Pvt Dancer, on 11 February 2012 - 04:59 AM, said:
MW4 obviously was apparently fruit-tastic to make that leap of keeping the weapons active when nothing is there to hold it on. Probably one of the reasons why the series was taking a nose-dive was because of stuff like that.
Some things you may want to take note of: a "side destroyed" (i.e. black) in MW4 meant that there is some damage to the side torso of the mech, with the outer "layer" of mechs' innards such as weapons destroyed, but the superstructure held. A completely trashed side torso (the "nothing for the arm to hold on to" from your example) in MW4 meant the mech being destroyed, as the damage which would be enough to shatter the mech's superstructure (and potentially sever the arm) was considered excessive enough to collapse the reactor/force eject. In short - once you strip the armor, you create an opening to the juicy insides and you're free to dig in, but the internal structure can take some punishment as well, before collapsing.
In fact, it's the MW3 reasoning that the moment the armor is breached, the structure of the mech is
immediately obliterated which seems somewhat unreasonable and quite unfitting to a real-time first person game (
vide MW3's legging, for one).
The game as a whole, despite all the "purist" hate it got, had quite good multiplayer balance partly as a result of those "fruit-tastic" mechanics that fit its gameplay, and its latest iteration still has an active playerbase, twelve years after MW4 first came out.
Prosperity Park, on 10 February 2012 - 09:42 PM, said:
Tell that to someone with a broken collar bone or broken ribs.
Not really a compelling example... Take it from someone with contact sports experience: you can move the arm fine with a certain level of trunk damage - as long as you're full of adrenaline or painkillers, i.e. don't feel pain. The reason why trunk damage hinders your arm movements is usually the pain that's telling your brain that you
shouldn't move, lest you aggravate the wound.
Consequently, a machine doesn't feel pain, so it should be able to move unless the damage actually makes it unable to do so... and grievous damage to the superstructure was represented by the mech simply blowing up in MW4. Lighter damage/missing armor ("black" section) still left the internal structure operational, and arms in working order... just like your arms would be with a broken rib if you didn't feel pain.
Edited by Alex Wolfe, 11 February 2012 - 02:51 PM.