Map Idea - Decaying Space Station
#1
Posted 25 August 2012 - 09:54 PM
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Other than that, Ideas Suggestions? Thoughts
#2
Posted 26 August 2012 - 02:39 AM
#3
Posted 26 August 2012 - 03:37 AM
#4
Posted 26 August 2012 - 04:29 AM
Fiachdubh, on 26 August 2012 - 03:37 AM, said:
Actually, if they were able to make it realistic, heat would be a huge factor. You would have to account for huge eviromental heats shifts simply by walking out of a shaded area. Imagine a long wide corridor with a section of the ceiling missing in the middle. Any mechs crossing into the 'sunny spot' would have to deal with a huge heat spike, preventing them from using weapons until they were able to get back into 'the shade'.
#5
Posted 26 August 2012 - 10:20 AM
Dropships of the teams would have to be docked at opposing sides of the station.
OP, do you have a certain layout in mind for the station?
Can mechs 'fall' out of the station?
Can mechs walk on the outside of the station?
#6
Posted 26 August 2012 - 10:21 AM
#7
Posted 27 August 2012 - 01:11 AM
Exilyth, on 26 August 2012 - 10:20 AM, said:
Dropships of the teams would have to be docked at opposing sides of the station.
OP, do you have a certain layout in mind for the station?
Can mechs 'fall' out of the station?
Dropships would be dock in undamage ports on each side of the station, From there many roots would be accessable to the player some areas that are shielded from the suns heat and others that would be unshielded and would heat your mech up, There would be other completely broken sections that smaller mechs could be able to navigate threw.
If a mech was to fall from the station this would mean death.
#8
Posted 27 August 2012 - 07:59 AM
Sims doc, on 25 August 2012 - 09:54 PM, said:
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Other than that, Ideas Suggestions? Thoughts
This suggestion reminds me of a segment of the the first episode of "BattleTech: The Animated Series" where the protagonists use an Axman (AXM-2N variant), a Mauler/Daboku(?), and a Wolfhound (WLF-2 variant) in space combat to defend their JumpShip and DropShip.
The Axman, being the only one of the protagonists' BattleMechs equipped with Jump Jets, is able to maneuver itself to some extent but is no match for the attacking AeroSpace Fighters.
The other two, lacking Jump Jets, are limited to floating around the ships.
Ultimately, the attack is thwarted by a friendly AeroSpace Fighter.
The episode in question can be viewed here (starting shortly before the space battle).
With regard to MWO:
Space Stations in BT/MW aren't all that big; most are either generally-cylindrical and on the order of 400-600 meters long, or spherical and on the order of 400-600 meters in diameter.
By way of comparison, a Nimitz-class aircraft carrier is on the order of ~333 meters long and the Burj Khalifa (currently the tallest building in the world) is on the order of ~830 meters tall.
Additionally, the stations generally aren't built to accommodate 'Mechs at all, much less doing so outside of specialized bays for them and/or AeroSpace Fighters; as such, it would be even more difficult for any 'Mech to move outside of a few small areas.
Outside of a very few specific examples (like the RH7S "Space Hound", the Shadow Hawk IIC-7, and the LAMs), 'Mechs are built for land-based combat and do not perform very well - if at all - outside of that environment.
Given that, I think it would be generally better - and probably easier on the Devs, from a workload perspective - to use a hollowed-out asteroid or low-gravity world (which, from Sarna, seems to have a lower-limit of ~0.6g for the known inhabited worlds) rather than an actual space station.
Your thoughts?
#9
Posted 27 August 2012 - 08:19 AM
#10
Posted 27 August 2012 - 08:58 AM
Slick762, on 26 August 2012 - 04:29 AM, said:
Actually, if they were able to make it realistic, heat would be a huge factor. You would have to account for huge eviromental heats shifts simply by walking out of a shaded area. Imagine a long wide corridor with a section of the ceiling missing in the middle. Any mechs crossing into the 'sunny spot' would have to deal with a huge heat spike, preventing them from using weapons until they were able to get back into 'the shade'.
Depends how close to a sun the station is.
#11
Posted 27 August 2012 - 01:35 PM
You must dispose of the other team to recovery lost booty.
Maybe this is a weekly map which you can only play once a week (because the rewards are so great) or only win once a week.
Relics aren't found every day...
#12
Posted 27 August 2012 - 08:22 PM
If not jump jets could be a bad idea.
I might try a fast weightier mech, stripped of weapons, biggest engine, maxed armor and try to bump people off.
#13
Posted 27 August 2012 - 08:57 PM
#14
Posted 28 August 2012 - 03:29 PM
#15
Posted 01 September 2012 - 07:25 AM
#16
Posted 01 September 2012 - 07:46 AM
#17
Posted 01 September 2012 - 08:06 AM
Strum Wealh, on 27 August 2012 - 07:59 AM, said:
Reminds me of the episode 'the road to camelot' of the animated series, the one where camelot command is found.
#18
Posted 01 September 2012 - 12:08 PM
I assumed that fights were to be outside of the ship...
#19
Posted 01 September 2012 - 01:43 PM
#20
Posted 01 September 2012 - 02:54 PM
Tardstrong, on 01 September 2012 - 12:08 PM, said:
I assumed that fights were to be outside of the ship...
They don't, which is part of the issue I raised in my previous post.
An Overlord-class DropShip is 99 meters wide and 131.2 meters tall.
A Union-class DropShip is 81.5 meters wide and 78 meters tall.
The internal spacing of the latter is pictured below:
One of the most common classes of space station, the Bastion-class, is a sphere that is 345 meters in diameter.
The larger Crucible Station (a Capellan prison station) is a cylinder that is 400 meters in length and 450 meters in diameter.
The Olympus-class Jumpship Recharge Station is 660 meters long by 1500 meters wide (which must include the solar sail).
The Snowden-class Mining Station is 650 meters long and 300 meters wide.
The Invader-class JumpShip, one of the most common and iconic of its ilk, is 505 meters long and has a sail diameter of 1024 meters.
And, unlike the ships from Macross or particularly-large space stations like those seen in Babylon 5 (a cylinder 5 miles in length) or the colonies in Gundam (similar scale to the B5 stations), none of the above were designed to have 8-14 meter tall BattleMechs stomping around inside most internal areas.
As cool as the idea is, canon BT/MW space stations are just too small to make viable maps for BattleMech combat.
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