Posted 19 August 2012 - 02:18 PM
Wow! This thread has really taken on a life of it's own! I'm pleased by the discussion I've seen so far, and can't wait to see if anything comes of any of these ideas. There are a lot of points that I would like to reitterate (don't have time to quote them all, but you know who you are).
1. I think it's been generally agreed by posters that no changes to current game mechanics would be necessary to implement any form of PVE, therefore, inclusion of scripted events should not affect PVP with balance issues (since both players and AIs would have to follow the same rules based on equipment anyway).
2. Introduction of Clans via AI seems to be a far more solid expectation than I would have thought, even from people who don't care about a campaign style game.
3. 'Boss' mechs/fortresses/dropships... Especially dropships, don't seem to be that disturbing to the current systems 'canon' if you will, and would, as pointed out above, give (possibly) up to 32 players a chance to take down something really epic, in scale and difficulty.
4. The fears of PVP suffering from lack of attention seem unfounded on the grounds that once the game is released, there really doesn't seem to be a whole lot that would need serious developement (aside from the obvious bug-fixes/balance issues).
5. PVE content, being additional planets, scenarios, and dare I say it: raids (what would you call it in BT universe? Invasions?), will inevitably rake in more cash (this may be an unfair assumption, however it's based on the precipice that at some point the only thing you'll really be buying for PVP is more in game currency to buy gear, or the gear/mechs themselves).
6. PVE may not be make or break for MW:O, but it seems to be generally agreed (based on the thread) that it could very well affect the longetivity.
7. Many have stated they would like to see mechs/currency seperated if there were inclussion of PVE, and this seems generally accepted as a decent and appropriate solution to 'farming' issues.
8. There has been some speak of 'Just wait for MechWarrior 5', or 'They'll make a seperate expansion for PVE. Let them finish PVP!!!', and while I don't think these statements are innapropriate to the discussion, I do think that even a little taste of PVE in the current game as it plays now, would be a very large boon to people just getting into the franchise, or those of us who do occasionally get bored of grudge-matching (the very simple and small escort quest or 'wave' survival mini-game offer very good examples of so called 'afterthought' PVE that would still be engaging and a change of pace).
That's all I have at the moment, but keep it up all! I really appreciate the feedback, and the civil tone that seems to be lingering in this discussion.