Posted 16 April 2012 - 11:02 AM
Okay, some things are annoying me:
-- "This is war" -- it's also a video game. While yes, we enjoy war "simulators," it's still a video game, and video games are supposed to be fun. Legging, when the game allows for it to be utilized so easily, ruins the fun. Not acknowledging that will result in casual gamers fleeing, reduced revenue for MW:O, and a lower likelihood of our favorite game having an extended product cycle.You trying to be badass does not help anything but your own ego. We're trying to keep this series alive and thriving, not just alive for the hardcore.
Chromehounds didn't compromise at all in their war simulator. Where are they now? Let's do the math and calmly acknowledge, without trying to puff our chests out, that legging is a potential game balancing issue.
-- Legging is GOING to happen. In MW3, it COULD BE a cheap tactic, absolutely, the equivalent of Zerg rushing in Starcraft. Yes, you can stop it, yes, you can do it back, but at that point, is anyone really having fun or are they fighting just to shove it in someone's face?
-- It's also a valid tactic. If I'm in a Puma and I've got a Dire Wolf barrelling down at me, I'm gonna bite its ankles and try to keep it away from me.
Now, there're a couple of major solutions --
1: Destruction of legs don't = destruction of 'Mech. Take out one leg, it's limping. Take out two, it's immobile. If immobile, once it's knocked down, it doesn't get up and someone can just shoot your 'Mech while you're down.
2: Armor up the legs. Others have said above that it would make logical sense for 100-ton walking tank to have a whole bunch of armor on the legs, if only because it's load-bearing and needs the weight down there. Of course, armoring it up too much and you basically turn legs into either invulnerable, or so well armored that you'll never see a limping 'Mech in the game. That's not good, either.
But that's where, I think, game balancing comes into play: mix the two. I don't think anyone's going to be upset if we have it to where a leg's destruction = 'Mech destruction. Legging is an issue because we'll have arms blown off and that's fine, but a leg blown off and we're dead? Players have a hard time accepting that the destruction of an extremity = the destruction of the body.
But if you armor the legs up a bit more than is strictly "canon," and, while having legging cause some serious problems for the 'Mech, not having it result in a quick path to a kill, but rather having it affect mobility (which, in my estimation, does make legging significantly more valid in the eyes of the larger player base), would keep a happy middle ground. Legging would greatly assist you in defeating your enemy, particularly if you need that sucker moving just a little slower so you can get your guns around to it, but in and of itself you can't alpha-strike a leg and kill someone.
I see a happy middle ground here.