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Timberwolf Mki And Mad Dog Prime


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#121 New001

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Posted 01 October 2012 - 11:01 AM

Can I say I LOVE YOU. This is absolutely amazing!!

#122 Zakatak

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Posted 07 October 2012 - 05:20 PM

If they ever made a Battletech movie, I hope this is the model (and style) they use!

#123 Magik0012

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Posted 08 October 2012 - 02:41 PM

Frakking AWESOMENESS!

Excellent work Hana!

#124 OriginalWolf

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Posted 10 October 2012 - 03:55 PM

very nice work. its something you should be paid for. thank you for sharing it with us.

#125 Celesteel

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Posted 11 October 2012 - 12:18 AM

HOLY COW! Why are you not on the MWO design team?

#126 HanaYuriko

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Posted 11 October 2012 - 01:36 AM

Wow, this thread is still getting attention? I thought it'd be buried by now! I'm pleased to see that you guys are still enjoying my TWolf and the finished project.

#127 Hunter04

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Posted 13 October 2012 - 09:32 PM

Amazing! I wish i had such skills man.

#128 Commander Gravey

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Posted 19 October 2012 - 06:06 PM

This Model deserves to be in the MWO Title. Great Job buddy!

I can't wait to destroy some Freeborns with it!

Edited by Commander Gravey, 19 October 2012 - 06:07 PM.


#129 Thuraash

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Posted 20 October 2012 - 09:09 PM

Outstanding! I'll be one seriously happy trueborn if they make it look like that!

#130 FieserNiesel

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Posted 20 October 2012 - 09:45 PM

Quote

Amazing! I wish i had such skills man.



Quote

Posted ImageAdridos, on 29 August 2012 - 03:05 PM, said:

Once again, it's "she", not "he".


#131 redlee73

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Posted 11 November 2012 - 01:18 PM

I on the otherhand, loved the "TImber Wolf" aka MAD CAT! Awesome photos and work btw!

Lets hope the developers can get the "rights" (if owned by someone else) and implement it into the game!

I do understand being a Big Fan of the MechWarrior series! back in the day, that there were (two factions) and that the Timber Wolf was part of the "Clans" and most of the Mechs in the game came from the "Innersphere" faction. There were many others too! hopefully they will all be added one day!
http://www.mechlivinglegends.net/
Cant wait!!!! thou, designing new models of Mechs is fine, but it would be nice to see all the classics in the game.

Edited by redlee73, 11 November 2012 - 01:46 PM.


#132 James Rhodes

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Posted 11 November 2012 - 04:31 PM

I just stumbled upon this thread, and read page after page, witnessing the construction of a glorious masterpiece.

This is truly amazing stuff!

#133 Streaks

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Posted 12 November 2012 - 11:35 PM

Very nice work ;) I always loved the MadCat in D variant. Though, I typically only used the Masakari but when the demand was for heavies only I used a Mad Cad in D.

Something still feels a little tiny bit off when looking at the renderings though. Perhaps it's overall thickness? I'm not certain but something makes me think there's something very slightly out of scale or dimension. Perhaps it's the hard cased arms vs the old slinky style.

#134 MmmBe3r

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Posted 16 November 2012 - 04:26 PM

Some great modelling work, I do solid modelling using UniGraphics at work on and off and certainly could never do something like this. Great paint job too.

#135 HanaYuriko

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Posted 15 December 2012 - 08:17 PM

Somewhere in this thread I may have mentioned that I'd possibly build the Mad Dog since it shares the same legs with the Timber Wolf. I'm not exactly sure since I'd be assed to actually dig through my own thread.

And seeing that there are a number of other talented people who also built the model in question recently, I'd be amiss if I were to start a new thread as well. With that in mind, is it considered necroposting if I were the original author? Whichever, here I am to resurrect this thread with updates and images!

Now the first thing I had to do was try to keep the scale of the two models together. One of course was reusing some parts. The legs and arms. The other was the missile launchers themselves, as the missiles are the exact same object I created for my TWolf.

We'll start where I started, with the LRM20 torsos.

Posted Image

Posted Image

Posted Image

With this section, i have it in mind that the original design was just TOO small! Especially when you consider that it's supposed to not only house the 20 missiles in each launcher (for a total of 40) but 200 more behind them. Plus the XL engine and all of the other internals that make the thing work.

#136 cmopatrick

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Posted 15 December 2012 - 09:21 PM

wow. excellent work so far, Ma'am.

i just looked a bit closer... you used truespace on this. i didn't even think it would run on a modern box (been a LONG time since i ran truespace, like mid '90s). to do such good work with it, i am VERY impressed.

Edited by cmopatrick, 15 December 2012 - 09:49 PM.


#137 HanaYuriko

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Posted 15 December 2012 - 10:14 PM

View Postcmopatrick, on 15 December 2012 - 09:21 PM, said:

wow. excellent work so far, Ma'am.

i just looked a bit closer... you used truespace on this. i didn't even think it would run on a modern box (been a LONG time since i ran truespace, like mid '90s). to do such good work with it, i am VERY impressed.


Microsoft bought truespace from Caligari back in...2006 I think. With v7.6 as the last release. Then a few months later, MS killed the project and ended all support. At least the software itself is free now and there's a user update to v7.6.2 or something like that. As for mid 90s? I started with v2.5 in 1998.

Couple more images. Just placement and starting on the center torso. You can see my cockpit module in place. It was pulled directly from my TWolf to keep the scale true to size and give me an idea on how thin I can make the body.

Posted Image

Posted Image

#138 RotS Targe

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Posted 15 December 2012 - 10:24 PM

well, that's certainly beefier (how is this word in my computer's dictionary?) than the normal look.
not a bad thing, though, just takes a little getting used to.

#139 J4ckInthebox

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Posted 16 December 2012 - 02:42 AM

Are you a wizard? it's amazing !

#140 Treehugger

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Posted 16 December 2012 - 05:48 AM

The missile racks look amazing! I can imagine them firing any second now :ph34r:





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