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#41 Kyone Akashi

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Posted 06 February 2012 - 01:44 PM

Aside from whatever "training missions" or whatever with Bot 'Mechs may eventually be introduced, I'd certainly like to see NPC tanks and maybe even infantry running around in a support role, possibly directed by a Command 'Mech.

Come on now, there's just something to be had about one-shotting those "tiny" troopers, or trying to kill off those damn LRM trucks before they can volley you to pieces :D

As far as any "crafting" is concerned, I'd certainly agree that this isn't something the Pilot him- or herself should do - then again, it stands to reason that we will have access to (invisible) support crews, which in turn might take orders from you. This alone doesn't replace a proper factory, but perhaps there could be some way to jury-rig functional components out of salvage. An example: Want a Clan PPC on your IS 'Mech? Well, only way to get one is to hunt down a couple Clanners who carry them, collect X damaged guns and then tell your crews to build a single working one out of it. Depending on their skill level it'll be more or less reliable...

Needless to say, before the Clans show up this would simply be a way to save some money on the side by "crafting" repaired components out of salvage and then either use them for yourself or sell them on the market. Over time, this could increase your maintenance crew's skill level. Perhaps you can even hire specialists or additional technicians, but that would cost you extra. Lots of possibilities opening up here.

Just as an idea how to pull "crafting" off without making it feel out of place, though. I've come to see the optional micromanagement of a small team of subordinates as a neat detail in games such as STO or TOR. This sort of stuff can make for a cute little minigame whose implementation may not even require much in terms of developer resources, at least on the graphical side of things.

An example from STO: http://www.blogcdn.c...-ui-resized.jpg
Of course, STO's duty officer system is way more extensive than what I'd have in mind for MWO. For the latter, I'm thinking about a crew of 1-4 technicians of varying specializations maybe, all affecting how good they are with whatever you tell them to do.

Edited by Kyone Akashi, 06 February 2012 - 01:54 PM.


#42 VEDRFOLNIR

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Posted 06 February 2012 - 02:09 PM

View PostRayge, on 03 February 2012 - 12:10 PM, said:


What does RPG stand for? sorry I'm not great at these acronyms


*sigh* My soul weeps...

Hey, I'm all for PvE to be included in MW:O but let's face it, this is not the game for 'Kill X of Y and return with their pelts!' style of missions. At the same time, I found the PvE in EVE so... well... boring that it couldn't keep my interest for very long. So, if the devs are going to add PvE to this game, what sort of missions/PvE environments would players want to see? That's a pretty good question.

#43 Opus

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Posted 06 February 2012 - 02:24 PM

View PostRuss Bullock, on 03 February 2012 - 12:37 PM, said:

PvE would be great, I want it and many others do. But it needs to slip down the priority list for now, first we need to establish a successful product before we can add more features into it. Keep your fingers crossed.


Let me Quote the Owner "" PVE would be great"" ""First Establish a Successful Product""

Aka guys - No PVE till later, so if your are uncertain as to your abilities at PvP... there is always Meknet. and MW4 reruns...

Bring on the PvP I say, lets establish our territories, and have at it, make Piranha successful, and we'll get more down the road

#44 Kael Tropheus

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Posted 06 February 2012 - 02:41 PM

In its defense, a basic training thing would not technically be PVE. You dont earn anything except real life experience on driving and shooting. At the same time a rookie doesnt jump into a mission his first time in a mech on a team and screw the team over and give the other team an easier time of winning. Meanwhile the rookie is still trying to figure out how to increase his throttle and bugging his team with questions while he gets headshotted. Now he has to pay for repairs, and goes into the next mission in the exact same boat he was last time, "Ummm how do I torso twist?" BANG! Another easy kill for the other team.

Fluffwise, most pilots both merc and all house pilots, go through an academy with classes and simulators before ever stepping foot on the rungs of the ladder to a mech cockpit. So basic training should be a no brainer.

#45 Nick Makiaveli

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Posted 06 February 2012 - 04:38 PM

Uhh didn't realize this was 3 pages long when I responded to a 1st page post that was basically OT.

So um yea.....


Thanks to the boss man and the flunky ;) who posted here!!

Edited by Nick Makiaveli, 06 February 2012 - 04:43 PM.


#46 Exilyth

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Posted 06 February 2012 - 05:05 PM

I hope we get "capture the mobile HQ" as an optional target if/when we get PvE.





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