Jump to content

Thoughts on Heavy Urban Combat


27 replies to this topic

#21 Rhinehart

    Member

  • PipPipPipPipPipPip
  • 292 posts
  • LocationFree Worlds League

Posted 07 February 2012 - 05:05 PM

The Gray Death Legion's founder Garyson Carlyse was a big proponent of the Ares conventions. But he often got forced into city combat in his early adventures against the Drac Combine. Not to mention when Comstar corrupts a Free Worlds League regiment and sends it after you all the rule are pretty much out. It seemed like the Ares conventions are the standard everyone would love to be able to reach but warfare breeds chaos that just isn't possible to control and so again and again you end up staring your enemy in the face and hoping like heck the civillians got clear. Then the particles fly...

I'm planning on playing as an advocate of the Ares Convention as a personal challenge. Try not to fight in occupied cities, or if I must try to absolutely minimize colateral damage. Harder? Sure. But good flavor.

#22 renegade mitchell

    Member

  • PipPipPipPipPipPip
  • 332 posts
  • LocationNY

Posted 07 February 2012 - 05:09 PM

View PostNik Van Rhijn, on 07 February 2012 - 04:51 PM, said:

Even in a city you can have long sight lines ie main roads or parks without being able to circle strafe, Tou'll have mechs popping out of side alleys firing and into the alley the other side, or sidestepping out and back if they put it in (alley tarting? :))

Yes exactly. :(

#23 MaddMaxx

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,911 posts
  • LocationNova Scotia, Canada

Posted 07 February 2012 - 05:26 PM

This is a tad scary.

"Dynamic pacing"

I hope it relates to this Dynamic alone.

"Duration of game play experience"

#24 Ranek Blackstone

    Member

  • PipPipPipPipPipPipPip
  • 860 posts
  • LocationUSA

Posted 07 February 2012 - 05:35 PM

View PostMaddMaxx, on 07 February 2012 - 05:26 PM, said:

This is a tad scary.

"Dynamic pacing"

I hope it relates to this Dynamic alone.

"Duration of game play experience"


Dynamic pacing in this instance implies that the maps will be too large spot targets manually in the opening phases of the game. Which means scouts, radar and other froms of intel gathering (and using ECMs to deny intel) are needed to locate, or at least localize, the opposing lances (player counts will be 8-12 v 8-12 depending on how well everything goes). Then the various forces start coming into contact. The scouts either find each other, or bump into a bunch of heavies, giving positive locations for contacts, allowing the slower heavy/assault mechs to come into the fray, and the battle naturally escates from there.

#25 Solis Obscuri

    Don't Care How I Want It Now!

  • PipPipPipPipPipPipPipPipPip
  • The DeathRain
  • The DeathRain
  • 4,751 posts
  • LocationPomme de Terre

Posted 07 February 2012 - 06:05 PM

View PostJohn Clavell, on 06 February 2012 - 12:52 PM, said:


The Wolf's Dragoons, and I would assume also Snord's Irregulars. The only faction I can say with confidence of adherence to the Ares Convention is the Wolf's Dragoons however.

Iridani Light Horse?

#26 Chuckie

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,739 posts
  • LocationHell if I don't change my ways

Posted 07 February 2012 - 06:18 PM

I like urban warfare.. :) Especailly if stuff like buildings go boom :(

#27 Kasiagora

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 620 posts
  • LocationIf not the mechbay then the battlefield!

Posted 07 February 2012 - 09:28 PM

Fighting in populated cities is fine. Just ask the citizens (while in any mech with a flamer), they'll tell you they're okay with it! They have basements to run into and get rescued from after it's all over! :)

#28 John Clavell

    Member

  • PipPipPipPipPipPipPipPip
  • 1,609 posts

Posted 08 February 2012 - 12:33 AM

View PostSolis Obscuri, on 07 February 2012 - 06:05 PM, said:

Iridani Light Horse?


Ahh yes, your correct.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users