

Timberwolf Mki And Mad Dog Prime
#121
Posted 01 October 2012 - 11:01 AM
#122
Posted 07 October 2012 - 05:20 PM
#123
Posted 08 October 2012 - 02:41 PM
Excellent work Hana!
#124
Posted 10 October 2012 - 03:55 PM
#125
Posted 11 October 2012 - 12:18 AM
#126
Posted 11 October 2012 - 01:36 AM
#127
Posted 13 October 2012 - 09:32 PM
#128
Posted 19 October 2012 - 06:06 PM
I can't wait to destroy some Freeborns with it!
Edited by Commander Gravey, 19 October 2012 - 06:07 PM.
#129
Posted 20 October 2012 - 09:09 PM
#131
Posted 11 November 2012 - 01:18 PM
Lets hope the developers can get the "rights" (if owned by someone else) and implement it into the game!
I do understand being a Big Fan of the MechWarrior series! back in the day, that there were (two factions) and that the Timber Wolf was part of the "Clans" and most of the Mechs in the game came from the "Innersphere" faction. There were many others too! hopefully they will all be added one day!
http://www.mechlivinglegends.net/
Cant wait!!!! thou, designing new models of Mechs is fine, but it would be nice to see all the classics in the game.
Edited by redlee73, 11 November 2012 - 01:46 PM.
#132
Posted 11 November 2012 - 04:31 PM
This is truly amazing stuff!
#133
Posted 12 November 2012 - 11:35 PM

Something still feels a little tiny bit off when looking at the renderings though. Perhaps it's overall thickness? I'm not certain but something makes me think there's something very slightly out of scale or dimension. Perhaps it's the hard cased arms vs the old slinky style.
#134
Posted 16 November 2012 - 04:26 PM
#135
Posted 15 December 2012 - 08:17 PM
And seeing that there are a number of other talented people who also built the model in question recently, I'd be amiss if I were to start a new thread as well. With that in mind, is it considered necroposting if I were the original author? Whichever, here I am to resurrect this thread with updates and images!
Now the first thing I had to do was try to keep the scale of the two models together. One of course was reusing some parts. The legs and arms. The other was the missile launchers themselves, as the missiles are the exact same object I created for my TWolf.
We'll start where I started, with the LRM20 torsos.



With this section, i have it in mind that the original design was just TOO small! Especially when you consider that it's supposed to not only house the 20 missiles in each launcher (for a total of 40) but 200 more behind them. Plus the XL engine and all of the other internals that make the thing work.
#136
Posted 15 December 2012 - 09:21 PM
i just looked a bit closer... you used truespace on this. i didn't even think it would run on a modern box (been a LONG time since i ran truespace, like mid '90s). to do such good work with it, i am VERY impressed.
Edited by cmopatrick, 15 December 2012 - 09:49 PM.
#137
Posted 15 December 2012 - 10:14 PM
cmopatrick, on 15 December 2012 - 09:21 PM, said:
i just looked a bit closer... you used truespace on this. i didn't even think it would run on a modern box (been a LONG time since i ran truespace, like mid '90s). to do such good work with it, i am VERY impressed.
Microsoft bought truespace from Caligari back in...2006 I think. With v7.6 as the last release. Then a few months later, MS killed the project and ended all support. At least the software itself is free now and there's a user update to v7.6.2 or something like that. As for mid 90s? I started with v2.5 in 1998.
Couple more images. Just placement and starting on the center torso. You can see my cockpit module in place. It was pulled directly from my TWolf to keep the scale true to size and give me an idea on how thin I can make the body.


#138
Posted 15 December 2012 - 10:24 PM
not a bad thing, though, just takes a little getting used to.
#139
Posted 16 December 2012 - 02:42 AM
#140
Posted 16 December 2012 - 05:48 AM

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