Harrow, on 02 February 2012 - 01:11 PM, said:
So you're saying the department head of an accounting department who has never seen a video game is going to be successful here? The point I was trying to make is that people who already posses a proficiency within a skillset (online mech combat, team based mmo/fps) have a leg up all things being equal in terms of leadership capability which is the cornerstone behind modern military tactics. You learn to actually shoot, move, and communicate (remember that one Kay?) and then when you've demonstrated competence you can move into a leadership role. They don't bring in a cook from the dining facility and put him in charge of a infantry platoon, no matter how muchpotential he or she has. They will however allow him/her to learn the basics, then the advanced training, and by then know whether or not they are capable of leadership. This is the way with all things.
Yes I agree having been a leader in other areas displays the aptitude for leadership in general but it doesn't automatically mean that person will be proficient at the underlying skillset required to be successful in this game AND be a leader. Hence my original post...
Well, the next time you have an argument like that, could you please try to post it in the manner in which you've just applied this one? This explains your true intent behind that previous post, and I can't really disagree with it, while the previous post was actually inflammatory and sent at least two of us off in the direction you did not intend for us to go. And, yes, I do remember Shoot, Communicate, and Move on Out.
SilentObserver, on 02 February 2012 - 01:25 PM, said:
... and I will choose my own route to where ever i need to be. Also if i feel the need to fall back I will.
Okay, say you're one of my guys for a minute... what if, for the sake of the team, I instruct your Lance to move to Waypoint Alpha on a Northwesterly route, and you take a straight route or even Northeasterly? You come across an entire company of bad guys and they rip you to shreds. Now, not only have you disobeyed the original plan, but my adjustment to the plan, you've gotten yourself killed, which has lost resources for our unit, and you've alerted the enemy not only to your Lance's general position, but likely also given up the one ace in the hole we needed to win.
Oh, and falling back... your job is to hold the line, not fall back when you feel it's expedient, even if you have to sacrifice yourself until I can get your line reinforced, call in artillery, or get other elements into an ambush for the bad guys you're facing, now.
Just in those two careless sentences, you've lost two matches for me, straight out the chute. In MWO, if information is used correctly, and then you decide you're going to lone wolf it, you're going to end up causing problems for the rest of the element. Is that cool for you?
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For My part I will do my best to try and implement the whatever strategy the team is trying to pull off as well as try to keep the commander informed of changes that they should know about.
That's how it's supposed to be, right?
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I think the biggest issue is, i've seen a lot of post from potential commanders who seem to expect thier orders to be followed without question. As many other people in this thread have stated. No one wants to be barked at. No one wants to be micromanaged. Tell we what you want done and let me decide how to do it.
My dispute to this is, if I have better intel than you do, if I have a better view of the overall battlefield via the BattleGrid, if I tell, or ask you to go somewhere, it's because I have that better intel, that better view, and you need to trust me, or there's going to be an absolutely excellent amount of finger pointing, at you, and I'm just going to stand by and let it happen.
Look, I'm not asking everyone to follow my orders blindly, not in the least; I'm asking people to trust my decisions, because I am making the best possible decision I can based on circumstances, intel, and what's out the wind shield on my 'Mech, as well as my experience and the little bit of tactical prowess I have. When PGI said they wanted team-based gaming, that's what they meant. I'm also not telling my Lance Leaders that I intend to micromanage them at every turn, and we'll try to have the best possible strategy set up that we can to complete the mission and/or objective(s), but there will be important changes in the game.