Developer Interview 4: Omid Kiarostami, Thad Jantzi, Kevin Meek
#41
Posted 08 February 2012 - 04:59 PM
also love their ties to the mwll guys.
Everyones vision top to bottom seems spot on.
p.s. though I have to disagree about mwo being the only mw with viable strategies per mech class.
Mwll does<again> a very nice job with that balance not only within the mechs but the combined arms is a larger set of variables that expand gameplay enjoyment exponentially.
#42
Posted 08 February 2012 - 05:19 PM
Black Sunder, on 08 February 2012 - 10:49 AM, said:
death valley and warzone in mwll are huge like huge huge
probably 5km x5km
that is probably underestimated.
wouldnt be surprised if those maps are closer to 8x8
Edited by mekabuser, 08 February 2012 - 05:36 PM.
#43
Posted 08 February 2012 - 05:24 PM
Can't wait to see what a Brutalist Modernist Sci-Fi city map looks like. I'm picturing something sort of like Bladerunner. Am I wrong?
#44
Posted 08 February 2012 - 10:31 PM
S!
#45
Posted 09 February 2012 - 01:52 AM
#46
Posted 09 February 2012 - 02:22 AM
Also, none of this or HOM in MWO please
#47
Posted 09 February 2012 - 04:48 AM
Paul Inouye, on 08 February 2012 - 01:12 PM, said:
I notice you say very little, and I think you've already gotten a good start on your quota sir.
Are you guys going to let the new people out of their cages to play with us on the forums? We promise* to be nice!
*As nice as we are to the rest of you anyway.
#48
Posted 09 February 2012 - 05:25 AM
Thanks for helping to make MWO for a great community of gamers.
#50
Posted 09 February 2012 - 07:58 AM
mekabuser, on 08 February 2012 - 05:19 PM, said:
probably 5km x5km
that is probably underestimated.
wouldnt be surprised if those maps are closer to 8x8
mekabuser, I do believe your map size estimate of 8192 meters by 8192 meters for the MWLL level Death Valley is correct. Although the playable area is somewhat smaller. The Forbidden boundary lines are placed to prevent the player from actually walking off the outer boundary of the map. Also, having a larger map gives the player a view into the distance and contributes to the feeling of immersion in this virtual world.
Edited by Aidan, 09 February 2012 - 07:58 AM.
#51
Posted 09 February 2012 - 08:18 AM
#52
Posted 09 February 2012 - 12:36 PM
#53
Posted 09 February 2012 - 01:41 PM
Dihm, on 09 February 2012 - 04:48 AM, said:
*As nice as we are to the rest of you anyway.
They are welcome to participate. It's just that Bryan and I have cattle-prods ready if they say something they're not supposed to.
#54
Posted 09 February 2012 - 02:26 PM
#55
Posted 09 February 2012 - 02:55 PM
Garth Erlam, on 08 February 2012 - 11:22 AM, said:
#56
Posted 09 February 2012 - 04:18 PM
#57
Posted 18 February 2012 - 04:08 PM
#58
Posted 22 February 2012 - 08:39 AM
#59
Posted 23 February 2012 - 10:05 AM
#60
Posted 25 February 2012 - 09:52 AM
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