

Losing Arms when Side Torso Destroyed
#221
Posted 20 May 2012 - 04:21 AM
#222
Posted 20 May 2012 - 04:46 AM
Beazle, on 20 May 2012 - 04:21 AM, said:
Not sure where I remember reading this, but yes, there are two targeting points. One for arm mounted weapons and one for all weapons in the torso and legs.
It's in one of the Developer Diaries.
#223
Posted 20 May 2012 - 04:59 AM
#224
Posted 20 May 2012 - 05:13 AM
Kreisel, on 20 May 2012 - 04:59 AM, said:
The arms hold less armor, so if you just want to disable a main weapon it's faster to to straight for the arm.
#225
Posted 20 May 2012 - 06:18 AM
PS: they should already be doing this with ammo/heatsink locations IMO
#226
Posted 20 May 2012 - 06:26 AM

#227
Posted 20 May 2012 - 06:37 AM
#228
Posted 20 May 2012 - 06:50 AM
#229
Posted 06 June 2012 - 09:43 AM
from the stalker fluff:
"Twelve SRM missile impact all across the enemy ’Mech, followed by twin large lasers drawing vicious grooves across the torso to the head, and then four medium lasers ended the massive barrage, collapsing the right torso inward as the right arm explodes off and crashes to the ground."
Edited by Namwons, 06 June 2012 - 09:43 AM.
#230
Posted 06 June 2012 - 09:49 AM
If you could just remove arms by also blowing through the side torso, you've completely removed any and every reason to ever attack arms.
It works in TT because you can barely hit the torso from side angles, and because you can't control where your shots land, so knocking off an arm while not hitting the torso is something that just happens. Due to the luck nature of rolls, you can't rely on destroying the torso *and* the arm.
Since this isn't an issue in Mechwarrior, no.
Edited by Frostiken, 06 June 2012 - 09:51 AM.
#231
Posted 06 June 2012 - 09:50 AM
#232
Posted 06 June 2012 - 09:55 AM
#233
Posted 06 June 2012 - 10:12 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users