}OgreMagi{, on 06 February 2012 - 01:58 PM, said:
rear facing wepons work on the table top game to deter light mechs, locusts/wasps ect from getting to your rear and MGing ya to death. Even in canon very few units had them. most mechs could torso twist to get and angle or a arm weapon to target the mech and that was generally enough in 3025 rules.
most of the game play here would preclude the use of those weapons other than for that one in a million chance to shoot a locust that get behind ya, they woudl be better to mount on the arms,
They never deterred me when I used to play the TT game. The target mech always had MORE weaponry facing towards the front, and less armor on the back. I'd rather a fast light mech faced just 2 lasers than say a heavy AC and some lasers and an SRM6... In addition, you were generally the second target (penalty to hit) and you moved fast (more penatlies to hit). In addition, that extra heat form them fireing their back weapons could be useful in following rounds. Putting those medium lasers on the arms like mentioned would typically be a better use.
Also the Locust is one of the least effective mechs out there. Get a Jenner with it's much better weaponry behind an Atlas and you might end up with a kill (all four lasers plus the SRMs afterward for potential crits, then jump away the next turn.
ManDaisy, on 06 February 2012 - 01:52 PM, said:
Rear facing LRM launcher for scout thats retreating. LRM will shake someone up buying you the few seconds you need to live.
4 med rear facing lasers for any assault. Doesn't way much, kicks light's ***.
Those 4 lasers cause a lot of heat, and you don't typically hit with them all. LRM systems are fairly heavy for a light, fast mech, and unless you're entire mech is designed for that one form of fighting, it means that scout is much LESS effective when facing it's foe. It's more of a gimmick than great design, what happens if another light mech catches it?
Edited by verybad, 06 February 2012 - 02:22 PM.