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Losing Arms when Side Torso Destroyed


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Poll: If side torso is destroyed does the arm still function? (499 member(s) have cast votes)

Should you lose weapon functions on the attached arm when the associated side torso is destroyed?

  1. Yes, a destroyed side-torso should lose weapon functions in the attached arm. (as per TT, MW2 and MW3) (366 votes [73.35%])

    Percentage of vote: 73.35%

  2. No, weapons should still function FULLY on the arm if the same side side torso is destroyed (MW4) (31 votes [6.21%])

    Percentage of vote: 6.21%

  3. No, weapons should still function on the arm (but not at full power/efficiency) when the same side torso is destroyed. (84 votes [16.83%])

    Percentage of vote: 16.83%

  4. Other (18 votes [3.61%])

    Percentage of vote: 3.61%

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#221 Beazle

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Posted 20 May 2012 - 04:21 AM

Yes, but i think there has to be some advantage of placing weapons in arms to compensate. In table top this was done with access to side firing arcs for arms. For the online, maybe faster target convergence for arm mounts?

#222 AussieGiant

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Posted 20 May 2012 - 04:46 AM

View PostBeazle, on 20 May 2012 - 04:21 AM, said:

Yes, but i think there has to be some advantage of placing weapons in arms to compensate. In table top this was done with access to side firing arcs for arms. For the online, maybe faster target convergence for arm mounts?


Not sure where I remember reading this, but yes, there are two targeting points. One for arm mounted weapons and one for all weapons in the torso and legs.

It's in one of the Developer Diaries.

#223 Kreisel

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Posted 20 May 2012 - 04:59 AM

From a real world physics sort of perspective losing the arms if the corresponding torso is lost makes sense, but I don't really see this as balanced gameplay. It means shots that hit the arms are essentially wasted, since you could take out both sections far more effectively by focusing entirely on the torso. yes, I understand over all this is something you want to be doing anyway, but it's far more interesting tactical play-style when it becomes really worth while to consider aiming at points that will weaken your foe in significant ways rather than just always going for the quickest kill.

#224 Kudzu

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Posted 20 May 2012 - 05:13 AM

View PostKreisel, on 20 May 2012 - 04:59 AM, said:

From a real world physics sort of perspective losing the arms if the corresponding torso is lost makes sense, but I don't really see this as balanced gameplay. It means shots that hit the arms are essentially wasted, since you could take out both sections far more effectively by focusing entirely on the torso. yes, I understand over all this is something you want to be doing anyway, but it's far more interesting tactical play-style when it becomes really worth while to consider aiming at points that will weaken your foe in significant ways rather than just always going for the quickest kill.

The arms hold less armor, so if you just want to disable a main weapon it's faster to to straight for the arm.

#225 OJ191

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Posted 20 May 2012 - 06:18 AM

Obviously, devs need to realistically model the entire internals of a mech and if linkages/hydraulics/whatever are hit, it stops working.

PS: they should already be doing this with ammo/heatsink locations IMO

#226 Ian Williams

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Posted 20 May 2012 - 06:26 AM

voted for the first option, not only does it make the most sense (if the section is destroyed, what will the arm be attached to?) and if you watch in a few of the game play videos you can actually see an arm being blown off, they have said that you cannot blow off the legs, but they never said anything about the arms :)

#227 Gun Bear

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Posted 20 May 2012 - 06:37 AM

I think I'll just go with whatever the developers decide should happen and go with their explanation of why since they built the whole thing from the ground up following guidelines set about 30 years ago.

#228 ammo566

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Posted 20 May 2012 - 06:50 AM

I believe that losing its weapon functionality is all based on how bad the side of the torso, or arm is damaged. ex if arm is damaged to point were it falls off, obviously you cant use the weapons in that arm. But lets say it is only massively damaged, amour blown off ammo hit, I would think weapons would function to a certain extent.

#229 Namwons

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Posted 06 June 2012 - 09:43 AM

CONFIRMED

from the stalker fluff:

"Twelve SRM missile impact all across the enemy ’Mech, followed by twin large lasers drawing vicious grooves across the torso to the head, and then four medium lasers ended the massive barrage, collapsing the right torso inward as the right arm explodes off and crashes to the ground."

Edited by Namwons, 06 June 2012 - 09:43 AM.


#230 Frostiken

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Posted 06 June 2012 - 09:49 AM

No, and the reason for that is because you can aim your weapons, which you couldn't do in BT.

If you could just remove arms by also blowing through the side torso, you've completely removed any and every reason to ever attack arms.

It works in TT because you can barely hit the torso from side angles, and because you can't control where your shots land, so knocking off an arm while not hitting the torso is something that just happens. Due to the luck nature of rolls, you can't rely on destroying the torso *and* the arm.

Since this isn't an issue in Mechwarrior, no.

Edited by Frostiken, 06 June 2012 - 09:51 AM.


#231 Jenin

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Posted 06 June 2012 - 09:50 AM

I know for a fact, in some of my TT games waaay back, that a perfectly good severed arm has been used as a club. It just makes for a fun opportunity.

#232 McScwizzy

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Posted 06 June 2012 - 09:55 AM

Yes, if that torso goes so should the arm.

#233 DocBach

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Posted 06 June 2012 - 10:12 AM

XL engines should go, too.





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