Losing Arms when Side Torso Destroyed
#201
Posted 21 March 2012 - 11:25 PM
#202
Posted 21 March 2012 - 11:33 PM
Give the shoulder joint a critical, if the shoulder is destroyed the arm falls off.
#203
Posted 22 March 2012 - 01:00 AM
#204
Posted 22 March 2012 - 04:04 AM
[ENRIQUE] It’s actually quite a lot of hard work involved. The nature of the ‘mechs means that this is not the usual game pipeline required to create a playable character. i.e a single organic mesh that you weight to the skeleton. The fact that they are destructible and customizable imposes a new set of challenges for artist, animators and coders.
[ENRIQUE] The richness of the environments is off the charts, and there is a cathartic satisfaction in being able to blow off the arms of your opponents.
[THOMAS] It’s hard to please everyone. Every player is unique in their perception of what is happening. That is the biggest challenge is building something that will satisfy everyone.
Part of the dev blog part 5 that relates to this topic, I think.
My take is that they are listening to the people and the game designers and engineers are trying to get it right in a way that satisfies everyone. Arms can be taken off, but no direct evidence of side-torso loss equaling loss of limb. They are paying attention to the "mnufacturing" of the Mechs and trying to build in-game physics for when things get damaged/destroyed.
#205
Posted 22 March 2012 - 04:31 AM
Another option is that if they destroy the side torso, all the weaps in that place are destroyed and the arm weaps are disabled, but at the end of the match we still have the arm weaps
#206
Posted 22 March 2012 - 05:15 AM
#207
Posted 22 March 2012 - 05:45 AM
RedHairDave, on 22 March 2012 - 05:15 AM, said:
Do you have a link on that? I cant find it.
I do like that idea (as well as the idea of having a shoulder joint crit).
In the end it is about game balance. I am fine with either decision if PGI thinks one way or the other will skew balance for play.
#208
Posted 22 March 2012 - 05:50 AM
[color=#CCCCCC] concentrating more in the process of rigging the Mechs for the game engine. That will usually involve creating the skeleton to which all the ‘mech parts are attached,[/color]
Edited by RedHairDave, 22 March 2012 - 05:51 AM.
#209
Posted 22 March 2012 - 06:05 AM
RedHairDave, on 22 March 2012 - 05:50 AM, said:
[color=#CCCCCC]concentrating more in the process of rigging the Mechs for the game engine. That will usually involve creating the skeleton to which all the ‘mech parts are attached,[/color]
But that doesnt imply that the skeleton would be used in hit/destruction dynamic. I would LIKE it too. (crit slot for should joint seems a good compromise) but that is my preference.
#210
Posted 22 March 2012 - 06:12 AM
#211
Posted 22 March 2012 - 05:16 PM
#212
Posted 22 March 2012 - 07:44 PM
The leg is between the Side and the Arm. Destroy the side armour and the Mech looses both?!? Absurd.
#213
Posted 22 March 2012 - 07:52 PM
3Xtr3m3, on 22 March 2012 - 07:44 PM, said:
The leg is between the Side and the Arm. Destroy the side armour and the Mech looses both?!? Absurd.
Maybe that's why production stopped by 2921...
#214
Posted 22 March 2012 - 08:05 PM
Most reactors took up a slot or two, or three on each side. If the torso was really all blown up, typically the mech was not be far behind to be all blown up.
As for weapons working in the arm, nuts! Let it fall. I want to know the Atlas loses its arm so I can run circles around it with a med or light plinking away at the torn up left or right torso and totalling ruining their day.
I want the mechs to look like ships on eve who are torn to snot and smoking and on fire when they are in a bad way. You know they are messed up and then those lights and meds move in like sharks for the kill on that assualt mech who went to the wrong part of town.
#215
Posted 22 March 2012 - 08:08 PM
One, The above is from Sarna.
Two, I thought you were pulling my leg actuator, you were not. My apologies.
Three, I am shocked at this revelation. Obviously.
And Last, CGB are idiots for letting a prime favorite design decline like that. Shame on them.
A trial of something or other needs to be waged on the surats.
#216
Posted 22 March 2012 - 10:38 PM
#217
Posted 20 May 2012 - 01:36 AM
Anything else is just too much handwavium for me to accept.
#218
Posted 20 May 2012 - 01:42 AM
As for "boats"...well...I just don't have a good way around preventing these maniacs from doing what they do...
#219
Posted 20 May 2012 - 02:43 AM
#220
Posted 20 May 2012 - 04:03 AM
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