Critical Fumble, on 24 May 2012 - 02:37 AM, said:
The reason there are no beta keys yet is that the devs made a bet with our e-mail providers that they could increase the number of e-mail checking actions by 9000%.
All the people who've asked, "Whar's ma BETA!!??!!!!1!!" will get their keys first; but they will be for World of Warplanes.
To minimize confusion, melee weapons such as the Axman's ax will be replaced with brightly colored plastic squeaky mallets.
If one team does not fire on or ram the other team, and the other team does, then regardless of results the match the passive team is granted a "Passive Resistance Win". PRWs drive the other team's faction off the contested planet and send them into a socioeconomic collapse while immortalizing the PRWing team as faction heroes.
Clans will be playable factions; but in an attempt to attract a wider fan base, the traditional clan names will be replaced with “I Can Haz Cheezburger?” character names. Clan Socially Awkward Penguin, Clan Long Cat, and Clan Insanity Wolf are expected to be real crowd pleasers.
More inception ‘mechs will be added, including:
M4-R10:
- Class: Light
- Armament: Flamers, only flamers
- Jump jets: Yes
- Turns into a medium ‘mech after touching mushrooms, but shrinks back after being shot.
- If it lands on top of another ‘mech after firing its jump jets, it gets another jump for no extra heat.
- Landing on another ‘mech forces the other mech into a powered down state.
- Landing on a powered down ‘mech causes the powered down ‘mech to shoot off at high speed.
- May have combo abilities with the planned Y0-SH1 ‘mech.
- Class: Assault
- Armament: Anything and everything.
- Jump jets: Yes
- Disables voice chat while being played.
- May carry as more weapons than would seem possible.
- Weapon weight has no effect on its move speed.
- After winning a match, it may take a very long time before returning to the ‘mech bay.
Just because it needs to be said again