Iron Heart, on 23 August 2012 - 02:49 PM, said:
Since when has 24 players been classed as Massive? I played Quake TF with 32 players in 1996 and that was just an online multiplayer game!
MWO is a OMG (Online Multiplayer Game)
The problem is Console Games have bred a generation of Gamers who now think having more than 8 v 8 in a single map is impressive.
As a long time Battlefield player (BF3 doesn't count) where 64 is the norm, I agree with you here.
Iron Heart, on 23 August 2012 - 02:49 PM, said:
Show me 64 v 64 mechs in a single map and I will be awe struck, even 32 v 32 would be impressive, less than 32 players in a map and the game is just showing how limited the game engine is.
I will follow this game with interest as I have owned and played pretty much ever Mechwarrior and Commander Game made, but it saddens me to know that an pure online version of MW is so limited in numbers and scope.
This however is a little naive in my opinion. It is a simple matter of gameplay and enjoyability. Some games would not work scaled up because of their nature. That aside, the major thing preventing massive battlefields online is resources. The developers cannot just say "Lets make it 100 players per team" then push a button and it works. It takes a lot of time, effort, and money to create and maintain a MMOFPS. large amounts of resources are then tied up in this goal which may cause other aspects of the game to suffer.
MAG is a great example. Just because it is big does not mean it is good. Sure there were up to 256 players in a match, but that was pretty much its only selling point. The gameplay was in general sub par and not terribly fun if you ask me.
There is a reason CoD4 built a juggernaut franchise, even with only 18 players per match max (unmodified on consoles). Even if it did evolve into the cesspool it is today, you cannot deny the successes of the first Modern Warfare. The gameplay was killer. Controls were responsive and you felt so in control of your character that it was easy to get absorbed and intense into the game. Sure there was only on average 12 players on a map, but it didn't really matter. After all how often did MAG battles actually reflect the massive amount of players? I found most of the time it felt like I was in any other multiplayer FPS with less than 20 players in my little 'map'. Except now I could walk into someone else's little 'map' if I wanted.
The point I am trying to get across here is that it does not matter if the developers spend all their time making a functional massive battlefield if the fundamental gameplay is poor. I would choose a well refined 8v8 over a clunky boring 128v128 any day.
Iron Heart, on 23 August 2012 - 02:49 PM, said:
It appears as though you have not done a terrible amount of research on this game. 'Community Warfare' is Piranha's answer to a fully persistent universe. It is still a long time coming, but if all turns out well then all of what you mentioned is possible.
Iron Heart, on 23 August 2012 - 02:49 PM, said:
From what I can see, MWO is no different from most modern FPS such as CoDMW or BF3 or the now popular F2P games which make money from people buying bullets and weapon upgrades in game.
I do not really see where you have drawn this conclusion. The Devs have made it abundantly clear that they will not implement economic systems where you can buy superior and exclusive equipment with real world currency. And the fact that this is a 'mech game instantly sets it apart from your average modern military FPS. If it is anything like previous MW installments then it will be much more skillful and elegant than down-the-sights shooters. Shot placement and defensively spreading damage are great mechanics which the series possesses that set the genre apart from twitch shooters. And they are just the tip of the iceberg when it comes to being a successful pilot.
TL;DR:
- More players per match = more time/resources spent = less time/resources spent on other aspects
- A good 8v8 is better than a bad 128v128
- Community Warfare has not gone anywhere, be patient.
- Devs have stated many times, MWO =/= Pay2Win
- If MWO follows past MW games it will be very different than down-the-sights twitch shooters.
Edited by Highlander IIC, 23 August 2012 - 03:49 PM.


















