Thoughts on Heavy Urban Combat
#1
Posted 05 February 2012 - 02:17 PM
For that matter, so is orbital bombardment. Perhaps following Ares Convention rules are too geeky though. I'm just bored and wanted to make a post.
#2
Posted 05 February 2012 - 02:23 PM
http://mwomercs.com/...10/2-dev-blog-0
[Excerpt taken from link above.]
"...Rebooting MechWarrior
The initial ideas revolved around revitalizing or rebooting the series by focusing on two areas:
- Increasing the overall graphical fidelity of the entire game, especially the BattlMechs.
- Solve some of the long standing gameplay issues from previous MechWarrior games.
- Urban Combat to address circle strafing and long range sniping.
- Dynamic Battlefield further expanded on the concepts of Urban Combat and mechs having roles.
- Dynamic pacing, introduced an early version of one of the final pillars, Information Warfare..."
Edited by Maximilian Thorn, 05 February 2012 - 02:28 PM.
#3
Posted 05 February 2012 - 02:26 PM
Anyways, don't ruin the feeling of urban combat! You spoiler!
Now I'm sure I'll be followed by people giving logical answers. Enjoy.
*EDIT* Oh look, there was already a logical, well thought out answer, above me. ^^^^^^^
Edited by omega5-9er, 05 February 2012 - 02:27 PM.
#4
Posted 05 February 2012 - 02:26 PM
(I don't now why but it just feels wrong as a method of combat for giant walking tanks to be spinning in circles).
#5
Posted 05 February 2012 - 02:29 PM
#6
Posted 05 February 2012 - 02:30 PM
Paladin Brewer, on 05 February 2012 - 02:17 PM, said:
For that matter, so is orbital bombardment. Perhaps following Ares Convention rules are too geeky though. I'm just bored and wanted to make a post.
The Ares conventions were renounced by all adherants at the start of the 1st Succession war.. There are about 250 years of crimes agaisnt humanity history from when they mattered.
Edited by verybad, 05 February 2012 - 02:31 PM.
#8
Posted 05 February 2012 - 02:36 PM
omega5-9er, on 05 February 2012 - 02:26 PM, said:
Never 'eard such a thing.
Plus, if you wanna get really into the canonical (I hate throwing that word around here, but it's the only one I can think of) bit, there are many wasted planets, left over by the Succession Wars that must have deserted cities ant the like to play with/in...
#9
Posted 05 February 2012 - 04:40 PM
#10
Posted 05 February 2012 - 05:08 PM
#11
Posted 05 February 2012 - 05:32 PM
#12
Posted 05 February 2012 - 05:35 PM
Renegade Mitchell, on 05 February 2012 - 02:29 PM, said:
No need for any of them to be limited to any one range.
Ex. Ice - Very large glacier that is split along several large, long crevasses. Finding a ramp up and out of a crevasse would be the Scouts' job. Delaying the enemy from exiting theirs would be the Medium and Heavy's job.
Desert - Doesn't have to be a wide open area either. Take the above example and instead of crevasses use box canyons, etc.
Also weather could (should) play a major factor in executing a winning strategy.
Our RL world is replete with many examples beyond the stock desert/jungle/etc.
#13
Posted 06 February 2012 - 08:41 AM
#14
Posted 06 February 2012 - 08:54 AM
#16
Posted 06 February 2012 - 10:34 AM
no nukes
no orbital bombardment
no destroying jumpships
Example of no nukes: final battle of Gibson (read Ideal War, IIRC) - the Knights of the Inner Sphere completely flipped out when they were up against a group of Davy Crockett nukes, pretty well went hell-bent to destroy them before they could be used, though 1 was able to detonate.
Example of no orbital bombardment: Clan invasion of Turtle Bay. General populace flipped out when the Smoke Jags took it out from orbit.
Example of no destroying Jumpships: All over the place.
So yes, the Ares Conventions aren't necessarily always followed, the streamlined and common BIG issue items are followed. Surrenders aren't always honored, urban combat occurs, and... off the top of my head, I can't think of any bio-warfare that happened, but I'm sure there was some.
#17
Posted 06 February 2012 - 12:52 PM
Gunmage, on 06 February 2012 - 09:03 AM, said:
The Wolf's Dragoons, and I would assume also Snord's Irregulars. The only faction I can say with confidence of adherence to the Ares Convention is the Wolf's Dragoons however.
#18
Posted 06 February 2012 - 05:27 PM
#19
Posted 07 February 2012 - 03:43 PM
Morashtak, on 05 February 2012 - 05:35 PM, said:
Ex. Ice - Very large glacier that is split along several large, long crevasses. Finding a ramp up and out of a crevasse would be the Scouts' job. Delaying the enemy from exiting theirs would be the Medium and Heavy's job.
Desert - Doesn't have to be a wide open area either. Take the above example and instead of crevasses use box canyons, etc.
Also weather could (should) play a major factor in executing a winning strategy.
Our RL world is replete with many examples beyond the stock desert/jungle/etc.
Ok you got me there, should have said assumed. I guess we will have to wait and see.
#20
Posted 07 February 2012 - 04:51 PM
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