Posted 05 February 2012 - 12:53 AM
I tend to be torn.
While I appreciate the classic battletech system that was used in MW3, I for one don't really like the ability to totally customize a 'mech from top to bottom.
I like that MW4 tried to utilize hardpoints that kept the 'mechs armed in a similar fashion. Energy weapons can be mounted where energy weapons should go, same for ballistics, and missiles.
Bear in mind, in the canon the 'mech's targeting computers were programmed at the factories that produced the 'mechs for the weapons that are mounted on the chassis when it rolls off the assembly line. If a 'mech has a Large Laser, two Medium Lasers, and an LRM 10 rack, it's targeting computer is made to accomodate those weapon systems and provide targeting information for their effective use. If you go changing out that Large Laser and pair of Medium Lasers for a PPC for instance, you have to now reprogram the targeting computer for that weapon, further adding to the time it took to alter the 'mech. (You might have to wait days or weeks for a qualified 'tech to arrive that can make that kind of change to the computer, or worst case scenario completely replace the targeting computer with a different one suited for the weapons.)
I like variety as much as anyone, but I am going on record to say I think that there should be three levels to it.
First, you have your factory default variant, the tried and true Atlas AS7-D for example. Then you've got X number of variants to that design, and in order to utilize them you've got to get the upgrade kit, which essentially transforms that AS7-D to an AS7-RS with no other changes.
Second, for a fair sum of Cbills, and moderate waiting time, you've got limited tweaking you can do. Replace an LRM 20 with an LRM 15 to free up tonnage for an extra couple of tons of ammo for your AC 20, or Sub-out the SRM 6 for an SRM 4 for the same added ammunition. Limited small modifications to individual weapons or systems on the 'mech that will be expensive to accomplish, but not bank-breaklingly so. Even swapping an LRM launcher for an SRM launcher wouldn't be out of the question for a little extra cost. The bottom line is you're maintaining the same style of weapon in the same place on your machine (Missile, Beam/Energy, and Ballistic)
Thirdly, for an extreme price, and a fair ammount of down time, you can make drastic changes to your 'mech. Replace the AC in the arm with a PPC, or subbing out the Medium Lasers in the torso for SRM launchers or Machine Guns. Taking the SRM launcher off the hip and replacing it with a pair of Flamers, the more drastic and numerous the alterations, the more expensive and time consuming it gets.
Now having your preferred 'mech out of action for days (or even weeks) on end wouldn't be ideal, but if you want that custom Atlas with an AC 5 on each arm, a PPC on one hip, a flamer on the other, and a pair of SRM 6's in the torsos, you're going to have to pay the price and wait for the techs to break down your machine and rebuild it from the ground up essentially.
That's just how I see it.
<S> Just my thoughts on the matter.
-Havoc
A.K.A. Habokku