one person who actually read this far) is asking themselves: "How is this any different than PVP? Er, besides the giant spider thing of course..."
The simple answer is: No fear of defeat.
I'm not saying that a PVE system should be without costs. And, I'm definately not saying that it should be worth so much as to feel mandatory. What I am saying is that there are a lot of people out there who simply won't play a PVP only game because they don't want to feel guilty when they read posts from some brat 12 year old who racks in 6 hours a day EVERY DAY after school, and feels inclined to tell you what a "eFFIn' FAT WERTHLUSS newb L2P POS" you are simply because your clan lost a territory/match/couple bucks
And yes, that will still happen, but if the rewards/loss isn't so great in PVE, then it will happen less.
So, if you're still with me... What does PVE do for PVP?
Keeps it alive for one.
There will come a time, when you/your friends/your clan just aren't having fun fighting the same people week in week out (winning or losing), because one of them has beef with you about a ridiculously long post you made about PVE a while back... This can be a breaking point for a game if there are no alternatives. Not to say that the PVP is weak!!! Hell, I love what they've done so far, and feel it was worth every penny (already) spent just to get a glimpse. However, I don't want this particular franchise to be an 'almost' simply because people are afraid PVP will suffer if PVE is added.
Secondly PVE can be a way for PVPs to hone their skills, come up with new tactics, try out new cadets/builds/CATCH PHRASES! And they can do it all with the comfort of knowing that nobody but them was there to see the SPIDERNATEROVER-9000 decimate their entire clan (difficulty scaling with number of people is a must for a setup like this, so that 1 person can do it or 100), and in the end they thanked him; Simply because he showed them that having an entire team of Jenners simply was not going to cut it .
TLDR; I have played other MMO's and I know there are people who would live entirely in PVP. There are just as many who would live entirely in PVE. I think we should be very supportive of that If we're going to make this game as good as it possibly can be, because once it comes down to it, the people that really love this game like I do, are going to do both, and I think we're the majority.
My dream would be a MW2:M remake but I know a standard singleplayer game is out of question, so we need to use the resources already in MWO.
I liked what Valve did to TF2. It was an PVP only game, then they added bots and finally cooperative gameplay (Mann vs Machine).
I think this game would be amazing with a cooperative mode. Something like Clan Invasion. You and your friends will defend the base against waves and waves of clan mechs with increasing difficult. That would work. Are you reading this, PGI guys?
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